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Server Quality Checklist

67%
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  • Latest release: v1.0.0

  • Disambiguation4/5

    Most tools have distinct purposes targeting different aspects of Godot project management (scene operations, project info, editor control, debugging). However, 'add_node' and 'load_sprite' could potentially overlap in functionality since loading a sprite might involve adding a node, but their descriptions clarify different specific actions.

    Naming Consistency5/5

    All tools follow a consistent verb_noun naming pattern (e.g., 'add_node', 'create_scene', 'get_debug_output'). The naming is uniform throughout with no mixing of conventions, making it easy to predict tool functions from their names.

    Tool Count5/5

    With 14 tools, this is well-scoped for a Godot MCP server covering project management, scene editing, debugging, and execution. Each tool appears to serve a specific, necessary function without obvious redundancy or bloat.

    Completeness4/5

    The tool set provides comprehensive coverage for core Godot workflows including project listing, scene creation/editing, debugging, and running projects. Minor gaps might include more advanced scene manipulation tools or resource management beyond UIDs, but the essentials are well-covered for typical agent tasks.

  • Average 3/5 across 14 of 14 tools scored.

    See the Tool Scores section below for per-tool breakdowns.

    • 5 of 27 community issues answered or closed in the last 6 months
    • 0 commits in the last 12 weeks
    • No stable releases found
    • No critical vulnerability alerts
    • No high-severity vulnerability alerts
    • No code scanning findings
    • CI status not available
  • This repository is licensed under MIT License.

  • This repository includes a README.md file.

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      ]
    }

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How is the quality score calculated?

The overall quality score combines two components: Tool Definition Quality (70%) and Server Coherence (30%).

Tool Definition Quality measures how well each tool describes itself to AI agents. Every tool is scored 1–5 across six dimensions: Purpose Clarity (25%), Usage Guidelines (20%), Behavioral Transparency (20%), Parameter Semantics (15%), Conciseness & Structure (10%), and Contextual Completeness (10%). The server-level definition quality score is calculated as 60% mean TDQS + 40% minimum TDQS, so a single poorly described tool pulls the score down.

Server Coherence evaluates how well the tools work together as a set, scoring four dimensions equally: Disambiguation (can agents tell tools apart?), Naming Consistency, Tool Count Appropriateness, and Completeness (are there gaps in the tool surface?).

Tiers are derived from the overall score: A (≥3.5), B (≥3.0), C (≥2.0), D (≥1.0), F (<1.0). B and above is considered passing.

Tool Scores

  • Behavior2/5

    Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

    With no annotations provided, the description carries full burden for behavioral disclosure. It states the tool adds a node but doesn't describe what happens after addition (e.g., whether the scene is automatically saved, if the node becomes active immediately, or if there are permission/validation requirements). For a mutation tool with zero annotation coverage, this leaves critical behavioral traits undocumented.

    Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

    Conciseness5/5

    Is the description appropriately sized, front-loaded, and free of redundancy?

    The description is a single, efficient sentence that front-loads the core purpose ('Add a node to an existing scene'). There is zero wasted verbiage or redundancy, making it highly concise and well-structured for quick comprehension.

    Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

    Completeness2/5

    Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

    Given the tool's complexity (6 parameters, mutation operation) and lack of annotations/output schema, the description is insufficient. It doesn't address behavioral aspects like side effects, error conditions, or return values, leaving the agent with incomplete context for safe and effective use.

    Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

    Parameters3/5

    Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

    Schema description coverage is 100%, so the schema fully documents all 6 parameters. The description adds no additional parameter semantics beyond what's in the schema (e.g., it doesn't explain format examples for 'nodeType' or clarify 'properties' object structure). Baseline 3 is appropriate when the schema does all the heavy lifting.

    Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

    Purpose4/5

    Does the description clearly state what the tool does and how it differs from similar tools?

    The description clearly states the action ('Add a node') and the target ('to an existing scene'), making the purpose immediately understandable. It distinguishes itself from siblings like 'create_scene' (which creates new scenes) and 'save_scene' (which saves changes). However, it doesn't specify what types of nodes can be added beyond what the schema indicates, leaving some ambiguity about scope.

    Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

    Usage Guidelines2/5

    Does the description explain when to use this tool, when not to, or what alternatives exist?

    The description provides no guidance on when to use this tool versus alternatives. It doesn't mention prerequisites (e.g., needing an existing scene), exclusions, or comparisons with related tools like 'create_scene' for new scenes or 'save_scene' for persisting changes. The agent must infer usage from the tool name and schema alone.

    Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

  • Behavior2/5

    Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

    No annotations are provided, so the description carries the full burden of behavioral disclosure. It states 'Create a new Godot scene file,' which implies a write operation, but doesn't cover critical aspects like whether this requires the editor to be running, what permissions are needed, if it overwrites existing files, or what happens on success/failure. For a mutation tool with zero annotation coverage, this is a significant gap in transparency.

    Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

    Conciseness5/5

    Is the description appropriately sized, front-loaded, and free of redundancy?

    The description is a single, efficient sentence that directly states the tool's purpose without any fluff. It's front-loaded and appropriately sized for a simple creation tool, with every word earning its place. This is an example of excellent conciseness.

    Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

    Completeness2/5

    Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

    Given the complexity of creating a scene file (a mutation operation) with no annotations and no output schema, the description is incomplete. It doesn't address behavioral traits like error handling, side effects, or return values, leaving the agent with insufficient context to use the tool effectively. This is inadequate for a tool that modifies project state.

    Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

    Parameters3/5

    Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

    The schema description coverage is 100%, with all parameters well-documented in the schema itself (e.g., 'Path to the Godot project directory' for projectPath). The description adds no additional meaning beyond what the schema provides, such as explaining how scenePath interacts with projectPath or common use cases for rootNodeType. Baseline 3 is appropriate when the schema does the heavy lifting.

    Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

    Purpose4/5

    Does the description clearly state what the tool does and how it differs from similar tools?

    The description clearly states the action ('Create') and resource ('new Godot scene file'), making the purpose immediately understandable. It doesn't explicitly differentiate from sibling tools like 'save_scene' or 'add_node', but the verb 'Create' versus 'save' or 'add' provides some implicit distinction. This is clear but lacks explicit sibling differentiation.

    Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

    Usage Guidelines2/5

    Does the description explain when to use this tool, when not to, or what alternatives exist?

    The description provides no guidance on when to use this tool versus alternatives. With siblings like 'save_scene' and 'add_node' that might handle related scene operations, there's no indication of prerequisites, context (e.g., whether the project must be open), or when to choose this over other tools. This leaves the agent without usage direction.

    Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

  • Behavior2/5

    Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

    With no annotations provided, the description carries the full burden of behavioral disclosure. It states the tool exports a scene as a MeshLibrary resource, implying a write operation that creates a new file, but lacks details on permissions, side effects (e.g., overwriting existing files), error handling, or output format. This is insufficient for a mutation tool with zero annotation coverage.

    Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

    Conciseness5/5

    Is the description appropriately sized, front-loaded, and free of redundancy?

    The description is a single, efficient sentence that directly states the tool's purpose without unnecessary words. It is front-loaded with the core action, making it easy to parse and understand quickly.

    Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

    Completeness2/5

    Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

    Given the complexity of a mutation tool (exporting a scene to a new resource) with no annotations and no output schema, the description is incomplete. It does not cover behavioral aspects like what happens on failure, the format of the exported resource, or how it integrates with other tools, leaving significant gaps for agent usage.

    Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

    Parameters3/5

    Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

    The schema description coverage is 100%, with clear descriptions for all parameters in the input schema. The description adds no additional meaning beyond the schema, such as explaining parameter interactions or default behaviors. Baseline score of 3 is appropriate as the schema adequately documents parameters without extra value from the description.

    Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

    Purpose4/5

    Does the description clearly state what the tool does and how it differs from similar tools?

    The description clearly states the action ('Export') and the resource ('scene as a MeshLibrary resource'), making the purpose evident. However, it does not differentiate this tool from siblings like 'save_scene' or 'create_scene', which might involve similar scene-related operations, leaving some ambiguity about its unique role.

    Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

    Usage Guidelines2/5

    Does the description explain when to use this tool, when not to, or what alternatives exist?

    The description provides no guidance on when to use this tool versus alternatives. It does not mention prerequisites, such as needing an open project or scene, or compare it to sibling tools like 'save_scene' for general saving or 'create_scene' for scene creation, leaving the agent without context for selection.

    Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

  • Behavior2/5

    Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

    With no annotations, the description carries full burden but only states what the tool does, not how it behaves. It doesn't disclose if this is a read-only operation, requires specific permissions, returns real-time or cached data, has rate limits, or what format the output takes (e.g., text, JSON). This leaves significant behavioral gaps for a tool that likely interacts with a debug system.

    Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

    Conciseness5/5

    Is the description appropriately sized, front-loaded, and free of redundancy?

    The description is a single, efficient sentence with no wasted words. It's front-loaded with the core action ('Get') and resource ('debug output and errors'), making it easy to parse quickly.

    Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

    Completeness2/5

    Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

    Given the tool's likely complexity (interacting with debug systems) and lack of annotations or output schema, the description is incomplete. It doesn't explain what 'debug output' entails, how errors are formatted, or what the return value looks like, which is critical for an agent to use it effectively in a Godot project context.

    Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

    Parameters4/5

    Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

    The tool has 0 parameters, and schema description coverage is 100%, so there are no parameters to document. The description doesn't need to add parameter semantics, and a baseline of 4 is appropriate since there's nothing to compensate for, though it doesn't explicitly state 'no parameters required'.

    Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

    Purpose3/5

    Does the description clearly state what the tool does and how it differs from similar tools?

    The description states the tool's purpose as retrieving debug output and errors, which is clear but generic. It doesn't specify what type of debug output (e.g., from Godot engine, project, or system) or distinguish it from sibling tools like get_project_info or get_godot_version, which might also provide diagnostic information.

    Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

    Usage Guidelines2/5

    Does the description explain when to use this tool, when not to, or what alternatives exist?

    No guidance is provided on when to use this tool versus alternatives. It doesn't mention prerequisites (e.g., needing a running project), exclusions, or how it differs from sibling tools that might offer related debugging or project information, leaving the agent to guess based on context.

    Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

  • Behavior2/5

    Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

    With no annotations provided, the description carries full burden but only states the basic action without behavioral details. It doesn't disclose if this is a read-only operation, what metadata is included, error conditions, or performance characteristics, which are critical for a tool with unknown behavior.

    Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

    Conciseness5/5

    Is the description appropriately sized, front-loaded, and free of redundancy?

    The description is a single, efficient sentence that directly states the tool's purpose without unnecessary words. It's appropriately sized and front-loaded, making it easy to parse quickly.

    Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

    Completeness2/5

    Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

    Given the lack of annotations and output schema, the description is incomplete. It doesn't explain what metadata is returned, potential errors, or how it interacts with sibling tools, leaving significant gaps for a tool that retrieves project information.

    Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

    Parameters3/5

    Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

    The schema description coverage is 100%, so the input schema already documents the 'projectPath' parameter fully. The description adds no additional meaning beyond what the schema provides, such as format examples or constraints, meeting the baseline for high schema coverage.

    Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

    Purpose4/5

    Does the description clearly state what the tool does and how it differs from similar tools?

    The description clearly states the action ('Retrieve metadata') and target resource ('about a Godot project'), making the purpose immediately understandable. However, it doesn't differentiate from sibling tools like 'list_projects' or 'get_godot_version', which prevents a perfect score.

    Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

    Usage Guidelines2/5

    Does the description explain when to use this tool, when not to, or what alternatives exist?

    No guidance is provided on when to use this tool versus alternatives. For example, it doesn't clarify if this is for a specific project path versus listing all projects (as 'list_projects' might do), leaving the agent to infer usage from context alone.

    Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

  • Behavior2/5

    Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

    No annotations are provided, so the description carries the full burden. It states the tool retrieves a UID but does not disclose behavioral traits such as whether it's a read-only operation, error handling for invalid paths, performance implications, or output format. This is a significant gap for a tool with no annotation coverage.

    Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

    Conciseness5/5

    Is the description appropriately sized, front-loaded, and free of redundancy?

    The description is a single, efficient sentence that directly states the tool's purpose without any unnecessary words. It is front-loaded and appropriately sized for the tool's complexity, with zero waste.

    Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

    Completeness2/5

    Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

    Given the complexity (a tool with two parameters and no output schema) and lack of annotations, the description is incomplete. It does not explain what a UID is, how it's used, or what the return value looks like, leaving gaps for an AI agent to understand the tool's full context and usage.

    Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

    Parameters3/5

    Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

    The input schema has 100% description coverage, with clear descriptions for both parameters ('projectPath' and 'filePath'). The description adds no additional meaning beyond the schema, such as examples or constraints, but the schema adequately documents the parameters, meeting the baseline for high coverage.

    Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

    Purpose4/5

    Does the description clearly state what the tool does and how it differs from similar tools?

    The description clearly states the tool's purpose: 'Get the UID for a specific file in a Godot project (for Godot 4.4+)'. It specifies the verb ('Get'), resource ('UID'), and context ('Godot project'), but does not explicitly differentiate it from sibling tools like 'get_project_info' or 'update_project_uids', which might also involve UIDs or project data.

    Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

    Usage Guidelines2/5

    Does the description explain when to use this tool, when not to, or what alternatives exist?

    The description provides no guidance on when to use this tool versus alternatives. It does not mention any prerequisites, such as needing an existing project or file, or when to choose this over other tools like 'get_project_info' for broader project data. Usage is implied but not explicitly stated.

    Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

  • Behavior2/5

    Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

    With no annotations provided, the description carries the full burden of behavioral disclosure. It states the action ('Launch') but doesn't explain what this entails—e.g., whether it opens a GUI, requires specific permissions, has side effects like locking files, or how it handles errors. This leaves significant gaps in understanding the tool's behavior beyond the basic action.

    Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

    Conciseness5/5

    Is the description appropriately sized, front-loaded, and free of redundancy?

    The description is a single, efficient sentence that directly states the tool's purpose without unnecessary words. It's front-loaded and wastes no space, making it easy to parse quickly while conveying the essential action.

    Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

    Completeness2/5

    Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

    Given the complexity of launching an editor (which could involve system interactions, error handling, and side effects), the description is insufficient. With no annotations, no output schema, and minimal behavioral details, it fails to provide enough context for safe and effective use, especially compared to sibling tools that might overlap in functionality.

    Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

    Parameters3/5

    Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

    The input schema has 100% description coverage, with the parameter 'projectPath' clearly documented as 'Path to the Godot project directory'. The description doesn't add any additional semantic context beyond this, such as format examples or constraints, so it meets the baseline for high schema coverage without compensating further.

    Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

    Purpose4/5

    Does the description clearly state what the tool does and how it differs from similar tools?

    The description clearly states the action ('Launch') and target resource ('Godot editor for a specific project'), making the purpose immediately understandable. However, it doesn't differentiate from sibling tools like 'run_project' or 'stop_project', which also involve project execution/management, so it doesn't reach the highest score for sibling distinction.

    Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

    Usage Guidelines2/5

    Does the description explain when to use this tool, when not to, or what alternatives exist?

    The description provides no guidance on when to use this tool versus alternatives like 'run_project' (which might execute a project without launching the editor) or 'list_projects' (which could help identify available projects). There's no mention of prerequisites, such as needing Godot installed or the project being valid, leaving usage context unclear.

    Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

  • Behavior2/5

    Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

    With no annotations provided, the description carries the full burden of behavioral disclosure. It states the action ('List') but doesn't describe traits like whether this is a read-only operation, what the output format looks like (e.g., list of project names or paths), error handling, or performance considerations (e.g., speed for large directories). This leaves significant gaps for a tool with two parameters.

    Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

    Conciseness5/5

    Is the description appropriately sized, front-loaded, and free of redundancy?

    The description is a single, efficient sentence that directly states the tool's purpose without any wasted words. It's front-loaded and appropriately sized for a simple listing tool, earning full marks for conciseness.

    Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

    Completeness2/5

    Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

    Given the lack of annotations and output schema, the description is incomplete. It doesn't explain what 'Godot projects' means (e.g., files with .godot extension), the return format, or error cases. For a tool with parameters and no structured output info, more context is needed to guide the agent effectively.

    Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

    Parameters3/5

    Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

    The schema description coverage is 100%, so the input schema already documents both parameters ('directory' and 'recursive') clearly. The description adds no additional meaning beyond implying a search operation, which is already covered by the schema. This meets the baseline for high schema coverage.

    Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

    Purpose4/5

    Does the description clearly state what the tool does and how it differs from similar tools?

    The description clearly states the verb ('List') and resource ('Godot projects in a directory'), making the purpose immediately understandable. However, it doesn't explicitly differentiate from sibling tools like 'get_project_info' or 'update_project_uids', which might also involve project-related operations, so it doesn't reach the highest score.

    Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

    Usage Guidelines2/5

    Does the description explain when to use this tool, when not to, or what alternatives exist?

    The description provides no guidance on when to use this tool versus alternatives. It doesn't mention prerequisites, exclusions, or compare to siblings like 'get_project_info' for detailed project data or 'run_project' for execution, leaving the agent to infer usage context.

    Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

  • Behavior2/5

    Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

    No annotations are provided, so the description carries the full burden of behavioral disclosure. It states the action ('Load a sprite') but doesn't explain what this entails—e.g., whether it modifies the scene in memory, requires the editor to be running, or has side effects like saving changes. For a mutation tool with zero annotation coverage, this is a significant gap.

    Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

    Conciseness5/5

    Is the description appropriately sized, front-loaded, and free of redundancy?

    The description is a single, efficient sentence that directly states the tool's purpose without any fluff or redundancy. It's front-loaded and every word earns its place, making it easy for an agent to parse quickly.

    Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

    Completeness2/5

    Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

    Given the tool's complexity (involving multiple paths and likely scene modification), lack of annotations, and no output schema, the description is incomplete. It doesn't cover behavioral aspects like error handling, return values, or dependencies on other tools (e.g., 'launch_editor'). This leaves the agent with insufficient context for safe and effective use.

    Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

    Parameters3/5

    Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

    The input schema has 100% description coverage, with clear parameter definitions (e.g., 'Path to the Godot project directory'). The description adds no additional meaning beyond the schema, such as explaining how paths interact or what happens if inputs are invalid. With high schema coverage, the baseline score of 3 is appropriate.

    Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

    Purpose4/5

    Does the description clearly state what the tool does and how it differs from similar tools?

    The description clearly states the action ('Load a sprite') and the target ('into a Sprite2D node'), which is specific and unambiguous. However, it doesn't differentiate this tool from potential siblings like 'add_node' or 'update_project_uids', which might also involve node manipulation, so it doesn't reach the highest score.

    Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

    Usage Guidelines2/5

    Does the description explain when to use this tool, when not to, or what alternatives exist?

    The description provides no guidance on when to use this tool versus alternatives. It doesn't mention prerequisites, such as needing an existing Sprite2D node, or compare it to siblings like 'add_node' for creating nodes or 'save_scene' for persisting changes. This leaves the agent without context for tool selection.

    Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

  • Behavior2/5

    Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

    No annotations are provided, so the description carries the full burden. It mentions 'capture output', which hints at read behavior, but lacks critical details: whether this starts a long-running process, requires specific permissions, has side effects like file changes, or handles errors. For a tool that likely executes code, this is a significant gap in safety and operational context.

    Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

    Conciseness5/5

    Is the description appropriately sized, front-loaded, and free of redundancy?

    The description is a single, efficient sentence with zero waste. It front-loads the core action ('run the Godot project') and adds a useful detail ('capture output') without redundancy. Every word earns its place, making it highly concise and well-structured.

    Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

    Completeness2/5

    Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

    Given the tool likely executes a project (a complex operation with potential side effects), the description is incomplete. No annotations exist to clarify safety or behavior, and there's no output schema to explain return values. The description lacks details on execution mode, error handling, or output format, leaving significant gaps for an agent to use it correctly.

    Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

    Parameters3/5

    Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

    Schema description coverage is 100%, so the schema fully documents both parameters ('projectPath' and optional 'scene'). The description adds no additional meaning beyond implying these inputs are used to run the project. Baseline 3 is appropriate as the schema handles the heavy lifting, but the description doesn't compensate with extra context like format examples or constraints.

    Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

    Purpose4/5

    Does the description clearly state what the tool does and how it differs from similar tools?

    The description clearly states the action ('run') and target ('Godot project'), and mentions capturing output as an additional effect. It distinguishes from siblings like 'launch_editor' (which likely opens the editor UI) and 'stop_project' (which terminates execution). However, it doesn't explicitly differentiate from all siblings, such as 'get_debug_output' which might retrieve logs without running.

    Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

    Usage Guidelines2/5

    Does the description explain when to use this tool, when not to, or what alternatives exist?

    No explicit guidance is provided on when to use this tool versus alternatives. The description implies it's for executing a project, but it doesn't specify prerequisites (e.g., whether the project must be valid or compiled), when to choose this over 'launch_editor' for testing, or if it's intended for headless runs versus interactive sessions.

    Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

  • Behavior2/5

    Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

    With no annotations provided, the description carries the full burden of behavioral disclosure. 'Save changes' implies a write operation, but it doesn't specify whether this overwrites existing files, requires specific permissions, has side effects (e.g., locking files), or handles errors. For a mutation tool with zero annotation coverage, this leaves critical behavioral traits undocumented.

    Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

    Conciseness5/5

    Is the description appropriately sized, front-loaded, and free of redundancy?

    The description is a single, efficient sentence with zero wasted words. It's front-loaded with the core action ('Save changes'), making it immediately scannable. Every word earns its place by conveying essential purpose without redundancy.

    Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

    Completeness2/5

    Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

    Given the tool's complexity (mutation operation with 3 parameters) and lack of annotations and output schema, the description is incomplete. It doesn't address behavioral risks, return values, or error conditions. For a write tool in a development environment, more context is needed to ensure safe and correct usage.

    Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

    Parameters3/5

    Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

    Schema description coverage is 100%, so the schema fully documents all three parameters (projectPath, scenePath, newPath). The description adds no additional parameter semantics beyond what's in the schema, such as explaining the relationship between scenePath and newPath for variants. Baseline 3 is appropriate when the schema does the heavy lifting.

    Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

    Purpose4/5

    Does the description clearly state what the tool does and how it differs from similar tools?

    The description clearly states the action ('Save changes') and resource ('to a scene file'), making the tool's purpose immediately understandable. It distinguishes from siblings like 'create_scene' (new creation) and 'export_mesh_library' (different resource type). However, it doesn't explicitly differentiate from all potential save operations in the sibling set.

    Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

    Usage Guidelines2/5

    Does the description explain when to use this tool, when not to, or what alternatives exist?

    The description provides no guidance on when to use this tool versus alternatives. It doesn't mention prerequisites (e.g., needing an existing scene), exclusions, or relationships with siblings like 'create_scene' for new scenes or 'update_project_uids' for other modifications. The agent must infer usage from the name alone.

    Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

  • Behavior2/5

    Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

    No annotations are provided, so the description carries the full burden of behavioral disclosure. It states the action ('Get') but doesn't describe how it retrieves the version (e.g., from a file, command output, or API), potential errors, or performance implications. For a tool with zero annotation coverage, this leaves significant gaps in understanding its behavior.

    Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

    Conciseness5/5

    Is the description appropriately sized, front-loaded, and free of redundancy?

    The description is a single, efficient sentence with no wasted words. It's front-loaded with the core purpose, making it easy to scan and understand quickly. Every part of the sentence contributes directly to clarifying the tool's function.

    Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

    Completeness3/5

    Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

    Given the tool's low complexity (0 parameters, no output schema, no annotations), the description is minimally adequate. It states what the tool does but lacks details on behavior, output format, or error handling. For a simple informational tool, this might suffice, but it doesn't provide a complete picture for reliable agent use.

    Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

    Parameters4/5

    Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

    The input schema has 0 parameters with 100% coverage, so no parameter documentation is needed. The description doesn't add parameter details, which is appropriate, and it implies no inputs are required, aligning with the schema. This meets the baseline for tools with no parameters.

    Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

    Purpose4/5

    Does the description clearly state what the tool does and how it differs from similar tools?

    The description clearly states the tool's purpose as 'Get the installed Godot version', which is a specific verb ('Get') and resource ('installed Godot version'). It distinguishes from most siblings like 'add_node' or 'list_projects', though it doesn't explicitly differentiate from similar informational tools like 'get_project_info' or 'get_debug_output'.

    Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

    Usage Guidelines2/5

    Does the description explain when to use this tool, when not to, or what alternatives exist?

    The description provides no guidance on when to use this tool versus alternatives. It doesn't mention prerequisites, context, or exclusions, such as whether it requires Godot to be running or if it's for system-wide versus project-specific versions. Without this, the agent must infer usage from the tool name alone.

    Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

  • Behavior2/5

    Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

    No annotations are provided, so the description carries full burden. It states the action ('stop') but lacks behavioral details: it doesn't specify if this is destructive (e.g., terminates without saving), requires specific permissions, has side effects, or what happens on success/failure.

    Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

    Conciseness5/5

    Is the description appropriately sized, front-loaded, and free of redundancy?

    The description is a single, direct sentence with no wasted words. It's front-loaded with the core action ('stop') and target, making it highly efficient and easy to parse.

    Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

    Completeness3/5

    Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

    Given the tool's complexity (simple action, 0 params) and lack of annotations/output schema, the description is minimally adequate. It states what the tool does but misses behavioral context (e.g., safety, effects) that would be helpful for a mutation tool with no structured coverage.

    Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

    Parameters4/5

    Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

    The tool has 0 parameters with 100% schema description coverage, so the schema already fully documents the absence of inputs. The description doesn't need to add parameter semantics, and it correctly avoids mentioning any parameters.

    Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

    Purpose4/5

    Does the description clearly state what the tool does and how it differs from similar tools?

    The description clearly states the action ('stop') and target ('currently running Godot project'), making the purpose immediately understandable. It doesn't explicitly differentiate from siblings like 'run_project' or 'launch_editor', but the verb 'stop' inherently contrasts with 'run' and 'launch'.

    Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

    Usage Guidelines2/5

    Does the description explain when to use this tool, when not to, or what alternatives exist?

    The description provides no guidance on when to use this tool versus alternatives. It doesn't mention prerequisites (e.g., a project must be running), exclusions, or relationships with siblings like 'run_project' or 'get_project_info'.

    Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

  • Behavior2/5

    Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

    No annotations are provided, so the description carries the full burden. It mentions 'resaving resources' which hints at mutation, but doesn't disclose critical behavioral traits such as whether this is destructive, requires specific permissions, affects project stability, or has side effects like file modifications. The description is too vague for a mutation tool with zero annotation coverage.

    Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

    Conciseness5/5

    Is the description appropriately sized, front-loaded, and free of redundancy?

    The description is a single, efficient sentence with zero waste. It front-loads the core purpose ('Update UID references') and includes essential context ('for Godot 4.4+'), making it appropriately sized and well-structured.

    Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

    Completeness2/5

    Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

    Given the complexity of a mutation tool with no annotations and no output schema, the description is incomplete. It lacks details on behavioral impact, return values, error handling, or how UID updates interact with the project. For a tool that modifies project files, this leaves significant gaps in understanding its effects.

    Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

    Parameters3/5

    Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

    Schema description coverage is 100%, so the schema already documents the 'projectPath' parameter. The description adds no additional meaning beyond what the schema provides, such as format examples or constraints. With high schema coverage, the baseline is 3, as the description doesn't compensate but also doesn't detract.

    Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

    Purpose4/5

    Does the description clearly state what the tool does and how it differs from similar tools?

    The description clearly states the action ('Update UID references') and the resource ('a Godot project'), specifying it works by 'resaving resources' and targets 'Godot 4.4+'. It distinguishes from siblings like 'get_uid' or 'save_scene' by focusing on UID updates rather than retrieval or general saving, though it doesn't explicitly contrast with all siblings.

    Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

    Usage Guidelines3/5

    Does the description explain when to use this tool, when not to, or what alternatives exist?

    The description implies usage for Godot 4.4+ projects needing UID reference updates, but provides no explicit guidance on when to use this tool versus alternatives like 'save_scene' or 'run_project'. It lacks context on prerequisites, exclusions, or specific scenarios requiring UID updates.

    Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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