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List supported games

umodel_game_list

List games supported by umodel and their short tags, allowing you to identify the correct gameTag before listing, unpacking, or exporting resources, preventing the blocking engine-version dialog.

Instructions

List games supported by umodel. With tags=true shows the short tags usable with -game=/gameTag. Check this BEFORE any list/export/save call: if the user's game appears (e.g. Roco Kingdom: World -> roco), remember it via umodel_session_set { gameTag } so later calls don't pop the blocking engine-version GUI dialog.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
tagsNotrue: show -taglist (short tags); false (default): -gamelist
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries full weight. It discloses that not setting the gameTag causes a blocking engine-version GUI dialog later, and describes the tag format with an example (Roco Kingdom: World -> roco). This is valuable behavioral context beyond simply 'list games'.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, no fluff. The first sentence states the core purpose, the second adds the parameter option and a critical workflow warning. Every word earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

This simple one-parameter tool is fully covered: purpose, parameter behavior, usage timing, a behavioral warning, and an example of output format. No output schema is needed, and the guidance is complete for an agent to use it correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema already covers the 'tags' parameter with a description of true/false behavior, so the baseline is 3. The description adds practical meaning by explaining that tags are 'usable with -game=/gameTag' and giving a concrete example, which goes beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'List games supported by umodel' with a specific verb and resource. It distinguishes itself from sibling list tools like umodel_list_objects by focusing on the game list, and further specifies the optional tags behavior.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives explicit timing guidance: 'Check this BEFORE any list/export/save call'. It also explains the downstream workflow: remember the gameTag via umodel_session_set to avoid the blocking dialog, which is a clear when-to-use instruction.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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