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Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": true
}

Tools

Functions exposed to the LLM to take actions

NameDescription
umodel_session_getA

Show the in-memory session settings (umodel exe, game directory, output directory, AES keys). No config file is used; settings live only for this server session.

umodel_session_setA

Store settings in the in-memory session (nothing is written to disk). NOTE: most values (gamePath/gameTag/aesKeys/pakAesKey/pakAesMode) are auto-remembered whenever you pass them to any tool, so you rarely need this tool — use it only to set values ahead of time, clear them (empty string), or configure pure settings: umodelExe (user-confirmed), outputDir, pakAesMode. IMPORTANT: umodelExe and gamePath must come from the user — ask the user for the umodel executable path and the game/pak directory before setting them; never guess. Only fall back to umodel_find_exe when the user does not know the path or the given path is wrong. Pass an empty string to clear a field. outputDir defaults to the Downloads folder when unset.

umodel_find_exeA

Search common locations (Downloads/Desktop/Documents/Program Files/PATH...) for umodel executables (umodel.exe, umodel_64.exe, or custom builds like umodel_acl_*.exe). ONLY use this as a fallback when the user does not know the umodel path or provided an invalid one — always ask the user for the path first. With verify=true the newest candidate is tested via -version and remembered. IMPORTANT: different umodel builds/versions support different games (e.g. umodel_acl variants). If more than one candidate is found the remembered exe stays UNCONFIRMED and per-game tools refuse to run until you show the candidate list to the user, ask which version to use for the target game, and confirm it via umodel_session_set { umodelExe }. Never pick a version yourself.

umodel_versionA

Run 'umodel -version' to verify the executable works. Pass exe to test a new path; if it works it is remembered in the session.

umodel_game_listA

List games supported by umodel. With tags=true shows the short tags usable with -game=/gameTag. Check this BEFORE any list/export/save call: if the user's game appears (e.g. Roco Kingdom: World -> roco), remember it via umodel_session_set { gameTag } so later calls don't pop the blocking engine-version GUI dialog.

umodel_list_packagesA

Recursively scan a directory for Unreal package files (.pak/.upk/.uasset/.ut2/...) so you know what to pass to other tools. The directory should come from the user — ask which game directory to unpack before scanning.

umodel_list_objectsC

Run 'umodel -list ' to list objects contained in a package.

umodel_package_infoB

Run 'umodel -pkginfo ' to display package summary (name table, export table).

umodel_exportA

Run 'umodel -export' to convert assets (meshes, textures, animations, sounds...) to standard formats (psk/gltf/tga/png/...). Without object filters the whole package is exported. Output defaults to the Downloads folder. IMPORTANT: cooked UE4/5 games need a gameTag, otherwise umodel pops a blocking engine-version GUI dialog. ALWAYS call umodel_game_list { tags: true } FIRST and use the official tag if the game is listed (e.g. roco); the server blocks the call and reminds you if gameTag is missing.

umodel_saveA

Run 'umodel -save' to copy raw package files (.upk/.uasset + .uexp/.ubulk) out of a game directory, e.g. to unpack a cooked game without converting. Output defaults to the Downloads folder.

pak_listA

Parse UE .pak index files (AES-encrypted indexes supported, including games using custom bit-flipped AES) and list asset paths matching the filters. Works without umodel. Use this before pak_extract to locate assets (meshes/textures/animations). The pak directory should come from the user — ask which game directory to unpack first.

pak_extractA

Extract raw .uasset/.uexp files from UE .pak archives by parsing the index directly (AES-encrypted indexes supported, including custom bit-flipped AES). Works without umodel. The extracted loose files can then be converted with umodel_export (point it at the output directory). Output defaults to /pak under the Downloads folder.

umodel_list_outputA

List the folder structure and files produced by umodel_export/umodel_save, with sizes. Use this after an export to see what was unpacked.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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