Enables AI assistants to read, audit, and byte-faithfully edit Warcraft III .w3x and .w3m maps while preserving untouched file bytes, with tools for metadata, objects, terrain, sounds, cameras, triggers, and more.
Enables Claude to drive a live GIANTS Editor 10.x (FS25) session with 59 tools for terrain editing, field creation, asset placement, map audits, and more through natural language.
Enables AI clients to create, inspect, edit, and deploy Counter-Strike 2 maps and addons by working with Hammer map files, addon source files, Valve's resource compiler, and Workshop Tools locally.
Enables Claude to design and build interactive 3D games within the Portals virtual platform through direct API integration. It facilitates automated asset placement, interaction logic configuration, and quest management using natural language commands.
Enables Claude to access Tabletop Simulator through its External Editor API, allowing it to run Lua, inspect and manipulate objects, measure geometry, move pieces, and roll or read physics dice during games.