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Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": true
}
prompts
{}
resources
{
  "listChanged": true
}

Tools

Functions exposed to the LLM to take actions

NameDescription
lookA

Look at your surroundings.

listenD

Listen. There is nothing here to hear.

touchB

Touch something. Most things do nothing.

Prompts

Interactive templates invoked by user choice

NameDescription
hintA nudge, sized to how stuck you actually are.

Resources

Contextual data attached and managed by the client

NameDescription
JournalWhat you have worked out so far.
Save stateThe entire game, as JSON. Reading it is cheating.

TDQS

C2.9/5.0

Scored across 3 tools

Disambiguation5/5

Each tool targets a distinct sensory modality (sight, hearing, touch), so there is no ambiguity between them. The purposes are clearly different and easily distinguishable.

Naming Consistency5/5

All three tool names are single verbs following a consistent sensory-action pattern. The naming is uniform and predictable, making the set easy to navigate.

Tool Count4/5

Three tools is within the typical well-scoped range, but the narrow sensory-only focus feels slightly underutilized for a full exploration toolkit. Still, it is an appropriate size for a minimal sensory server.

Completeness3/5

The set covers sight, hearing, and touch, but omits smell and taste, which could be part of a sensory exploration domain. Also, there are no interaction or action tools, limiting the surface for meaningful agent activity.

Maintenance

ActivityMaintained
ResponsivenessNo issues