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Give Item (Creative Mode)

minecraft_give_item

Give items to a Minecraft bot by spawning an item stack directly into its inventory. Requires creative mode; specify item, count, and optional slot.

Instructions

Spawns an item stack directly into the bot's inventory. Only works while the bot is in creative gamemode.

Returns: { message } Errors: bot not in creative mode, unknown item id, or inventory full.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
slotNoSpecific inventory slot (9-44). Omit to auto-pick an empty slot.
countNo
item_nameYesExact item id, e.g. "diamond_block", "oak_planks"
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description goes beyond the annotations by stating the creative-mode constraint, the direct insertion into inventory, and listing specific error conditions (not in creative mode, unknown item id, inventory full). This provides useful operational context. No contradiction with annotations (readOnlyHint=false, destructiveHint=false) was found.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is exceptionally concise: a single sentence for the purpose and a short list for returns/errors. Every sentence earns its place with no filler or repetition.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with no output schema, the description covers the action, the precondition (creative mode), the return value, and common errors. It is sufficient for an agent to understand the tool's behavior, though the exact format of the returned message is not specified.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema already describes item_name and slot well (67% coverage), and the description does not add additional parameter-specific meaning, especially for 'count' which lacks a schema description. The default and limits are in the schema, so the description adds little beyond what structured data provides.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it spawns an item stack directly into the bot's inventory, using the specific verb 'spawns' and identifying the resource. It also includes the creative-mode requirement, which distinguishes it from sibling tools like minecraft_toss_item or minecraft_craft_item.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description mentions the prerequisite that the bot must be in creative mode, which gives clear context for when the tool can be used. However, it does not explicitly compare with alternatives (e.g., using craft_item or collect_block) or state when not to use it, so guidance is limited.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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