Skip to main content
Glama

Ureanl-Blender-MCP

export_from_blender.py1.48 kB
""" Test script to export a model from Blender. """ import bpy import os import tempfile # Create a temporary directory for the export temp_dir = tempfile.gettempdir() export_path = os.path.join(temp_dir, "test_export.fbx") # Clear existing objects bpy.ops.object.select_all(action='DESELECT') bpy.ops.object.select_by_type(type='MESH') bpy.ops.object.delete() # Create a simple model (a UV sphere) bpy.ops.mesh.primitive_uv_sphere_add(radius=1, location=(0, 0, 0), segments=32, ring_count=16) sphere = bpy.context.active_object sphere.name = "ExportSphere" # Select the object for export bpy.ops.object.select_all(action='DESELECT') sphere.select_set(True) bpy.context.view_layer.objects.active = sphere # Export to FBX bpy.ops.export_scene.fbx( filepath=export_path, use_selection=True, global_scale=1.0, apply_unit_scale=True, apply_scale_options='FBX_SCALE_NONE', bake_space_transform=False, object_types={'MESH'}, use_mesh_modifiers=True, mesh_smooth_type='OFF', use_mesh_edges=False, use_custom_props=False, path_mode='AUTO', embed_textures=False, batch_mode='OFF', axis_forward='-Z', axis_up='Y' ) # Print result print(f"Exported sphere to: {export_path}") # Return a result object result = { "status": "success", "message": f"Exported sphere to: {export_path}", "object_name": sphere.name, "export_path": export_path, "format": "fbx" } # This is picked up by the MCP system result

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/tahooki/unreal-blender-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server