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Ureanl-Blender-MCP

UEPythonServerEditor.h1.36 kB
// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleManager.h" #include "Widgets/Docking/SDockTab.h" class FUEPythonServerEditorModule : public IModuleInterface { public: /** IModuleInterface implementation */ virtual void StartupModule() override; virtual void ShutdownModule() override; /** Adds menu extension to the Level Editor toolbar */ void AddToolbarExtension(FToolBarBuilder& Builder); /** Toggle server state (start/stop) */ FReply ToggleServer(); /** Refresh server status */ void RefreshServerStatus(); /** Get the current status text */ FText GetStatusText() const; /** Get the color for the status text */ FSlateColor GetStatusTextColor() const; /** Get the toggle button text */ FText GetToggleButtonText() const; /** Open the server settings tab */ TSharedRef<SDockTab> OnSpawnServerTab(const FSpawnTabArgs& SpawnTabArgs); private: /** Track whether server is running */ bool bIsServerRunning = false; /** Current port setting */ uint32 ServerPort = 8500; /** Current status text */ FText StatusText; /** Server configuration panel */ TSharedPtr<class SServerConfigPanel> ConfigPanel; /** Register the tab spawners */ void RegisterTabSpawners(); /** The Python Server tab ID */ static const FName PythonServerTabName; };

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