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Ureanl-Blender-MCP

SServerConfigPanel.h1.44 kB
// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Widgets/SCompoundWidget.h" #include "Input/Reply.h" /** * Server configuration panel widget */ class SServerConfigPanel : public SCompoundWidget { public: SLATE_BEGIN_ARGS(SServerConfigPanel) {} SLATE_END_ARGS() /** Constructs this widget */ void Construct(const FArguments& InArgs); /** Update port number from the text box */ void OnPortTextCommitted(const FText& InText, ETextCommit::Type CommitType); /** Validate port input - ensure it's a valid port number */ bool OnPortTextIsValid(const FText& InText, FText& OutErrorMessage); /** Get the current port text */ FText GetPortText() const; /** Toggle server state (start/stop) */ FReply OnToggleServer(); /** Get the toggle button text */ FText GetToggleButtonText() const; /** Get the current server status text */ FText GetStatusText() const; /** Get the color for the status text */ FSlateColor GetStatusTextColor() const; /** Refresh status from the server module */ void RefreshStatus(); /** Get current port setting */ uint32 GetPort() const { return Port; } /** Set current port setting */ void SetPort(uint32 InPort) { Port = InPort; } private: /** The current port to use */ uint32 Port = 8500; /** Flag indicating if server is running */ bool bIsServerRunning = false; /** Current status text */ FText StatusText; };

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