Skip to main content
Glama
MARBLE_SPZ_SUPPORT.md4.03 kB
# Marble .spz File Support **Date**: 2025-12-07 **Status**: ⚠️ Requires Conversion ## Issue The Marble file `Modern Tropical Luxury Residence.spz` (31MB) is a **compressed Gaussian splat file** using Adobe's `.spz` format. Unity3D does **NOT** natively support `.spz` format. ## Current Support ### unity3d-mcp Support - ✅ Supports `.ply` (Gaussian splat format) - ✅ Supports `.splat` (Gaussian splat format) - ❌ Does **NOT** support `.spz` (compressed format) ### Unity Gaussian Splatting Plugin - **Package**: `aras-p/UnityGaussianSplatting` (via GitHub) - **Supported formats**: `.ply`, `.splat` - **NOT supported**: `.spz` (compressed format) ## Solution Options ### Option 1: Re-export from Marble as .ply (Recommended) ⭐ **Best option** - Get the format Unity needs directly: 1. Open Marble project in World Labs 2. Export as **`.ply`** instead of `.spz` 3. Use `.ply` file directly with `unity3d-mcp` **Advantages**: - No conversion needed - Direct compatibility - Full quality preserved ### Option 2: Convert .spz to .ply The `.spz` format requires conversion. Options: 1. **Adobe's spz-tools** (if available): ```bash # Would need Adobe's converter tool spz-decompress input.spz output.ply ``` 2. **Marble Export Tool**: - Check if Marble has export to `.ply` option - Re-export from Marble interface 3. **Custom Converter**: - Use Adobe's C++ library: https://github.com/adobe/spz - Build converter tool - Convert `.spz` → `.ply` ### Option 3: Use Mesh Export Instead If Gaussian splats are problematic: 1. Export from Marble as **mesh** (`.fbx`, `.glb`, `.obj`) 2. Use mesh format (fully supported by Unity) 3. **Trade-off**: Less visual quality, but better performance and compatibility **Advantages**: - Full Unity support (no plugins needed) - Better performance - Easier to work with (NavMesh, colliders, etc.) ## Required Unity Plugin (for .ply/.splat) If using Gaussian splats (`.ply` or `.splat`): **Package**: `com.aras-p.gaussian-splatting` **Git**: `https://github.com/aras-p/UnityGaussianSplatting.git` **Install via unity3d-mcp**: ```python await client.call_tool( "unity_install_gaussian_splatting", { "project_path": "C:\\Users\\sandr\\My project" } ) ``` **Or manually**: 1. Open Unity Package Manager 2. Click `+` → `Add package from git URL` 3. Enter: `https://github.com/aras-p/UnityGaussianSplatting.git` 4. Wait for import ## Recommended Workflow ### For Navigation/Robotics Testing: **Use Mesh Export** (Option 3) - Better for robotics: 1. Export from Marble as `.fbx` or `.glb` 2. Import to Unity (native support) 3. Add NavMesh for pathfinding 4. Add colliders for physics 5. Test robot navigation **Why mesh is better for robotics**: - NavMesh requires mesh geometry - Colliders work better with meshes - Performance is better for real-time navigation - No special plugins needed ### For Visual Quality: **Use .ply Export** (Option 1): 1. Re-export from Marble as `.ply` 2. Install Gaussian Splatting plugin 3. Import `.ply` via `unity3d-mcp` 4. Use for visual reference/rendering ## Next Steps 1. ✅ Identified `.spz` format issue 2. ⏳ **Re-export from Marble as `.ply` or `.fbx`** 3. ⏳ If using `.ply`, install Gaussian Splatting plugin 4. ⏳ Import to Unity via `virtual_robotics.load_environment` 5. ⏳ For navigation, use mesh format (`.fbx`/`.glb`) ## References - [Adobe .spz format](https://github.com/adobe/spz) - C++ library for .spz - [Unity Gaussian Splatting](https://github.com/aras-p/UnityGaussianSplatting) - Unity plugin - [unity3d-mcp World Labs docs](../unity3d-mcp/src/unity3d_mcp/worldlabs/__init__.py) ## Summary **For your use case (robot navigation in apartment)**: - **Best**: Export from Marble as **`.fbx` or `.glb`** (mesh) - **Why**: NavMesh, colliders, and navigation work better with meshes - **Alternative**: Export as **`.ply`** if you need visual quality (requires plugin) The `.spz` file cannot be used directly - it needs conversion or re-export.

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/sandraschi/robotics-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server