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CREATE_SCOUT_MODEL.mdโ€ข4.08 kB
# Creating Scout 3D Model **Last Updated**: 2025-12-06 **Status**: Ready to create --- ## ๐Ÿ“ Scout Specifications (from Pilot Labs) **Dimensions:** - Length: 11.5 cm (0.115 m) - Front to back - Width: 10 cm (0.10 m) - Side to side - Height: 8 cm (0.08 m) - Base to top (without LiDAR) **Features:** - 4ร— Mecanum wheels (omnidirectional) - Camera on front (2MP, 1080p, 120ยฐ FOV) - Flat top surface for LiDAR mounting - Low profile design **Wheel Specifications:** - 4 wheels positioned at corners - Wheel diameter: ~4 cm (0.04 m) - Wheel width: ~1 cm (0.01 m) **Camera:** - Front-facing - Position: Front center, slightly above body - Size: ~1 cm cube --- ## ๐Ÿ› ๏ธ Creation Methods ### Method 1: Using robot_model_create Tool (Automated) ```python # Via robotics-mcp server await robot_model_create( robot_type="scout", output_path="D:/Models/scout_model.fbx", format="fbx", dimensions={ "length": 0.115, # 11.5 cm "width": 0.10, # 10 cm "height": 0.08 # 8 cm }, create_textures=True, texture_style="realistic" ) ``` **What this does:** 1. Uses `blender-mcp` to create base body (cube: 0.115ร—0.10ร—0.08 m) 2. Adds 4 mecanum wheels (cylinders at corners) 3. Adds camera (small cube on front) 4. Uses `gimp-mcp` to create realistic textures 5. Applies textures to model 6. Exports to FBX format ### Method 2: Manual Creation via Blender MCP ```python # Step 1: Create body blender_mesh( operation="create_cube", name="Scout_Body", location=[0, 0, 0.04], # Center at half height scale=[0.115, 0.10, 0.08] # Length ร— Width ร— Height ) # Step 2: Create 4 wheels wheel_positions = [ [-0.045, 0.045, 0.02], # Front-left [0.045, 0.045, 0.02], # Front-right [-0.045, -0.045, 0.02], # Back-left [0.045, -0.045, 0.02] # Back-right ] for i, pos in enumerate(wheel_positions): blender_mesh( operation="create_cylinder", name=f"Scout_Wheel_{i+1}", location=pos, scale=[0.02, 0.02, 0.005] # Radius ร— Radius ร— Width ) # Step 3: Create camera blender_mesh( operation="create_cube", name="Scout_Camera", location=[0.0575, 0, 0.04], # Front center, at body height scale=[0.01, 0.01, 0.01] ) # Step 4: Create textures (via gimp-mcp) gimp_create_image( width=1024, height=1024, name="scout_texture" ) # Apply realistic metal/plastic texture gimp_filter( filter_name="noise", image_name="scout_texture", amount=0.1 ) # Export texture gimp_export( image_name="scout_texture", filepath="D:/Textures/scout_texture.png", format="png" ) # Step 5: Apply material in Blender blender_material( operation="create_material", name="Scout_Material", texture_path="D:/Textures/scout_texture.png" ) # Step 6: Export to FBX blender_export( filepath="D:/Models/scout_model.fbx", file_format="fbx", use_selection=False, apply_modifiers=True ) ``` --- ## ๐Ÿ“ฆ Output Files **Model:** - `D:/Models/scout_model.fbx` - Main 3D model **Textures:** - `D:/Textures/scout_texture.png` - Base texture (1024ร—1024) --- ## โœ… Verification Checklist - [ ] Body dimensions correct (11.5ร—10ร—8 cm) - [ ] 4 wheels positioned correctly at corners - [ ] Camera on front center - [ ] Textures applied - [ ] Model exports to FBX successfully - [ ] Model can be imported into Unity - [ ] Model scales correctly (1 unit = 1 meter) --- ## ๐ŸŽฎ Next Steps After Creation 1. **Import to Unity:** ```python await robot_model_import( robot_type="scout", model_path="D:/Models/scout_model.fbx", format="fbx", platform="unity", project_path="D:/Projects/UnityRobots" ) ``` 2. **Create Vbot:** ```python await vbot_crud( operation="create", robot_type="scout", platform="unity", model_path="Assets/Models/scout_model.fbx", position={"x": 0.0, "y": 0.0, "z": 0.0}, scale=1.0 ) ``` --- **Ready to create!** Use `robot_model_create` tool or manual Blender MCP workflow above.

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