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minami110

GDScript Code Analyzer

by minami110
sample_player.gd1.05 kB
extends CharacterBody2D # Player character script signal health_changed(new_health) signal level_up var player_name: String = "Player" var max_health: int = 100 var current_health: int = 100 var speed: float = 200.0 func _ready() -> void: print("Player initialized: ", player_name) current_health = max_health func _process(delta: float) -> void: var input_vector = Vector2.ZERO input_vector.x = Input.get_axis("ui_left", "ui_right") input_vector.y = Input.get_axis("ui_up", "ui_down") if input_vector != Vector2.ZERO: velocity = input_vector * speed else: velocity = Vector2.ZERO move_and_slide() func take_damage(amount: int) -> void: current_health -= amount health_changed.emit(current_health) if current_health <= 0: die() func heal(amount: int) -> void: current_health = min(current_health + amount, max_health) health_changed.emit(current_health) func die() -> void: print(player_name, " has died!") queue_free() func level_up_player() -> void: max_health += 20 current_health = max_health level_up.emit()

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