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GDScript Code Analyzer

by minami110

mcp-gdscript

A Model Context Protocol (MCP) server for GDScript code analysis. This server allows AI assistants to understand GDScript code structure without reading entire files, making it efficient for large codebases.

Features

  • File Structure Analysis: Extract classes, functions, signals, variables, and enums from GDScript files

  • Symbol Search: Find specific symbols and get their location and type

  • Dependency Extraction: Identify extends, preload, and import statements

  • Direct Code Analysis: Analyze GDScript code snippets without file I/O

  • Tree-Sitter Powered: Accurate parsing using the official GDScript tree-sitter grammar

Installation & Usage

With uvx (Recommended)

The simplest way to use this server - no installation required:

{ "mcpServers": { "gdscript": { "command": "uvx", "args": ["mcp-gdscript"] } } }

With npm/npx

{ "mcpServers": { "gdscript": { "command": "npx", "args": ["mcp-gdscript"] } } }

Local Installation

# Clone the repository git clone https://github.com/yourusername/mcp-gdscript cd mcp-gdscript # Install in development mode pip install -e . # Run the server mcp-gdscript

Available Tools

1. analyze_gdscript_file

Analyze a GDScript file and extract its complete structure.

Input:

  • file_path (string): Path to the .gd or .gdscript file

Output: Returns JSON with:

  • symbols: Lists of classes, functions, signals, variables, and enums with line numbers

  • summary: Total counts for each symbol type

Example:

{ "file": "scenes/player.gd", "symbols": { "classes": [], "functions": [ {"name": "_ready", "line": 5, "column": 0}, {"name": "_process", "line": 10, "column": 0} ], "signals": [ {"name": "health_changed", "line": 2, "column": 0} ], "variables": [], "enums": [] }, "summary": { "total_classes": 0, "total_functions": 2, "total_signals": 1, "total_variables": 0, "total_enums": 0 } }

2. get_gdscript_structure

Get a human-readable structure view of a GDScript file.

Input:

  • file_path (string): Path to the .gd or .gdscript file

Output: A formatted text representation showing the file structure with line numbers.

Example output:

=== GDScript File Structure === Signals: - health_changed (line 2) Functions: - _ready (line 5) - _process (line 10)

3. find_gdscript_symbol

Search for a specific symbol in a file.

Input:

  • file_path (string): Path to the .gd or .gdscript file

  • symbol_name (string): Name of the symbol to find

Output: Symbol information including type, name, and location.

Example:

{ "type": "function", "name": "_ready", "line": 5, "column": 0 }

4. get_gdscript_dependencies

Extract all dependencies from a GDScript file.

Input:

  • file_path (string): Path to the .gd or .gdscript file

Output: Lists of extends, preload, and import statements.

Example:

{ "file": "scenes/enemy.gd", "dependencies": { "extends": ["Character"], "preload": ["res://scenes/explosion.tscn"], "import": [] } }

5. analyze_gdscript_code

Analyze GDScript code provided directly as a string.

Input:

  • code (string): GDScript source code

Output: Complete analysis including structure, symbols, and summary.

Use Cases

  1. Codebase Navigation: Quickly understand the structure of large GDScript files

  2. API Documentation: Generate documentation from code structure

  3. Dependency Analysis: Understand script relationships and dependencies

  4. Code Review: Get structure overview before detailed review

  5. Refactoring Aid: Understand what needs to be updated when refactoring

Configuration

Environment Variables

  • RUST_LOG: Set logging level (e.g., debug, info, warn)

Performance Tips

  • For large files (>10MB), the server efficiently extracts structure without loading full content into context

  • Symbol extraction is optimized for typical GDScript files (< 50MB)

  • The tree-sitter parser uses cached grammar for performance

Limitations

  • Currently optimized for GDScript 4.x and later

  • Complex macro expansions may not be fully analyzed

  • Some edge cases in dynamic code patterns may not be captured

Development

Setup

pip install -e ".[dev]"

Testing

pytest

Code Style

black . ruff check .

Contributing

Contributions are welcome! Please:

  1. Fork the repository

  2. Create a feature branch

  3. Make your changes

  4. Submit a pull request

License

MIT License - see LICENSE file for details

References

Troubleshooting

"Module not found" errors

Make sure you're using Python 3.10 or later and have installed the server correctly.

Parse errors for GDScript 3.x

This server is optimized for GDScript 4.x. For GDScript 3.x, some features may not work as expected.

Performance issues

If analyzing very large files, consider:

  1. Splitting large scripts into smaller modules

  2. Using the structure tool instead of full analysis

  3. Analyzing specific symbols instead of entire files

-
security - not tested
A
license - permissive license
-
quality - not tested

local-only server

The server can only run on the client's local machine because it depends on local resources.

Enables AI assistants to analyze GDScript code structure, extract symbols, functions, and dependencies without reading entire files. Supports efficient navigation and understanding of Godot game engine codebases through tree-sitter parsing.

  1. Features
    1. Installation & Usage
      1. With uvx (Recommended)
      2. With npm/npx
      3. Local Installation
    2. Available Tools
      1. 1. analyze_gdscript_file
      2. 2. get_gdscript_structure
      3. 3. find_gdscript_symbol
      4. 4. get_gdscript_dependencies
      5. 5. analyze_gdscript_code
    3. Use Cases
      1. Configuration
        1. Environment Variables
        2. Performance Tips
      2. Limitations
        1. Development
          1. Setup
          2. Testing
          3. Code Style
        2. Contributing
          1. License
            1. References
              1. Troubleshooting
                1. "Module not found" errors
                2. Parse errors for GDScript 3.x
                3. Performance issues

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