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GDScript Code Analyzer

by minami110
README.md7.22 kB
# mcp-gdscript A Model Context Protocol (MCP) server for GDScript code analysis. This server allows AI assistants to understand GDScript code structure without reading entire files, making it efficient for large codebases. ## Features - **File Structure Analysis**: Extract classes, functions, signals, variables, and enums from GDScript files - **Symbol Search**: Find specific symbols and get their location and type - **Dependency Extraction**: Identify extends, preload, and import statements - **Direct Code Analysis**: Analyze GDScript code snippets without file I/O - **Tree-Sitter Powered**: Accurate parsing using the official GDScript tree-sitter grammar ## Installation & Usage ### With uvx (Recommended) The simplest way to use this server - no installation required: ```json { "mcpServers": { "gdscript": { "command": "uvx", "args": ["mcp-gdscript"] } } } ``` ### With npm/npx ```json { "mcpServers": { "gdscript": { "command": "npx", "args": ["mcp-gdscript"] } } } ``` ### Local Installation ```bash # Clone the repository git clone https://github.com/minami110/mcp-gdscript cd mcp-gdscript # Install in development mode pip install -e . # Run the server mcp-gdscript ``` ## Available Tools ### File-Based Analysis Tools #### 1. `analyze_gdscript_file` Analyze a GDScript file and extract its complete structure. **Input:** - `file_path` (string): Path to the .gd or .gdscript file **Output:** Returns JSON with: - `symbols`: Lists of classes, functions, signals, variables, and enums with line numbers - `summary`: Total counts for each symbol type **Example:** ```json { "file": "scenes/player.gd", "symbols": { "classes": [], "functions": [ {"name": "_ready", "line": 5, "column": 0}, {"name": "_process", "line": 10, "column": 0} ], "signals": [ {"name": "health_changed", "line": 2, "column": 0} ], "variables": [], "enums": [] }, "summary": { "total_classes": 0, "total_functions": 2, "total_signals": 1, "total_variables": 0, "total_enums": 0 } } ``` #### 2. `get_gdscript_structure` Get a human-readable structure view of a GDScript file. **Input:** - `file_path` (string): Path to the .gd or .gdscript file **Output:** A formatted text representation showing the file structure with line numbers. **Example output:** ``` === GDScript File Structure === Signals: - health_changed (line 2) Functions: - _ready (line 5) - _process (line 10) ``` #### 3. `find_gdscript_symbol` Search for a specific symbol in a file. **Input:** - `file_path` (string): Path to the .gd or .gdscript file - `symbol_name` (string): Name of the symbol to find **Output:** Symbol information including type, name, and location. **Example:** ```json { "type": "function", "name": "_ready", "line": 5, "column": 0 } ``` #### 4. `get_gdscript_dependencies` Extract all dependencies from a GDScript file. **Input:** - `file_path` (string): Path to the .gd or .gdscript file **Output:** Lists of extends, preload, and import statements. **Example:** ```json { "file": "scenes/enemy.gd", "dependencies": { "extends": ["Character"], "preload": ["res://scenes/explosion.tscn"], "import": [] } } ``` #### 5. `analyze_gdscript_code` Analyze GDScript code provided directly as a string. **Input:** - `code` (string): GDScript source code **Output:** Complete analysis including structure, symbols, and summary. ### Project Management Tools #### 6. `set_project_root` Set the project root directory to enable project-wide analysis. **Input:** - `project_root` (string): Path to the project root directory **Output:** Confirmation with indexed GDScript files count. **Example:** ```json { "project_root": "/home/user/godot_project", "gdscript_files_count": 42, "status": "success" } ``` #### 7. `get_project_root` Get the current project root directory and file count. **Input:** - None **Output:** Current project root path and indexed file count. **Example:** ```json { "project_root": "/home/user/godot_project", "gdscript_files_count": 42 } ``` ### Code Analysis Tools #### 8. `find_references` Find all references to a symbol across the project or in a specific file. **Input:** - `symbol_name` (string): Name of the symbol to find references for - `file_path` (optional string): Limit search to a specific file. If not provided and project root is set, searches entire project. **Output:** List of all locations where the symbol is referenced. **Example:** ```json { "symbol": "player_name", "total_references": 5, "references": [ { "file": "scripts/player.gd", "line": 15, "column": 8, "end_line": 15, "end_column": 19 }, { "file": "scripts/manager.gd", "line": 42, "column": 12, "end_line": 42, "end_column": 23 } ] } ``` **Use Cases:** - Find all usages of a variable or function - Understand dependencies between files - Refactor safely by checking all references - Trace data flow in your project ## Use Cases 1. **Codebase Navigation**: Quickly understand the structure of large GDScript files 2. **API Documentation**: Generate documentation from code structure 3. **Dependency Analysis**: Understand script relationships and dependencies 4. **Code Review**: Get structure overview before detailed review 5. **Refactoring Aid**: Understand what needs to be updated when refactoring ## Configuration ### Environment Variables - `RUST_LOG`: Set logging level (e.g., `debug`, `info`, `warn`) ### Performance Tips - For large files (>10MB), the server efficiently extracts structure without loading full content into context - Symbol extraction is optimized for typical GDScript files (< 50MB) - The tree-sitter parser uses cached grammar for performance ## Limitations - Currently optimized for GDScript 4.x and later - Complex macro expansions may not be fully analyzed - Some edge cases in dynamic code patterns may not be captured ## Development ### Setup ```bash pip install -e ".[dev]" ``` ### Testing ```bash pytest ``` ### Code Style ```bash black . ruff check . ``` ## Contributing Contributions are welcome! Please: 1. Fork the repository 2. Create a feature branch 3. Make your changes 4. Submit a pull request ## License MIT License - see LICENSE file for details ## References - [Model Context Protocol](https://modelcontextprotocol.io/) - [Tree-Sitter](https://tree-sitter.github.io/tree-sitter/) - [Tree-Sitter Language Pack](https://github.com/Goldziher/tree-sitter-language-pack) - [GDScript Documentation](https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/index.html) ## Troubleshooting ### "Module not found" errors Make sure you're using Python 3.10 or later and have installed the server correctly. ### Parse errors for GDScript 3.x This server is optimized for GDScript 4.x. For GDScript 3.x, some features may not work as expected. ### Performance issues If analyzing very large files, consider: 1. Splitting large scripts into smaller modules 2. Using the structure tool instead of full analysis 3. Analyzing specific symbols instead of entire files

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