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minami110

GDScript Code Analyzer

by minami110
sample_manager.gd1.13 kB
extends Node # Game manager script signal game_started signal game_ended var player_name: String = "MainPlayer" var score: int = 0 var level: int = 1 var is_game_running: bool = false var player_ref = null var enemies = [] func _ready() -> void: print("Game Manager initialized") setup_game() func setup_game() -> void: player_name = "Hero" score = 0 level = 1 is_game_running = false game_started.emit() func start_game() -> void: is_game_running = true print("Starting game with player: ", player_name) spawn_enemies() func spawn_enemies() -> void: var enemy_scene = preload("res://scenes/enemy.tscn") for i in range(3): var enemy = enemy_scene.instantiate() add_child(enemy) enemies.append(enemy) func update_score(points: int) -> void: score += points print("Score updated: ", score) func end_game() -> void: is_game_running = false print("Game ended. Final score: ", score) game_ended.emit() func get_player_name() -> String: return player_name func get_game_info() -> Dictionary: return { "player_name": player_name, "score": score, "level": level, "is_running": is_game_running }

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