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GDScript Code Analyzer

by minami110
player.gd1.77 kB
# Example GDScript file demonstrating various GDScript features extends CharacterBody2D # Signals signal health_changed(new_health) signal died # Variables var speed = 200.0 var jump_force = -400.0 var gravity = 800.0 var health = 100 var max_health = 100 # Preloaded resources var death_effect = preload("res://effects/death.tscn") var attack_sound = preload("res://sounds/attack.wav") # Enums enum State { IDLE, RUNNING, JUMPING, FALLING, ATTACKING } var current_state = State.IDLE # Called when the node enters the scene tree func _ready(): print("Player initialized") connect("health_changed", Callable(self, "_on_health_changed")) # Called every frame func _process(delta): if not is_on_floor(): velocity.y += gravity * delta if Input.is_action_pressed("ui_right"): velocity.x = speed current_state = State.RUNNING elif Input.is_action_pressed("ui_left"): velocity.x = -speed current_state = State.RUNNING else: velocity.x = 0 current_state = State.IDLE if Input.is_action_just_pressed("ui_accept") and is_on_floor(): velocity.y = jump_force current_state = State.JUMPING move_and_slide() # Apply damage to the player func take_damage(amount: int): health -= amount health_changed.emit(health) if health <= 0: die() # Heal the player func heal(amount: int): health = min(health + amount, max_health) health_changed.emit(health) # Handle player death func die(): died.emit() var effect = death_effect.instantiate() get_parent().add_child(effect) effect.global_position = global_position queue_free() # Signal callback func _on_health_changed(new_health): print("Health changed to: ", new_health)

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