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GDScript Code Analyzer

by minami110
game_manager.gd1.53 kB
# Game Manager - Singleton pattern extends Node signal game_started signal game_paused signal game_resumed signal game_over var is_paused = false var current_level = 1 var total_score = 0 # Preload scenes var level_scenes = { 1: preload("res://levels/level_1.tscn"), 2: preload("res://levels/level_2.tscn"), 3: preload("res://levels/level_3.tscn"), } func _ready(): # Make this a singleton process_mode = Node.PROCESS_MODE_ALWAYS print("Game Manager initialized") func _process(delta): if Input.is_action_just_pressed("pause"): if is_paused: resume_game() else: pause_game() func start_game(): print("Starting game") game_started.emit() load_level(current_level) func pause_game(): is_paused = true get_tree().paused = true game_paused.emit() func resume_game(): is_paused = false get_tree().paused = false game_resumed.emit() func load_level(level_number: int): if level_number not in level_scenes: print("Level ", level_number, " not found") return print("Loading level: ", level_number) get_tree().root.add_child(level_scenes[level_number].instantiate()) func add_score(points: int): total_score += points print("Score added: ", points, " Total: ", total_score) func end_game(): print("Game Over! Final Score: ", total_score) game_over.emit() await get_tree().create_timer(2.0).timeout get_tree().quit() enum GameState { MENU, PLAYING, PAUSED, GAME_OVER }

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