get_polyhaven_categories
Retrieve available categories for Poly Haven assets to filter and organize HDRI, texture, or model selections in Blender.
Instructions
Get a list of categories for a specific asset type on Polyhaven.
Parameters:
asset_type: The type of asset to get categories for (hdris, textures, models, all)
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset_type | No | hdris |
Implementation Reference
- src/blender_mcp/server.py:335-365 (handler)MCP tool handler implementation for 'get_polyhaven_categories'. Decorated with @mcp.tool() for automatic registration. Proxies the request to Blender addon via socket after checking if PolyHaven integration is enabled, formats the response categories by count.@mcp.tool() def get_polyhaven_categories(ctx: Context, asset_type: str = "hdris") -> str: """ Get a list of categories for a specific asset type on Polyhaven. Parameters: - asset_type: The type of asset to get categories for (hdris, textures, models, all) """ try: blender = get_blender_connection() if not _polyhaven_enabled: return "PolyHaven integration is disabled. Select it in the sidebar in BlenderMCP, then run it again." result = blender.send_command("get_polyhaven_categories", {"asset_type": asset_type}) if "error" in result: return f"Error: {result['error']}" # Format the categories in a more readable way categories = result["categories"] formatted_output = f"Categories for {asset_type}:\n\n" # Sort categories by count (descending) sorted_categories = sorted(categories.items(), key=lambda x: x[1], reverse=True) for category, count in sorted_categories: formatted_output += f"- {category}: {count} assets\n" return formatted_output except Exception as e: logger.error(f"Error getting Polyhaven categories: {str(e)}") return f"Error getting Polyhaven categories: {str(e)}"
- src/blender_mcp/server.py:209-241 (helper)Helper function to get persistent Blender connection and update _polyhaven_enabled status, which is checked in the tool handler.def get_blender_connection(): """Get or create a persistent Blender connection""" global _blender_connection, _polyhaven_enabled # Add _polyhaven_enabled to globals # If we have an existing connection, check if it's still valid if _blender_connection is not None: try: # First check if PolyHaven is enabled by sending a ping command result = _blender_connection.send_command("get_polyhaven_status") # Store the PolyHaven status globally _polyhaven_enabled = result.get("enabled", False) return _blender_connection except Exception as e: # Connection is dead, close it and create a new one logger.warning(f"Existing connection is no longer valid: {str(e)}") try: _blender_connection.disconnect() except: pass _blender_connection = None # Create a new connection if needed if _blender_connection is None: host = os.getenv("BLENDER_HOST", DEFAULT_HOST) port = int(os.getenv("BLENDER_PORT", DEFAULT_PORT)) _blender_connection = BlenderConnection(host=host, port=port) if not _blender_connection.connect(): logger.error("Failed to connect to Blender") _blender_connection = None raise Exception("Could not connect to Blender. Make sure the Blender addon is running.") logger.info("Created new persistent connection to Blender") return _blender_connection
- src/blender_mcp/server.py:207-208 (helper)Global flag tracking if PolyHaven integration is enabled in Blender, used by the tool handler._polyhaven_enabled = False # Add this global variable