Skip to main content
Glama

generateEventListenerCode

Generate JavaScript event listener code for Spline 3D scenes to handle user interactions like mouse clicks, keyboard inputs, and touch events.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
sceneIdYesScene ID
eventNameYesEvent name

Implementation Reference

  • Registration of the MCP tool 'generateEventListenerCode' including input schema (sceneId, eventName) and handler that delegates to runtimeManager.generateEventListenerCode and returns the generated code as text content.
    server.tool( 'generateEventListenerCode', { sceneId: z.string().min(1).describe('Scene ID'), eventName: z.enum([ 'mouseDown', 'mouseUp', 'mouseOver', 'mouseOut', 'mouseMove', 'touchStart', 'touchEnd', 'touchMove', 'keyDown', 'keyUp', 'collision', 'sceneStart' ]).describe('Event name'), }, async ({ sceneId, eventName }) => { try { const code = runtimeManager.generateEventListenerCode(sceneId, eventName); return { content: [ { type: 'text', text: code } ] }; } catch (error) { return { content: [ { type: 'text', text: `Error generating code: ${error.message}` } ], isError: true }; } } );
  • Zod schema for tool inputs: sceneId (string) and eventName (enum of supported Spline events).
    { sceneId: z.string().min(1).describe('Scene ID'), eventName: z.enum([ 'mouseDown', 'mouseUp', 'mouseOver', 'mouseOut', 'mouseMove', 'touchStart', 'touchEnd', 'touchMove', 'keyDown', 'keyUp', 'collision', 'sceneStart' ]).describe('Event name'), },
  • MCP tool handler function that invokes runtimeManager.generateEventListenerCode and formats the result as MCP content response.
    async ({ sceneId, eventName }) => { try { const code = runtimeManager.generateEventListenerCode(sceneId, eventName); return { content: [ { type: 'text', text: code } ] }; } catch (error) { return { content: [ { type: 'text', text: `Error generating code: ${error.message}` } ], isError: true }; }
  • Helper method in RuntimeManager class that generates template JavaScript code for loading a Spline scene and attaching an event listener for the specified eventName, with example handlers for common objects.
    generateEventListenerCode(sceneId, eventName) { const sceneUrl = `https://prod.spline.design/${sceneId}/scene.splinecode`; return ` import { Application } from '@splinetool/runtime'; // Create a new Application instance const canvas = document.getElementById('canvas3d'); const spline = new Application(canvas); // Load the scene spline.load('${sceneUrl}').then(() => { console.log('Scene loaded successfully'); // Add event listener spline.addEventListener('${eventName}', (e) => { console.log('Event triggered:', e); // Get information about the target object const targetObject = e.target; console.log('Target object:', targetObject.name, targetObject.id); // Respond to the event if (targetObject.name === 'Cube') { // Handle cube-specific event targetObject.scale.multiplyScalar(1.1); // Grow by 10% } else if (targetObject.name === 'Sphere') { // Handle sphere-specific event targetObject.material.color.set('#ff0000'); // Change to red } // You can also emit events on other objects const otherObject = spline.findObjectByName('OtherObject'); if (otherObject) { otherObject.emitEvent('mouseDown'); } }); }); `; }

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/aydinfer/spline-mcp-server'

If you have feedback or need assistance with the MCP directory API, please join our Discord server