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Spline.design Integration Server

This server provides comprehensive integration with Spline.design 3D scenes through multiple modes:

  1. MCP Server - Full Model Context Protocol integration for Claude Desktop

  2. Webhook Server - Standalone webhook support for data-driven visualizations

  3. Minimal Server - Lightweight option with essential functionality

Features

  • Comprehensive 3D Object Management

    • Create, modify, and delete any 3D object

    • Control positioning, rotation, scaling, and visibility

    • Generate runtime code for object interactions

  • Runtime API Integration

    • Direct integration with @splinetool/runtime for programmatic control

    • Generate ready-to-use JavaScript, React, and Next.js code

    • Create interactive animations and behaviors

    • Implement custom event handling and scene manipulation

  • Advanced Material System

    • Create layered materials with extensive customization

    • Support for all Spline material types and properties

    • Configure complex shading options

  • Complete Event & Action System

    • Support for 20+ event types (mouse, keyboard, physics, etc.)

    • Implementation of 15+ action types

    • Create complex event chains and conditional logic

  • Webhook Integration

    • Create webhooks to receive external data

    • Build real-time data visualizations

    • Connect with services like Zapier, IFTTT, n8n, or custom APIs

Related MCP server: Sketchfab MCP Server

Installation

Option 1: Install and run locally

# Clone the repository git clone https://github.com/yourusername/spline-mcp-server.git cd spline-mcp-server # Install dependencies npm install # Configure environment variables cp config/.env.example .env # Start the server in MCP mode (for Claude Desktop) npm start

Option 2: Run different server modes

# Start in MCP mode (default) node bin/cli.js --mode mcp # Start in webhook mode node bin/cli.js --mode webhook # Start in minimal mode node bin/cli.js --mode minimal

Command-Line Options

The server supports various command-line options through the unified CLI:

# Get help node bin/cli.js --help # MCP mode with HTTP transport node bin/cli.js --mode mcp --transport http --port 3000 # MCP mode with stdio transport (for Claude Desktop) node bin/cli.js --mode mcp --transport stdio # Webhook server mode node bin/cli.js --mode webhook --port 3000

Project Structure

spline-mcp-server/ ├── bin/ # Executable scripts │ └── cli.js # Unified CLI entry point ├── config/ # Configuration files │ ├── .env.example # Environment variables template │ └── *.json # JSON configuration files ├── docs/ # Documentation │ ├── INSTALLATION.md # Installation guide │ ├── USAGE_GUIDE.md # Usage instructions │ └── WEBHOOK_GUIDE.md # Webhook specific guide ├── examples/ # Example usage patterns ├── package-templates/ # Package.json templates for different modes ├── public/ # Web assets │ └── webhook-ui.html # Webhook UI interface ├── scripts/ # Shell scripts │ ├── install.sh # Installation script │ └── test-*.sh # Testing scripts ├── src/ # Source code │ ├── prompts/ # Prompt templates │ ├── resources/ # MCP resources │ ├── tools/ # MCP tools │ ├── utils/ # Utility functions │ └── index.js # Main MCP entry point ├── minimal.js # Minimal server implementation ├── simple-webhook-server.js # Standalone webhook server ├── LICENSE # License file ├── README.md # Project readme └── package.json # Unified package file

Using with Claude Desktop

This server is designed to work with Claude Desktop in MCP mode:

  1. Start the server in MCP mode with stdio transport:

    node bin/cli.js --mode mcp --transport stdio
  2. In Claude Desktop, access the MCP connection settings

  3. Connect to the server

  4. Start interacting with Spline.design through Claude

Using Webhook Mode

The webhook server provides a simple web interface for creating and testing webhooks:

  1. Start the server in webhook mode:

    node bin/cli.js --mode webhook
  2. Open the web interface at http://localhost:3000

  3. Create a webhook and obtain its URL

  4. In Spline.design, configure the webhook in the Variables & Data Panel

  5. Send test data to see your scene update in real-time

Examples

See the examples/ directory for sample usage patterns and common workflows.

Documentation

For detailed documentation, see the files in the docs/ directory:

Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

License

This project is licensed under the MIT License - see the LICENSE file for details.

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