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BlenderMCP

import_generated_asset

Import assets from Hyper3D Rodin into Blender via BlenderMCP. Provide the object name and task_uuid or request_id based on the generation mode to complete the import process.

Instructions

Import the asset generated by Hyper3D Rodin after the generation task is completed.

Parameters:

  • name: The name of the object in scene
  • task_uuid: For Hyper3D Rodin mode MAIN_SITE: The task_uuid given in the generate model step.
  • request_id: For Hyper3D Rodin mode FAL_AI: The request_id given in the generate model step.

Only give one of {task_uuid, request_id} based on the Hyper3D Rodin Mode! Return if the asset has been imported successfully.

Input Schema

NameRequiredDescriptionDefault
nameYes
request_idNo
task_uuidNo

Input Schema (JSON Schema)

{ "properties": { "name": { "title": "Name", "type": "string" }, "request_id": { "default": null, "title": "Request Id", "type": "string" }, "task_uuid": { "default": null, "title": "Task Uuid", "type": "string" } }, "required": [ "name" ], "title": "import_generated_assetArguments", "type": "object" }

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