Skip to main content
Glama

BlenderMCP

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault

No arguments

Schema

Prompts

Interactive templates invoked by user choice

NameDescription
asset_creation_strategyDefines the preferred strategy for creating assets in Blender

Resources

Contextual data attached and managed by the client

NameDescription

No resources

Tools

Functions exposed to the LLM to take actions

NameDescription
get_scene_info

Get detailed information about the current Blender scene

get_object_info

Get detailed information about a specific object in the Blender scene.

Parameters:

  • object_name: The name of the object to get information about
get_viewport_screenshot

Capture a screenshot of the current Blender 3D viewport.

Parameters:

  • max_size: Maximum size in pixels for the largest dimension (default: 800)

Returns the screenshot as an Image.

execute_blender_code

Execute arbitrary Python code in Blender. Make sure to do it step-by-step by breaking it into smaller chunks.

Parameters:

  • code: The Python code to execute
get_polyhaven_categories

Get a list of categories for a specific asset type on Polyhaven.

Parameters:

  • asset_type: The type of asset to get categories for (hdris, textures, models, all)
search_polyhaven_assets

Search for assets on Polyhaven with optional filtering.

Parameters:

  • asset_type: Type of assets to search for (hdris, textures, models, all)
  • categories: Optional comma-separated list of categories to filter by

Returns a list of matching assets with basic information.

download_polyhaven_asset

Download and import a Polyhaven asset into Blender.

Parameters:

  • asset_id: The ID of the asset to download
  • asset_type: The type of asset (hdris, textures, models)
  • resolution: The resolution to download (e.g., 1k, 2k, 4k)
  • file_format: Optional file format (e.g., hdr, exr for HDRIs; jpg, png for textures; gltf, fbx for models)

Returns a message indicating success or failure.

set_texture

Apply a previously downloaded Polyhaven texture to an object.

Parameters:

  • object_name: Name of the object to apply the texture to
  • texture_id: ID of the Polyhaven texture to apply (must be downloaded first)

Returns a message indicating success or failure.

get_polyhaven_status

Check if PolyHaven integration is enabled in Blender. Returns a message indicating whether PolyHaven features are available.

get_hyper3d_status

Check if Hyper3D Rodin integration is enabled in Blender. Returns a message indicating whether Hyper3D Rodin features are available.

Don't emphasize the key type in the returned message, but sliently remember it.

get_sketchfab_status

Check if Sketchfab integration is enabled in Blender. Returns a message indicating whether Sketchfab features are available.

search_sketchfab_models

Search for models on Sketchfab with optional filtering.

Parameters:

  • query: Text to search for
  • categories: Optional comma-separated list of categories
  • count: Maximum number of results to return (default 20)
  • downloadable: Whether to include only downloadable models (default True)

Returns a formatted list of matching models.

download_sketchfab_model

Download and import a Sketchfab model by its UID.

Parameters:

  • uid: The unique identifier of the Sketchfab model

Returns a message indicating success or failure. The model must be downloadable and you must have proper access rights.

generate_hyper3d_model_via_text

Generate 3D asset using Hyper3D by giving description of the desired asset, and import the asset into Blender. The 3D asset has built-in materials. The generated model has a normalized size, so re-scaling after generation can be useful.

Parameters:

  • text_prompt: A short description of the desired model in English.
  • bbox_condition: Optional. If given, it has to be a list of floats of length 3. Controls the ratio between [Length, Width, Height] of the model.

Returns a message indicating success or failure.

generate_hyper3d_model_via_images

Generate 3D asset using Hyper3D by giving images of the wanted asset, and import the generated asset into Blender. The 3D asset has built-in materials. The generated model has a normalized size, so re-scaling after generation can be useful.

Parameters:

  • input_image_paths: The absolute paths of input images. Even if only one image is provided, wrap it into a list. Required if Hyper3D Rodin in MAIN_SITE mode.
  • input_image_urls: The URLs of input images. Even if only one image is provided, wrap it into a list. Required if Hyper3D Rodin in FAL_AI mode.
  • bbox_condition: Optional. If given, it has to be a list of ints of length 3. Controls the ratio between [Length, Width, Height] of the model.

Only one of {input_image_paths, input_image_urls} should be given at a time, depending on the Hyper3D Rodin's current mode. Returns a message indicating success or failure.

poll_rodin_job_status

Check if the Hyper3D Rodin generation task is completed.

For Hyper3D Rodin mode MAIN_SITE: Parameters: - subscription_key: The subscription_key given in the generate model step.

Returns a list of status. The task is done if all status are "Done". If "Failed" showed up, the generating process failed. This is a polling API, so only proceed if the status are finally determined ("Done" or "Canceled").

For Hyper3D Rodin mode FAL_AI: Parameters: - request_id: The request_id given in the generate model step.

Returns the generation task status. The task is done if status is "COMPLETED". The task is in progress if status is "IN_PROGRESS". If status other than "COMPLETED", "IN_PROGRESS", "IN_QUEUE" showed up, the generating process might be failed. This is a polling API, so only proceed if the status are finally determined ("COMPLETED" or some failed state).
import_generated_asset

Import the asset generated by Hyper3D Rodin after the generation task is completed.

Parameters:

  • name: The name of the object in scene
  • task_uuid: For Hyper3D Rodin mode MAIN_SITE: The task_uuid given in the generate model step.
  • request_id: For Hyper3D Rodin mode FAL_AI: The request_id given in the generate model step.

Only give one of {task_uuid, request_id} based on the Hyper3D Rodin Mode! Return if the asset has been imported successfully.

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/ahujasid/blender-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server