- id: loc_village
name: Деревня
capacity: 4
limits: {Resource: 1, Faction: 2}
tags: [settlement]
- id: loc_hamlet
name: Хутор
capacity: 3
limits: {Resource: 1, Faction: 2}
tags: [settlement, hidden]
- id: loc_town
name: Город
capacity: 8
limits: {Resource: 2, Faction: 4}
tags: [settlement, trade]
- id: loc_city
name: Мегаполис
capacity: 15
limits: {Resource: 4, Faction: 10}
tags: [settlement, power, trade]
- id: loc_cave
name: Пещера
capacity: 5
limits: {Resource: 3, Faction: 2}
tags: [hidden, mining]
- id: loc_temple
name: Храм
capacity: 6
limits: {Resource: 1, Faction: 4}
tags: [sacred, ritual]
- id: loc_shrine
name: Святилище
capacity: 3
limits: {Resource: 1, Faction: 3}
tags: [sacred, ritual]
- id: loc_mountain_pass
name: Перевал
capacity: 3
limits: {Resource: 1, Faction: 2}
tags: [interest, no_res]
- id: loc_tower
name: Башня
capacity: 3
limits: {Resource: 1, Faction: 2}
tags: [interest]
- id: loc_ruins
name: Руины
capacity: 2
limits: {Resource: 2, Faction: 1}
tags: [hidden, nonhuman, ruins, dangerous]
- id: loc_hunter_camp
name: Охотничий лагерь
capacity: 3
limits: {Resource: 1, Faction: 2}
tags: [moving]
- id: loc_spirit_well
name: Источник духов
capacity: 3
limits: {Resource: 1, Faction: 2}
tags: [sacred, ritual, hidden, nonhuman]
- id: loc_grove
name: Роща
capacity: 3
limits: {Resource: 1, Faction: 2}
tags: [ritual, hidden, nonhuman]
- id: loc_port
name: Порт
capacity: 10
limits: {Resource: 3, Faction: 7}
tags: [power, settlement, trade]
- id: loc_shipwreck
name: Обломки корабля
capacity: 3
limits: {Resource: 2, Faction: 2}
tags: [hidden, nonhuman]
- id: loc_oasis
name: Оазис
capacity: 8
limits: {Resource: 3, Faction: 5}
tags: [settlement, trade]
- id: loc_fortress
name: Крепость
capacity: 8
limits: {Resource: 2, Faction: 6}
tags: [interest, power]
- id: loc_dunes
name: Дюны
capacity: 4
limits: {Resource: 1, Faction: 2}
tags: [nonhuman, maze]
# ДИКИЕ ЗЕМЛИ (WILD)
# Они имеют малую вместимость и тег 'hidden' или 'wild'
- id: loc_wild_cave
name: Пещера
capacity: 1 # Только монстр или одна группа разведчиков
limits: {Resource: 1, Faction: 1}
tags: [hidden, wild, mining] # mining -> превратится в Шахту
- id: loc_wild_glade
name: Поляна
capacity: 1
limits: {Resource: 2, Faction: 1}
tags: [hidden, wild, nature] # nature -> превратится в Хутор/Рощу
- id: loc_ancient_ruins
name: Древние Руины
capacity: 2
limits: {Resource: 1, Faction: 1}
tags: [ruins, dangerous] # ruins -> превратится в Деревню/Форт