# data/templates/factions.yaml
# ==========================================
# ЛЮДИ И ЦИВИЛИЗАЦИЯ (PLAINS, COAST, TOWNS)
# ==========================================
- id: fac_human_trading_guild
creature_type: humanoid
role: trading
tags: [economy, politic, diplomacy, coin]
culture:
aggression: -4
magic_affinity: -2
collectivism: 3
taboo: [poverty, charity, theft]
revered: [gold, contracts, stability]
- id: fac_human_warriors
creature_type: humanoid
role: military
tags: [honor, steel, guard]
culture:
aggression: 6
magic_affinity: -3
collectivism: 7
taboo: [cowardice, betrayal, magic]
revered: [king, sword, honor]
- id: fac_human_templars
creature_type: humanoid
role: religious
tags: [light, fanatical, order]
culture:
aggression: 8
magic_affinity: 2
collectivism: 9
taboo: [heresy, darkness, demons]
revered: [light, purity, sacrifice]
- id: fac_shadow_assassins
creature_type: humanoid
role: military
tags: [stealth, crime, politic]
culture:
aggression: 4
magic_affinity: 3
collectivism: -2
taboo: [publicity, mercy]
revered: [shadow, silence, contract]
- id: fac_pirates
creature_type: humanoid
role: military
tags: [water, crime, chaotic]
culture:
aggression: 7
magic_affinity: -1
collectivism: -4 # Каждый сам за себя
taboo: [law, sobriety]
revered: [luck, gold, sea]
# ==========================================
# ДВАРФЫ И ПОДЗЕМЕЛЬЯ (MOUNTAINS)
# ==========================================
- id: fac_mining_dwarves
creature_type: humanoid
role: mining
tags: [stone, ore, craft, dwarf]
culture:
aggression: 1
magic_affinity: -4
collectivism: 8
taboo: [swimming, elves, sky]
revered: [ancestors, hammer, craft]
- id: fac_dwarf_warriors
creature_type: humanoid
role: military
tags: [heavy_armor, dwarf, fortress]
culture:
aggression: 5
magic_affinity: -5
collectivism: 10
taboo: [retreat, shaving_beard]
revered: [ancestors, duty, stone]
- id: fac_gargoyle_guardians
creature_type: construct
role: military
tags: [stone, guard, flying]
culture:
aggression: 3
magic_affinity: 5
collectivism: 10
taboo: [leaving_post, flesh]
revered: [master, silence, stone]
# ==========================================
# ЭЛЬФЫ И ПРИРОДА (FOREST)
# ==========================================
- id: fac_trading_elves
creature_type: humanoid
role: trading
tags: [art, luxury, elf]
culture:
aggression: -3
magic_affinity: 8
collectivism: 4
taboo: [ugliness, crude_metal]
revered: [stars, art, wine]
- id: fac_druids
creature_type: humanoid
role: religious
tags: [nature, balance, magic]
culture:
aggression: -1
magic_affinity: 10
collectivism: 6
taboo: [iron, industry, killing_animals_for_sport]
revered: [circle, oak, seasons]
- id: fac_tree_spirits
creature_type: spirit
role: religious
tags: [nature, ancient, slow]
culture:
aggression: 2
magic_affinity: 10
collectivism: 10
taboo: [fire, axes]
revered: [sun, roots, water]
- id: fac_elves_warriors
creature_type: humanoid
role: military
tags: [archery, forest, elf]
culture:
aggression: 4
magic_affinity: 6
collectivism: 5
taboo: [trespassers, destruction]
revered: [hunt, moon]
# ==========================================
# НЕЖИТЬ И ТЬМА (SWAMP, DESERT RUINS)
# ==========================================
- id: fac_undead_temple
creature_type: undead
role: religious
tags: [magic, ritual, death]
culture:
aggression: 3
magic_affinity: 10
collectivism: 10 # Улей
taboo: [life, sun, healing]
revered: [eternal_silence, entropy]
- id: fac_undead_warriors
creature_type: undead
role: military
tags: [fear, horde, death]
culture:
aggression: 9
magic_affinity: 2
collectivism: 10
taboo: [mercy, retreat]
revered: [master, bone]
- id: fac_trading_vampires
creature_type: undead
role: trading
tags: [aristocrat, blood, politics]
culture:
aggression: 2
magic_affinity: 7
collectivism: 1
taboo: [garlic, sun, bad_manners]
revered: [blood, lineage, power]
- id: fac_skeletons
creature_type: undead
role: military
tags: [horde, bone]
culture:
aggression: 8
magic_affinity: 1
collectivism: 10
taboo: [flesh]
revered: [lich_king]
# ==========================================
# МОНСТРЫ И ДИКАРИ (TUNDRA, DESERT, SWAMP)
# ==========================================
- id: fac_sand_wyverns
creature_type: beast
role: military
tags: [flying, predator, desert]
culture:
aggression: 10
magic_affinity: 0
collectivism: 2
taboo: [weakness]
revered: [sky, meat, sun]
- id: fac_fire_elementals
creature_type: spirit
role: religious
tags: [fire, magic, destruction]
culture:
aggression: 8
magic_affinity: 10
collectivism: 0
taboo: [water, ice, calm]
revered: [flame, ash, burning]
- id: fac_frost_trolls
creature_type: beast
role: military
tags: [cold, regeneration, brute]
culture:
aggression: 9
magic_affinity: 2
collectivism: 4
taboo: [fire]
revered: [strength, eating]
- id: fac_sea_kings
creature_type: beast # Или гуманоид (рыболюди)
role: military
tags: [water, deep, trident]
culture:
aggression: 6
magic_affinity: 5
collectivism: 8
taboo: [dry_land, fire]
revered: [kraken, depths, storm]
- id: fac_water_spirits
creature_type: spirit
role: religious
tags: [water, calm, healing]
culture:
aggression: -5
magic_affinity: 10
collectivism: 5
taboo: [pollution, stagnation]
revered: [flow, moon, tide]
- id: fac_swamp_witches
creature_type: humanoid
role: religious # Или mining (сбор трав)
tags: [potion, curse, lonely]
culture:
aggression: 0
magic_affinity: 9
collectivism: -3
taboo: [men, cities, purity]
revered: [spirits, cauldron, toad]