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# Unity MCP Client This is the Unity-side client for the Unity-MCP project. It provides a web API for executing C# code and communicating with the MCP server. ## Features - Execute C# code - Get environment information - Log messages - Mock implementation for testing without Unity ## Getting Started ### Prerequisites - .NET 9.0 SDK - Unity 2022.3.16f1 or later (for Unity integration) ### Running the Server ```bash dotnet run ``` The server will start on http://localhost:8081 by default. You can access the Swagger UI at http://localhost:8081/swagger. ## API Endpoints ### Execute Code ``` POST /api/CodeExecution/execute ``` Request body: ```json { "code": "return new { message = \"Hello, World!\" };", "timeout": 1000 } ``` Response: ```json { "success": true, "result": { "message": "Hello, World!" }, "logs": [ "[MOCK] Code executed successfully" ], "executionTime": 42 } ``` ### Get Environment Info ``` GET /api/CodeExecution/info ``` Response: ```json { "unityVersion": "2022.3.16f1", "platform": "Windows", "isEditor": true, "sceneObjects": [ "Main Camera", "Directional Light", "Player" ] } ``` ### Ping ``` GET /ping ``` Response: ``` "pong" ``` ## Unity Integration This server is designed to be integrated with Unity. The current implementation uses a mock code execution service, but in a real deployment, it would execute code in Unity. To integrate with Unity: 1. Create a Unity project 2. Add this server as a package 3. Implement the `ICodeExecutionService` interface to execute code in Unity 4. Replace the mock service with the real implementation ## Architecture The server is built using ASP.NET Core and follows a clean architecture: - **Controllers**: Handle HTTP requests and responses - **Services**: Implement business logic - **Models**: Define data structures - **Middleware**: Handle cross-cutting concerns ## License This project is licensed under the MIT License - see the LICENSE file for details.

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