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GameState.cs1.15 kB
using System; namespace UnityMCP.Unity.Models { /// <summary> /// Represents the current state of the game /// </summary> public class GameState { /// <summary> /// Whether the game is currently playing /// </summary> public bool IsPlaying { get; set; } /// <summary> /// Whether the game is currently paused /// </summary> public bool IsPaused { get; set; } /// <summary> /// Whether the game is currently compiling /// </summary> public bool IsCompiling { get; set; } /// <summary> /// The name of the current scene /// </summary> public string CurrentScene { get; set; } = string.Empty; /// <summary> /// The current time scale /// </summary> public float TimeScale { get; set; } /// <summary> /// The current frame count /// </summary> public int FrameCount { get; set; } /// <summary> /// The time since the game started /// </summary> public float RealtimeSinceStartup { get; set; } } }

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