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Godot Sentinel MCP

by Snack-JPG
create-demo-materials.sh6.9 kB
#!/bin/bash echo "🎬 Creating Demo Materials for Sentinel MCP" echo "==========================================" # Create demo directory structure mkdir -p demo/{screenshots,gifs,videos,examples} echo "📸 Screenshot Instructions" echo "=========================" echo "" echo "To create compelling demo materials, capture these scenarios:" echo "" echo "1. BEFORE/AFTER Comparison:" echo " 📷 Terminal showing Godot error" echo " 📷 AI assistant understanding the error" echo " 📷 Automatic fix being applied" echo " 📷 Tests passing after fix" echo "" echo "2. Live Development Session:" echo " 🎥 GIF: File change → Auto-fix → Tests pass (30s loop)" echo " 🎥 GIF: 'sentinel watch' in action" echo "" echo "3. MCP Integration Demo:" echo " 📷 Claude Code seeing project structure" echo " 📷 AI assistant reading error context" echo " 📷 Smart fix being proposed and applied" echo "" echo "4. CLI Usage Examples:" echo " 📷 'sentinel test' output with errors" echo " 📷 'sentinel ctx' showing code context" echo " 📷 'sentinel moveset list' command" echo "" # Create example terminal sessions cat > demo/examples/basic-usage.txt << 'EOF' $ sentinel test 🧪 Running tests... ❌ Tests failed 🚨 Error Details: File: res://scripts/combat/fighter.gd:45 Type: script_error Message: Invalid call. Nonexistent function 'get_damage' in base 'Node'. $ # Ask Claude: "What's wrong with my Godot game?" # Claude sees the error and responds: # "I can see the error in fighter.gd:45. The function should be # 'calculate_damage()' not 'get_damage()'. Let me fix that..." $ # Claude applies the fix automatically ✅ Fixed function name in fighter.gd ✅ Tests now passing ✅ Created branch: ai/fix-20241210-143022 EOF cat > demo/examples/watch-mode.txt << 'EOF' $ sentinel watch 👀 Watching for file changes... 📝 Changed: scripts/player.gd 🔧 Auto-fixing... 📖 Gathering context... 🤖 AI found issue: Missing return statement 🔨 Applied patch on branch ai/fix-20241210-143055 ✅ Tests now passing! 📝 Changed: scripts/enemy.gd 🔧 Auto-fixing... ✅ Applied 1 fix automatically 🎮 Game still running perfectly EOF cat > demo/examples/mcp-integration.txt << 'EOF' # Claude Code with MCP access: User: "What's the structure of my combat system?" Claude: I can see your combat system has these components: 📁 Combat System Structure: ├── res://scripts/combat/fighter.gd (main Fighter class) ├── res://scripts/combat/state_machine.gd (state management) ├── res://scripts/combat/input_buffer.gd (input handling) ├── res://data/movesets/basic_attacks.json (3 moves) ├── res://data/movesets/special_moves.json (2 moves) └── res://scenes/combat/battle_scene.tscn 📊 Current Status: ✅ 8 tests passing ❌ 2 tests failing in fighter.gd:89 and state_machine.gd:156 The errors are related to null reference checks. Would you like me to fix them? EOF echo "🎨 Demo Material Creation Guide" echo "==============================" echo "" echo "To create the demo materials:" echo "" echo "1. Setup Terminal Recording:" echo " • Use 'asciinema' for terminal recordings" echo " • Or 'termtosvg' for SVG animations" echo " • Record in 80x24 terminal for best results" echo "" echo "2. Screenshot Settings:" echo " • Use clean terminal theme (dark with good contrast)" echo " • Ensure text is readable at GitHub thumbnail size" echo " • Include Sentinel branding/colors if possible" echo "" echo "3. GIF Creation:" echo " • Keep under 3MB for GitHub embedding" echo " • 15-30 seconds max duration" echo " • Focus on key value moments" echo " • Add text overlays if needed" echo "" echo "4. Recommended Tools:" echo " • asciinema (terminal recording)" echo " • ImageOptim (image compression)" echo " • LICEcap (GIF creation)" echo " • CleanShot X (screenshots with annotations)" echo "" # Create placeholder files for actual media touch demo/screenshots/.gitkeep touch demo/gifs/.gitkeep touch demo/videos/.gitkeep # Create a simple script to generate an ASCII art demo cat > demo/create-ascii-demo.sh << 'EOF' #!/bin/bash echo "Creating ASCII art demo..." # This would use tools like 'figlet' or 'toilet' to create nice terminal art cat << 'ASCII' ╔══════════════════════════════════════════════════════════════╗ ║ 🤖 Godot Sentinel MCP ║ ║ AI-Powered Terminal Game Development ║ ╚══════════════════════════════════════════════════════════════╝ $ sentinel test 🧪 Running Godot tests... ❌ ERROR DETECTED: 📂 File: res://scripts/combat/fighter.gd:45 🐛 Issue: Invalid function call 'get_damage()' 💡 Should be: 'calculate_damage()' $ # Ask your AI assistant: "Fix my Godot error" 🤖 AI RESPONSE: "I can see the issue! Let me fix that function name..." 🔧 APPLYING FIX: ✅ Updated fighter.gd:45 ✅ Created branch: ai/fix-20241210 ✅ Running tests... ✅ All tests now passing! $ sentinel run 🎮 Game launching... 🎉 Perfect! No errors detected. ╔══════════════════════════════════════════════════════════════╗ ║ 🚀 From Error to Fix in 30 seconds - That's Sentinel MCP! ║ ╚══════════════════════════════════════════════════════════════╝ ASCII EOF chmod +x demo/create-ascii-demo.sh echo "📁 Demo Structure Created:" echo "├── demo/" echo "│ ├── screenshots/ (for static images)" echo "│ ├── gifs/ (for animated demos)" echo "│ ├── videos/ (for longer demos)" echo "│ ├── examples/ (text-based examples)" echo "│ └── create-ascii-demo.sh (ASCII art generator)" echo "" echo "🎯 Next Steps:" echo "1. Run ./demo/create-ascii-demo.sh to see ASCII demo" echo "2. Use the examples/ files as scripts for recordings" echo "3. Capture actual terminal sessions using the workflows" echo "4. Optimize images/GIFs for web (under 3MB each)" echo "5. Add to README.md in ## Demo section" echo "" echo "🌟 Pro Tips for Viral Content:" echo "• Show the 'wow moment' - error to fix in seconds" echo "• Include before/after comparisons" echo "• Make it relatable to common developer pain points" echo "• Use consistent branding and colors" echo "• Test on mobile - many people browse GitHub on phones"

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