LAUNCH_STRATEGY.mdโข10.7 kB
# ๐ Launch Strategy for Godot Sentinel MCP
**Goal: 10,000 GitHub stars in first 6 months**
## ๐ฏ Pre-Launch Checklist (Week 1)
### โ
Repository Preparation
- [x] Stellar README with viral potential
- [x] Professional GitHub templates and workflows
- [x] Docker support and CI/CD pipeline
- [x] Comprehensive documentation structure
- [ ] Demo GIFs and screenshots
- [ ] Logo and branding materials
- [ ] Social media accounts setup
### ๐ Content Creation
- [ ] **Hero Demo GIF** - 30-second error-to-fix cycle
- [ ] **Architecture Diagram** - Visual explanation of MCP integration
- [ ] **Comparison Table** - Sentinel vs traditional debugging
- [ ] **Video Tutorial** - 5-minute "Getting Started" guide
- [ ] **Blog Post** - Technical deep dive for launch
### ๐ท๏ธ Metadata Optimization
- [ ] GitHub topics: `godot`, `mcp`, `ai`, `gamedev`, `terminal`, `debugging`
- [ ] Repository description: "๐ค AI-powered terminal companion for Godot development via MCP"
- [ ] Social preview image (1280x640px)
- [ ] Update package.json keywords for NPM discoverability
## ๐ Launch Wave Strategy
### ๐
Day 0: Soft Launch
**Target: Internal Testing & Early Adopters**
- [ ] Push to GitHub with complete documentation
- [ ] Share in small, trusted developer communities
- [ ] Test all functionality end-to-end
- [ ] Gather initial feedback and fix critical issues
### ๐
Day 1-2: Community Launch
**Target: Godot & AI Developer Communities**
**Reddit Launches:**
- [ ] r/godot - "I built an AI assistant that auto-fixes Godot errors"
- [ ] r/gamedev - "Tired of debugging game code? Try this AI terminal tool"
- [ ] r/MachineLearning - "MCP server for AI-assisted game development"
- [ ] r/programming - "First AI-native development tool for Godot"
**Discord/Forum Posts:**
- [ ] Godot Contributors Discord
- [ ] Indie Game Developer groups
- [ ] AI/ML developer communities
### ๐
Day 3-5: Tech Community Blast
**Target: Broader Developer Audience**
**Major Platforms:**
- [ ] **Hacker News** - "Show HN: AI assistant that auto-fixes Godot game bugs"
- [ ] **Product Hunt** - Launch with compelling demo video
- [ ] **Dev.to** - Technical article: "Building an MCP Server for Game Development"
- [ ] **Twitter/X** - Thread explaining the problem and solution
### ๐
Week 2: Content Amplification
**Target: Media and Influencer Attention**
- [ ] **YouTube Tutorials** - Partner with Godot content creators
- [ ] **Podcast Outreach** - Game development and AI podcasts
- [ ] **Conference Submissions** - GDC, AIDC, local meetups
- [ ] **Press Outreach** - GameDeveloper.com, AI news sites
## ๐ Success Metrics
### Primary KPIs
- **GitHub Stars**: 10,000 target
- **NPM Downloads**: 50,000+ in first month
- **Community Engagement**: 500+ GitHub discussions/issues
### Secondary KPIs
- **Reddit Upvotes**: 1,000+ across all posts
- **Twitter Engagement**: 10,000+ impressions on launch thread
- **YouTube Views**: 100,000+ on tutorial videos
- **Fork-to-Star Ratio**: >5% (indicates active usage)
## ๐ฏ Target Audiences
### Primary (Most Likely to Star/Share)
1. **Godot Developers** (300K+ community)
- Pain point: Debugging is tedious
- Message: "Cut debugging time by 80%"
- Channels: r/godot, Godot Discord, Twitter #GodotEngine
2. **AI-Curious Developers** (Growing rapidly)
- Pain point: Generic AI tools don't understand their context
- Message: "First AI that understands your game project"
- Channels: r/MachineLearning, AI Twitter, MCP community
### Secondary (Amplification Potential)
3. **Terminal/CLI Enthusiasts**
- Pain point: Want powerful terminal workflows
- Message: "Terminal-first game development with AI"
- Channels: r/programming, HackerNews, Unix communities
4. **Indie Game Studios** (Discovery potential)
- Pain point: Junior developers need guidance
- Message: "Let AI mentor your junior developers"
- Channels: LinkedIn, GameDeveloper forums
## ๐ Key Messaging Framework
### Hook (First 10 seconds)
> "What if your terminal could auto-fix Godot errors in 30 seconds?"
### Problem (Relatable pain point)
> "Copy-pasting error messages to ChatGPT, explaining your project context, applying generic fixes that break other things..."
### Solution (Clear value proposition)
> "Sentinel connects AI directly to your Godot project. It sees your errors, understands your code, and applies smart fixes automatically."
### Proof (Social proof & credibility)
> "Built by game developers, for game developers. Uses the same MCP protocol powering Claude Code."
### Call to Action
> "โญ Star the repo to try it yourself!"
## ๐จ Content Templates
### Reddit Post Template
```
Title: I built an AI assistant that auto-fixes Godot errors in 30 seconds [Show & Tell]
Body:
**TL;DR**: Terminal tool that connects AI to your Godot project for automatic debugging.
**The Problem**: We've all been there - Godot throws an error, you copy-paste it to ChatGPT, explain your project structure, get a generic fix that breaks something else...
**My Solution**: Sentinel MCP lets AI see your project directly. It runs your tests, reads your errors, understands your code structure, and applies precise fixes.
[GIF: Error โ AI Fix โ Tests Pass in 30 seconds]
**Why It's Different**:
โข AI sees your actual project structure
โข Creates git branches for safe rollbacks
โข Understands Godot-specific patterns
โข Works from terminal - no IDE required
**Tech Stack**: Node.js + MCP + Godot 4 + TypeScript
[GitHub Link] | [5min Demo Video]
Been working on this for months after getting frustrated with debugging. What do you think?
```
### Twitter Thread Template
```
๐งต I spent 6 months building an AI that auto-fixes Godot bugs
The problem: Debugging game code is a nightmare
โข Copy error to ChatGPT โ
โข Explain entire project context โ
โข Get generic fix that breaks other code โ
โข Repeat for hours โ
1/8
```
### Hacker News Template
```
Title: Show HN: AI assistant that auto-fixes Godot game development errors
I built Sentinel MCP, a terminal tool that connects AI assistants (Claude, ChatGPT) directly to Godot projects via the Model Context Protocol.
Instead of copy-pasting errors and explaining project context, the AI can:
- Run your tests and see failures directly
- Read your actual code files and structure
- Apply precise fixes using git branches
- Re-run tests to verify fixes work
The key insight was using MCP to give AI tools direct access to the development environment, rather than trying to chat about code in isolation.
Demo: [30-second GIF showing error-to-fix cycle]
Code: [GitHub link]
Looking for feedback from the HN community - what other development workflows could benefit from direct AI integration?
```
## ๐ฅ Viral Triggers
### Emotional Triggers
1. **Frustration Relief**: "Finally, an end to debugging hell"
2. **Time Savings**: "What used to take hours now takes 30 seconds"
3. **Empowerment**: "Feel like a 10x developer"
4. **FOMO**: "Don't get left behind in the AI revolution"
### Social Triggers
1. **First-to-Market**: "First AI tool built specifically for Godot"
2. **Technical Innovation**: "Using cutting-edge MCP protocol"
3. **Community**: "Built by game developers, for game developers"
4. **Open Source**: "Free forever, contribute on GitHub"
### Practical Triggers
1. **Immediate Value**: "Works with your existing workflow"
2. **No Vendor Lock-in**: "Uses standard git and terminal"
3. **Professional Safe**: "Safe git branches, easy rollbacks"
4. **Low Commitment**: "Try it in 5 minutes"
## ๐ Growth Hacking Tactics
### Repository Optimization
- [ ] **Star Farming**: Ask early users to star immediately
- [ ] **GitHub Trending**: Time major pushes for Tuesday-Thursday
- [ ] **Contributor Magnet**: Label good first issues prominently
- [ ] **Fork Encouragement**: Make it easy to customize and extend
### Community Building
- [ ] **Discord Server**: Create dedicated community space
- [ ] **Regular Updates**: Weekly progress posts on social media
- [ ] **User Spotlights**: Feature developers using Sentinel
- [ ] **Contribution Celebration**: Highlight community contributions
### Content Multiplication
- [ ] **Tutorial Series**: Break down into multiple YouTube videos
- [ ] **Use Case Studies**: Real developers solving real problems
- [ ] **Integration Guides**: Connect with other popular tools
- [ ] **Comparison Content**: Sentinel vs other debugging methods
## ๐ช Launch Day Timeline
### T-24 hours: Final Preparation
- [ ] All code merged and tested
- [ ] Demo materials finalized
- [ ] Social media posts scheduled
- [ ] Community moderators briefed
### T-0: Launch Sequence
**09:00 AM EST** (Peak US/EU overlap)
- [ ] Push final code to GitHub
- [ ] Post to r/godot
- [ ] Tweet launch thread
- [ ] Share in Discord communities
**12:00 PM EST** (US lunch break)
- [ ] Post to r/gamedev
- [ ] Submit to Hacker News
- [ ] LinkedIn professional networks
**03:00 PM EST** (EU evening, US afternoon)
- [ ] Post to r/MachineLearning
- [ ] Product Hunt launch
- [ ] Email to AI newsletters
### T+24 hours: Momentum Maintenance
- [ ] Respond to all comments/questions
- [ ] Share user testimonials
- [ ] Post follow-up content
- [ ] Plan week 2 content calendar
## ๐ง Crisis Management Plan
### Potential Issues
1. **Server Overload**: Have scaling plan ready
2. **Critical Bugs**: Hotfix process documented
3. **Negative Feedback**: Response strategy prepared
4. **Copyright Claims**: Legal review completed
### Escalation Triggers
- Server down > 15 minutes โ Emergency deploy
- Major security issue โ Immediate disclosure
- >50 negative comments โ Community manager response
- Legal threat โ Legal counsel consultation
## ๐ Launch Support Team
### Roles Needed
- [ ] **Project Lead**: Overall coordination and decision making
- [ ] **Community Manager**: Social media and user engagement
- [ ] **Technical Support**: Bug fixes and user help
- [ ] **Content Creator**: Documentation and tutorial videos
- [ ] **Marketing**: Outreach and media relations
---
## ๐ Success Celebration Plan
**1,000 Stars**: Twitter celebration, thank you video
**5,000 Stars**: Community livestream, roadmap reveal
**10,000 Stars**: Conference presentation, major feature release
**Remember**: The goal isn't just stars - it's building a sustainable community of developers who love using Sentinel MCP for their Godot development!
---
*This launch strategy is designed to maximize visibility while building genuine value for the Godot developer community. Adjust timings and tactics based on real-time feedback and engagement metrics.*