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Minecraft Bedrock MCP Server

by Mming-Lab
sphere-calculator.ts1.3 kB
/** * 球体座標計算ライブラリ * 球体構造の座標計算に特化した純粋関数 */ import { Position } from '../block-optimizer'; /** * 球体座標を計算 * @param center 球体の中心座標 * @param radius 球体の半径 * @param hollow 中空にするかどうか * @returns 球体を構成する座標配列 */ export function calculateSpherePositions( center: Position, radius: number, hollow: boolean = false ): Position[] { const positions: Position[] = []; for (let x = center.x - radius; x <= center.x + radius; x++) { for (let y = center.y - radius; y <= center.y + radius; y++) { for (let z = center.z - radius; z <= center.z + radius; z++) { const distance = Math.sqrt( Math.pow(x - center.x, 2) + Math.pow(y - center.y, 2) + Math.pow(z - center.z, 2) ); let shouldPlace = false; if (hollow) { // 中空の球体:表面のみ shouldPlace = distance <= radius && distance >= radius - 1; } else { // 実体の球体:内部も含む shouldPlace = distance <= radius; } if (shouldPlace) { positions.push({x, y, z}); } } } } return positions; }

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