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Minecraft Bedrock MCP Server

by Mming-Lab
cube-calculator.ts1.56 kB
/** * 立方体座標計算ライブラリ * 立方体構造の座標計算に特化した純粋関数 */ import { Position } from '../block-optimizer'; /** * 立方体座標を計算 * @param corner1 立方体の角点1 * @param corner2 立方体の角点2 * @param hollow 中空にするかどうか * @returns 立方体を構成する座標配列 */ export function calculateCubePositions( corner1: Position, corner2: Position, hollow: boolean = false ): Position[] { const positions: Position[] = []; // 座標を正規化(最小値と最大値を決定) const minX = Math.min(corner1.x, corner2.x); const maxX = Math.max(corner1.x, corner2.x); const minY = Math.min(corner1.y, corner2.y); const maxY = Math.max(corner1.y, corner2.y); const minZ = Math.min(corner1.z, corner2.z); const maxZ = Math.max(corner1.z, corner2.z); for (let x = minX; x <= maxX; x++) { for (let y = minY; y <= maxY; y++) { for (let z = minZ; z <= maxZ; z++) { let shouldPlace = false; if (hollow) { // 中空立方体:外壁のみ(6面のいずれかが外側面) const isOnBoundary = x === minX || x === maxX || y === minY || y === maxY || z === minZ || z === maxZ; shouldPlace = isOnBoundary; } else { // 実体立方体:すべての座標 shouldPlace = true; } if (shouldPlace) { positions.push({ x, y, z }); } } } } return positions; }

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