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# Godot MCP Server A Model Context Protocol (MCP) server that enables AI assistants to interact with the Godot game engine. Control the editor, run projects, manage scenes, and capture debug output through a standardized interface. ## Features - **Debug Support**: Capture output, connect to remote debugger, get real-time logs - **Seamless Integration between Godot Editor** Write code in godot editor, run, and debug with AI assistance. No longer need of running in blind or without editors. - **Project Management**: Launch editor, run projects, list and inspect Godot projects - **Scene Manipulation**: Create scenes, add nodes, configure properties - **Asset Loading**: Load sprites, textures, and export mesh libraries - **Cross-Platform**: Windows, macOS, and Linux support ## Installation ### Prerequisites - [Godot Engine 4.x](https://godotengine.org/download) installed - Node.js 16+ and npm ### Install from npm (coming soon) ```bash npm install -g godot-mcp ``` ### Install from source ```bash git clone https://github.com/yourusername/godot-mcp.git cd godot-mcp npm install npm run build ``` ## Configuration ### For Claude Desktop Add to your Claude Desktop configuration file: **macOS**: `~/Library/Application Support/Claude/claude_desktop_config.json` **Windows**: `%APPDATA%\Claude\claude_desktop_config.json` **Linux**: `~/.config/Claude/claude_desktop_config.json` ```json { "mcpServers": { "godot": { "command": "node", "args": ["/path/to/godot-mcp/build/index.js"], "env": { "GODOT_PATH": "/path/to/your/godot/executable" } } } } ``` ### For Claude Code Claude Code supports MCP servers direct configuration. Edit `.mcp.json`: ```json { "mcpServers": { "godot": { "command": "node", "args": ["/path/to/godot-mcp/build/index.js"], "env": { "GODOT_PATH": "/path/to/your/godot/executable", "DEBUG": "true" } } } } ``` Verify the configuration: ```bash claude mcp list ``` ### For Cursor IDE Cursor supports MCP servers through project-specific or global configuration. **Option 1: Project-Specific (Recommended for Godot projects)** Create `.cursor/mcp.json` in your project root: ```json { "mcpServers": { "godot": { "command": "node", "args": ["/path/to/godot-mcp/build/index.js"], "env": { "GODOT_PATH": "/path/to/your/godot/executable", "DEBUG": "true" } } } } ``` **Option 2: Global Configuration** Create `~/.cursor/mcp.json` in your home directory with the same format. **Option 3: Via Cursor Settings UI** 1. Open Cursor Settings → Features → MCP 2. Click "+ Add New MCP Server" 3. Fill in: - **Name**: `godot` - **Command**: `node` - **Args**: `/path/to/godot-mcp/build/index.js` - **Environment**: `GODOT_PATH=/path/to/your/godot/executable` Verify in the **Output panel** (Ctrl+Shift+U) → Select "MCP Logs" ### Environment Variables - `GODOT_PATH`: Path to Godot executable (optional if Godot is in PATH or standard location) - `DEBUG`: Set to `"true"` to enable detailed logging ### Platform-Specific Godot Paths **Windows**: ``` C:\Program Files\Godot\Godot.exe ``` **macOS**: ``` /Applications/Godot.app/Contents/MacOS/Godot ``` (do not include .app, just the executable path without ending of .app) **Linux**: ``` /usr/bin/godot /usr/local/bin/godot /snap/bin/godot ``` ## Available Tools The MCP server provides the following tools that AI assistants can use: ### Project Management - **`launch_editor`** - Launch Godot editor for a specific project - **`run_project`** - Run a Godot project and capture output - **`stop_project`** - Stop the currently running project - **`list_projects`** - Find Godot projects in a directory - **`get_project_info`** - Get metadata about a Godot project - **`get_godot_version`** - Get the installed Godot version ### Scene Management - **`create_scene`** - Create a new scene file with a specified root node type - **`add_node`** - Add a node to an existing scene with optional properties - **`load_sprite`** - Load a sprite texture into a Sprite2D node - **`save_scene`** - Save changes to a scene file - **`export_mesh_library`** - Export a scene as a MeshLibrary resource for GridMap ### Debug & Output - **`get_debug_output`** - Get debug output and errors from a running project - **`connect_remote_debugger`** - Connect to Godot editor's remote debugger (ports 6006/6007) - **`get_remote_debug_output`** - Get output from the remote debugger connection - **`disconnect_remote_debugger`** - Disconnect from the remote debugger - **`capture_screenshot`** - Capture a screenshot from the running game viewport ### UID Management (Godot 4.4+) - **`get_uid`** - Get the UID for a specific file - **`update_project_uids`** - Resave resources to update UID references ## Development ### Build ```bash npm run build ``` ### Watch Mode ```bash npm run watch ``` ### Testing with MCP Inspector ```bash npm run inspector ``` This launches the MCP inspector for interactive testing of all tools. ## Note Screenshot capture is still experimental and may not work in all environments. ## Troubleshooting ### Godot Not Found If the server can't find Godot, set the `GODOT_PATH` environment variable in your MCP configuration: ```json { "env": { "GODOT_PATH": "/full/path/to/godot" } } ``` ### Scene File Not Created If scenes aren't being created: 1. Check directory permissions 2. Verify the project path contains `project.godot` 3. Enable debug mode to see detailed logs ### Remote Debugger Connection Issues - Ensure Godot editor is running with remote debugging enabled - Default ports: 6007 (editor sync), 6006 (script debugger) - Check firewall settings aren't blocking the connection ## Related Projects - [Model Context Protocol](https://github.com/anthropics/mcp) - The protocol specification - [Godot Engine](https://godotengine.org/) - The game engine - [Claude Desktop](https://claude.ai/) - AI assistant with MCP support ## Acknowledgements Inspired by Coding Solo's godot-mcp. https://github.com/Coding-Solo/godot-mcp ## Support For issues and questions: - File an issue on GitHub ## References Configuration guides referenced from: - [Cursor MCP Documentation](https://docs.cursor.com/context/model-context-protocol) - [Claude Code MCP Setup Guide](https://docs.claude.com/en/docs/claude-code/mcp) - [MCP Configuration Tutorial](https://medium.com/@tanmoy234am/how-to-set-up-mcp-servers-in-cursor-step-by-step-guide-17852970dbed) - [Configuring MCP Tools in Claude Code](https://scottspence.com/posts/configuring-mcp-tools-in-claude-code)

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