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capture_screenshot

Capture a screenshot of the running Godot game viewport via remote debugger and return it as base64-encoded image for debugging and visual verification.

Instructions

Capture a screenshot of the running game viewport via remote debugger and return it as base64-encoded image. Requires an active remote debugger connection (use connect_remote_debugger first).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
formatNoImage format (png or jpg, default: png)png

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