capture_screenshot
Capture a screenshot of the running Godot game viewport via remote debugger and return it as base64-encoded image for debugging and visual verification.
Instructions
Capture a screenshot of the running game viewport via remote debugger and return it as base64-encoded image. Requires an active remote debugger connection (use connect_remote_debugger first).
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| format | No | Image format (png or jpg, default: png) | png |