connect_remote_debugger
Connect to Godot editor's remote debugger to capture real-time debug output and live editor synchronization for game development monitoring.
Instructions
Connect to Godot editor's remote debugger to capture debug output in real-time. Use port 6006 for script debugger (print/errors) or 6007 for live editor sync.
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| host | No | Host address of the Godot editor (default: localhost) | localhost |
| port | No | Remote debugger port (default: 6006 for script debugger, 6007 for live sync) |