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connect_remote_debugger

Connect to Godot editor's remote debugger to capture real-time debug output and live editor synchronization for game development monitoring.

Instructions

Connect to Godot editor's remote debugger to capture debug output in real-time. Use port 6006 for script debugger (print/errors) or 6007 for live editor sync.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
hostNoHost address of the Godot editor (default: localhost)localhost
portNoRemote debugger port (default: 6006 for script debugger, 6007 for live sync)

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