import { v4 as uuidv4 } from 'uuid';
import { ToolConfig, ToolConfiguration, ToolManagerSettings, ToolDefinition } from '../types';
import * as fs from 'fs';
import * as path from 'path';
export class ToolManager {
private settings: ToolManagerSettings;
private availableTools: ToolConfig[] = [];
constructor() {
this.settings = this.readToolManagerSettings();
this.initializeAvailableTools();
// 如果没有配置,自动创建一个默认配置
if (this.settings.configurations.length === 0) {
console.log('[ToolManager] No configurations found, creating default configuration...');
this.createConfiguration('默认配置', '自动创建的默认工具配置');
}
}
private getToolManagerSettingsPath(): string {
return path.join(Editor.Project.path, 'settings', 'tool-manager.json');
}
private ensureSettingsDir(): void {
const settingsDir = path.dirname(this.getToolManagerSettingsPath());
if (!fs.existsSync(settingsDir)) {
fs.mkdirSync(settingsDir, { recursive: true });
}
}
private readToolManagerSettings(): ToolManagerSettings {
const DEFAULT_TOOL_MANAGER_SETTINGS: ToolManagerSettings = {
configurations: [],
currentConfigId: '',
maxConfigSlots: 5
};
try {
this.ensureSettingsDir();
const settingsFile = this.getToolManagerSettingsPath();
if (fs.existsSync(settingsFile)) {
const content = fs.readFileSync(settingsFile, 'utf8');
return { ...DEFAULT_TOOL_MANAGER_SETTINGS, ...JSON.parse(content) };
}
} catch (e) {
console.error('Failed to read tool manager settings:', e);
}
return DEFAULT_TOOL_MANAGER_SETTINGS;
}
private saveToolManagerSettings(settings: ToolManagerSettings): void {
try {
this.ensureSettingsDir();
const settingsFile = this.getToolManagerSettingsPath();
fs.writeFileSync(settingsFile, JSON.stringify(settings, null, 2));
} catch (e) {
console.error('Failed to save tool manager settings:', e);
throw e;
}
}
private exportToolConfiguration(config: ToolConfiguration): string {
return JSON.stringify(config, null, 2);
}
private importToolConfiguration(configJson: string): ToolConfiguration {
try {
const config = JSON.parse(configJson);
// 验证配置格式
if (!config.id || !config.name || !Array.isArray(config.tools)) {
throw new Error('Invalid configuration format');
}
return config;
} catch (e) {
console.error('Failed to parse tool configuration:', e);
throw new Error('Invalid JSON format or configuration structure');
}
}
private initializeAvailableTools(): void {
// 从MCP服务器获取真实的工具列表
try {
// 导入所有工具类
const { SceneTools } = require('./scene-tools');
const { NodeTools } = require('./node-tools');
const { ComponentTools } = require('./component-tools');
const { PrefabTools } = require('./prefab-tools');
const { ProjectTools } = require('./project-tools');
const { DebugTools } = require('./debug-tools');
const { PreferencesTools } = require('./preferences-tools');
const { ServerTools } = require('./server-tools');
const { BroadcastTools } = require('./broadcast-tools');
const { SceneAdvancedTools } = require('./scene-advanced-tools');
const { SceneViewTools } = require('./scene-view-tools');
const { ReferenceImageTools } = require('./reference-image-tools');
const { AssetAdvancedTools } = require('./asset-advanced-tools');
const { ValidationTools } = require('./validation-tools');
// 初始化工具实例
const tools = {
scene: new SceneTools(),
node: new NodeTools(),
component: new ComponentTools(),
prefab: new PrefabTools(),
project: new ProjectTools(),
debug: new DebugTools(),
preferences: new PreferencesTools(),
server: new ServerTools(),
broadcast: new BroadcastTools(),
sceneAdvanced: new SceneAdvancedTools(),
sceneView: new SceneViewTools(),
referenceImage: new ReferenceImageTools(),
assetAdvanced: new AssetAdvancedTools(),
validation: new ValidationTools()
};
// 从每个工具类获取工具列表
this.availableTools = [];
for (const [category, toolSet] of Object.entries(tools)) {
const toolDefinitions = toolSet.getTools();
toolDefinitions.forEach((tool: any) => {
this.availableTools.push({
category: category,
name: tool.name,
enabled: true, // 默认启用
description: tool.description
});
});
}
console.log(`[ToolManager] Initialized ${this.availableTools.length} tools from MCP server`);
} catch (error) {
console.error('[ToolManager] Failed to initialize tools from MCP server:', error);
// 如果获取失败,使用默认工具列表作为后备
this.initializeDefaultTools();
}
}
private initializeDefaultTools(): void {
// 默认工具列表作为后备方案
const toolCategories = [
{ category: 'scene', name: '场景工具', tools: [
{ name: 'getCurrentSceneInfo', description: '获取当前场景信息' },
{ name: 'getSceneHierarchy', description: '获取场景层级结构' },
{ name: 'createNewScene', description: '创建新场景' },
{ name: 'saveScene', description: '保存场景' },
{ name: 'loadScene', description: '加载场景' }
]},
{ category: 'node', name: '节点工具', tools: [
{ name: 'getAllNodes', description: '获取所有节点' },
{ name: 'findNodeByName', description: '根据名称查找节点' },
{ name: 'createNode', description: '创建节点' },
{ name: 'deleteNode', description: '删除节点' },
{ name: 'setNodeProperty', description: '设置节点属性' },
{ name: 'getNodeInfo', description: '获取节点信息' }
]},
{ category: 'component', name: '组件工具', tools: [
{ name: 'addComponentToNode', description: '添加组件到节点' },
{ name: 'removeComponentFromNode', description: '从节点移除组件' },
{ name: 'setComponentProperty', description: '设置组件属性' },
{ name: 'getComponentInfo', description: '获取组件信息' }
]},
{ category: 'prefab', name: '预制体工具', tools: [
{ name: 'createPrefabFromNode', description: '从节点创建预制体' },
{ name: 'instantiatePrefab', description: '实例化预制体' },
{ name: 'getPrefabInfo', description: '获取预制体信息' },
{ name: 'savePrefab', description: '保存预制体' }
]},
{ category: 'project', name: '项目工具', tools: [
{ name: 'getProjectInfo', description: '获取项目信息' },
{ name: 'getAssetList', description: '获取资源列表' },
{ name: 'createAsset', description: '创建资源' },
{ name: 'deleteAsset', description: '删除资源' }
]},
{ category: 'debug', name: '调试工具', tools: [
{ name: 'getConsoleLogs', description: '获取控制台日志' },
{ name: 'getPerformanceStats', description: '获取性能统计' },
{ name: 'validateScene', description: '验证场景' },
{ name: 'getErrorLogs', description: '获取错误日志' }
]},
{ category: 'preferences', name: '偏好设置工具', tools: [
{ name: 'getPreferences', description: '获取偏好设置' },
{ name: 'setPreferences', description: '设置偏好设置' },
{ name: 'resetPreferences', description: '重置偏好设置' }
]},
{ category: 'server', name: '服务器工具', tools: [
{ name: 'getServerStatus', description: '获取服务器状态' },
{ name: 'getConnectedClients', description: '获取连接的客户端' },
{ name: 'getServerLogs', description: '获取服务器日志' }
]},
{ category: 'broadcast', name: '广播工具', tools: [
{ name: 'broadcastMessage', description: '广播消息' },
{ name: 'getBroadcastHistory', description: '获取广播历史' }
]},
{ category: 'sceneAdvanced', name: '高级场景工具', tools: [
{ name: 'optimizeScene', description: '优化场景' },
{ name: 'analyzeScene', description: '分析场景' },
{ name: 'batchOperation', description: '批量操作' }
]},
{ category: 'sceneView', name: '场景视图工具', tools: [
{ name: 'getViewportInfo', description: '获取视口信息' },
{ name: 'setViewportCamera', description: '设置视口相机' },
{ name: 'focusOnNode', description: '聚焦到节点' }
]},
{ category: 'referenceImage', name: '参考图片工具', tools: [
{ name: 'addReferenceImage', description: '添加参考图片' },
{ name: 'removeReferenceImage', description: '移除参考图片' },
{ name: 'getReferenceImages', description: '获取参考图片列表' }
]},
{ category: 'assetAdvanced', name: '高级资源工具', tools: [
{ name: 'importAsset', description: '导入资源' },
{ name: 'exportAsset', description: '导出资源' },
{ name: 'processAsset', description: '处理资源' }
]},
{ category: 'validation', name: '验证工具', tools: [
{ name: 'validateProject', description: '验证项目' },
{ name: 'validateAssets', description: '验证资源' },
{ name: 'generateReport', description: '生成报告' }
]}
];
this.availableTools = [];
toolCategories.forEach(category => {
category.tools.forEach(tool => {
this.availableTools.push({
category: category.category,
name: tool.name,
enabled: true, // 默认启用
description: tool.description
});
});
});
console.log(`[ToolManager] Initialized ${this.availableTools.length} default tools`);
}
public getAvailableTools(): ToolConfig[] {
return [...this.availableTools];
}
public getConfigurations(): ToolConfiguration[] {
return [...this.settings.configurations];
}
public getCurrentConfiguration(): ToolConfiguration | null {
if (!this.settings.currentConfigId) {
return null;
}
return this.settings.configurations.find(config => config.id === this.settings.currentConfigId) || null;
}
public createConfiguration(name: string, description?: string): ToolConfiguration {
if (this.settings.configurations.length >= this.settings.maxConfigSlots) {
throw new Error(`已达到最大配置槽位数量 (${this.settings.maxConfigSlots})`);
}
const config: ToolConfiguration = {
id: uuidv4(),
name,
description,
tools: this.availableTools.map(tool => ({ ...tool })),
createdAt: new Date().toISOString(),
updatedAt: new Date().toISOString()
};
this.settings.configurations.push(config);
this.settings.currentConfigId = config.id;
this.saveSettings();
return config;
}
public updateConfiguration(configId: string, updates: Partial<ToolConfiguration>): ToolConfiguration {
const configIndex = this.settings.configurations.findIndex(config => config.id === configId);
if (configIndex === -1) {
throw new Error('配置不存在');
}
const config = this.settings.configurations[configIndex];
const updatedConfig: ToolConfiguration = {
...config,
...updates,
updatedAt: new Date().toISOString()
};
this.settings.configurations[configIndex] = updatedConfig;
this.saveSettings();
return updatedConfig;
}
public deleteConfiguration(configId: string): void {
const configIndex = this.settings.configurations.findIndex(config => config.id === configId);
if (configIndex === -1) {
throw new Error('配置不存在');
}
this.settings.configurations.splice(configIndex, 1);
// 如果删除的是当前配置,清空当前配置ID
if (this.settings.currentConfigId === configId) {
this.settings.currentConfigId = this.settings.configurations.length > 0
? this.settings.configurations[0].id
: '';
}
this.saveSettings();
}
public setCurrentConfiguration(configId: string): void {
const config = this.settings.configurations.find(config => config.id === configId);
if (!config) {
throw new Error('配置不存在');
}
this.settings.currentConfigId = configId;
this.saveSettings();
}
public updateToolStatus(configId: string, category: string, toolName: string, enabled: boolean): void {
console.log(`Backend: Updating tool status - configId: ${configId}, category: ${category}, toolName: ${toolName}, enabled: ${enabled}`);
const config = this.settings.configurations.find(config => config.id === configId);
if (!config) {
console.error(`Backend: Config not found with ID: ${configId}`);
throw new Error('配置不存在');
}
console.log(`Backend: Found config: ${config.name}`);
const tool = config.tools.find(t => t.category === category && t.name === toolName);
if (!tool) {
console.error(`Backend: Tool not found - category: ${category}, name: ${toolName}`);
throw new Error('工具不存在');
}
console.log(`Backend: Found tool: ${tool.name}, current enabled: ${tool.enabled}, new enabled: ${enabled}`);
tool.enabled = enabled;
config.updatedAt = new Date().toISOString();
console.log(`Backend: Tool updated, saving settings...`);
this.saveSettings();
console.log(`Backend: Settings saved successfully`);
}
public updateToolStatusBatch(configId: string, updates: { category: string; name: string; enabled: boolean }[]): void {
console.log(`Backend: updateToolStatusBatch called with configId: ${configId}`);
console.log(`Backend: Current configurations count: ${this.settings.configurations.length}`);
console.log(`Backend: Current config IDs:`, this.settings.configurations.map(c => c.id));
const config = this.settings.configurations.find(config => config.id === configId);
if (!config) {
console.error(`Backend: Config not found with ID: ${configId}`);
console.error(`Backend: Available config IDs:`, this.settings.configurations.map(c => c.id));
throw new Error('配置不存在');
}
console.log(`Backend: Found config: ${config.name}, updating ${updates.length} tools`);
updates.forEach(update => {
const tool = config.tools.find(t => t.category === update.category && t.name === update.name);
if (tool) {
tool.enabled = update.enabled;
}
});
config.updatedAt = new Date().toISOString();
this.saveSettings();
console.log(`Backend: Batch update completed successfully`);
}
public exportConfiguration(configId: string): string {
const config = this.settings.configurations.find(config => config.id === configId);
if (!config) {
throw new Error('配置不存在');
}
return this.exportToolConfiguration(config);
}
public importConfiguration(configJson: string): ToolConfiguration {
const config = this.importToolConfiguration(configJson);
// 生成新的ID和时间戳
config.id = uuidv4();
config.createdAt = new Date().toISOString();
config.updatedAt = new Date().toISOString();
if (this.settings.configurations.length >= this.settings.maxConfigSlots) {
throw new Error(`已达到最大配置槽位数量 (${this.settings.maxConfigSlots})`);
}
this.settings.configurations.push(config);
this.saveSettings();
return config;
}
public getEnabledTools(): ToolConfig[] {
const currentConfig = this.getCurrentConfiguration();
if (!currentConfig) {
return this.availableTools.filter(tool => tool.enabled);
}
return currentConfig.tools.filter(tool => tool.enabled);
}
public getToolManagerState() {
const currentConfig = this.getCurrentConfiguration();
return {
success: true,
availableTools: currentConfig ? currentConfig.tools : this.getAvailableTools(),
selectedConfigId: this.settings.currentConfigId,
configurations: this.getConfigurations(),
maxConfigSlots: this.settings.maxConfigSlots
};
}
private saveSettings(): void {
console.log(`Backend: Saving settings, current configs count: ${this.settings.configurations.length}`);
this.saveToolManagerSettings(this.settings);
console.log(`Backend: Settings saved to file`);
}
}