import { ToolDefinition, ToolResponse, ToolExecutor, NodeInfo } from '../types';
import { ComponentTools } from './component-tools';
export class NodeTools implements ToolExecutor {
private componentTools = new ComponentTools();
getTools(): ToolDefinition[] {
return [
{
name: 'create_node',
description: 'Create a new node in the scene. Supports creating empty nodes, nodes with components, or instantiating from assets (prefabs, etc.). IMPORTANT: You should always provide parentUuid to specify where to create the node.',
inputSchema: {
type: 'object',
properties: {
name: {
type: 'string',
description: 'Node name'
},
parentUuid: {
type: 'string',
description: 'Parent node UUID. STRONGLY RECOMMENDED: Always provide this parameter. Use get_current_scene or get_all_nodes to find parent UUIDs. If not provided, node will be created at scene root.'
},
nodeType: {
type: 'string',
description: 'Node type: Node, 2DNode, 3DNode',
enum: ['Node', '2DNode', '3DNode'],
default: 'Node'
},
siblingIndex: {
type: 'number',
description: 'Sibling index for ordering (-1 means append at end)',
default: -1
},
assetUuid: {
type: 'string',
description: 'Asset UUID to instantiate from (e.g., prefab UUID). When provided, creates a node instance from the asset instead of an empty node.'
},
assetPath: {
type: 'string',
description: 'Asset path to instantiate from (e.g., "db://assets/prefabs/MyPrefab.prefab"). Alternative to assetUuid.'
},
components: {
type: 'array',
items: { type: 'string' },
description: 'Array of component type names to add to the new node (e.g., ["cc.Sprite", "cc.Button"])'
},
unlinkPrefab: {
type: 'boolean',
description: 'If true and creating from prefab, unlink from prefab to create a regular node',
default: false
},
keepWorldTransform: {
type: 'boolean',
description: 'Whether to keep world transform when creating the node',
default: false
},
initialTransform: {
type: 'object',
properties: {
position: {
type: 'object',
properties: {
x: { type: 'number' },
y: { type: 'number' },
z: { type: 'number' }
}
},
rotation: {
type: 'object',
properties: {
x: { type: 'number' },
y: { type: 'number' },
z: { type: 'number' }
}
},
scale: {
type: 'object',
properties: {
x: { type: 'number' },
y: { type: 'number' },
z: { type: 'number' }
}
}
},
description: 'Initial transform to apply to the created node'
}
},
required: ['name']
}
},
{
name: 'get_node_info',
description: 'Get node information by UUID',
inputSchema: {
type: 'object',
properties: {
uuid: {
type: 'string',
description: 'Node UUID'
}
},
required: ['uuid']
}
},
{
name: 'find_nodes',
description: 'Find nodes by name pattern',
inputSchema: {
type: 'object',
properties: {
pattern: {
type: 'string',
description: 'Name pattern to search'
},
exactMatch: {
type: 'boolean',
description: 'Exact match or partial match',
default: false
}
},
required: ['pattern']
}
},
{
name: 'find_node_by_name',
description: 'Find first node by exact name',
inputSchema: {
type: 'object',
properties: {
name: {
type: 'string',
description: 'Node name to find'
}
},
required: ['name']
}
},
{
name: 'get_all_nodes',
description: 'Get all nodes in the scene with their UUIDs',
inputSchema: {
type: 'object',
properties: {}
}
},
{
name: 'set_node_property',
description: 'Set node property value (prefer using set_node_transform for active/layer/mobility/position/rotation/scale)',
inputSchema: {
type: 'object',
properties: {
uuid: {
type: 'string',
description: 'Node UUID'
},
property: {
type: 'string',
description: 'Property name (e.g., active, name, layer)'
},
value: {
description: 'Property value'
}
},
required: ['uuid', 'property', 'value']
}
},
{
name: 'set_node_transform',
description: 'Set node transform properties (position, rotation, scale) with unified interface. Automatically handles 2D/3D node differences.',
inputSchema: {
type: 'object',
properties: {
uuid: {
type: 'string',
description: 'Node UUID'
},
position: {
type: 'object',
properties: {
x: { type: 'number' },
y: { type: 'number' },
z: { type: 'number', description: 'Z coordinate (ignored for 2D nodes)' }
},
description: 'Node position. For 2D nodes, only x,y are used; z is ignored. For 3D nodes, all coordinates are used.'
},
rotation: {
type: 'object',
properties: {
x: { type: 'number', description: 'X rotation (ignored for 2D nodes)' },
y: { type: 'number', description: 'Y rotation (ignored for 2D nodes)' },
z: { type: 'number', description: 'Z rotation (main rotation axis for 2D nodes)' }
},
description: 'Node rotation in euler angles. For 2D nodes, only z rotation is used. For 3D nodes, all axes are used.'
},
scale: {
type: 'object',
properties: {
x: { type: 'number' },
y: { type: 'number' },
z: { type: 'number', description: 'Z scale (usually 1 for 2D nodes)' }
},
description: 'Node scale. For 2D nodes, z is typically 1. For 3D nodes, all axes are used.'
}
},
required: ['uuid']
}
},
{
name: 'delete_node',
description: 'Delete a node from scene',
inputSchema: {
type: 'object',
properties: {
uuid: {
type: 'string',
description: 'Node UUID to delete'
}
},
required: ['uuid']
}
},
{
name: 'move_node',
description: 'Move node to new parent',
inputSchema: {
type: 'object',
properties: {
nodeUuid: {
type: 'string',
description: 'Node UUID to move'
},
newParentUuid: {
type: 'string',
description: 'New parent node UUID'
},
siblingIndex: {
type: 'number',
description: 'Sibling index in new parent',
default: -1
}
},
required: ['nodeUuid', 'newParentUuid']
}
},
{
name: 'duplicate_node',
description: 'Duplicate a node',
inputSchema: {
type: 'object',
properties: {
uuid: {
type: 'string',
description: 'Node UUID to duplicate'
},
includeChildren: {
type: 'boolean',
description: 'Include children nodes',
default: true
}
},
required: ['uuid']
}
},
{
name: 'detect_node_type',
description: 'Detect if a node is 2D or 3D based on its components and properties',
inputSchema: {
type: 'object',
properties: {
uuid: {
type: 'string',
description: 'Node UUID to analyze'
}
},
required: ['uuid']
}
}
];
}
async execute(toolName: string, args: any): Promise<ToolResponse> {
switch (toolName) {
case 'create_node':
return await this.createNode(args);
case 'get_node_info':
return await this.getNodeInfo(args.uuid);
case 'find_nodes':
return await this.findNodes(args.pattern, args.exactMatch);
case 'find_node_by_name':
return await this.findNodeByName(args.name);
case 'get_all_nodes':
return await this.getAllNodes();
case 'set_node_property':
return await this.setNodeProperty(args.uuid, args.property, args.value);
case 'set_node_transform':
return await this.setNodeTransform(args);
case 'delete_node':
return await this.deleteNode(args.uuid);
case 'move_node':
return await this.moveNode(args.nodeUuid, args.newParentUuid, args.siblingIndex);
case 'duplicate_node':
return await this.duplicateNode(args.uuid, args.includeChildren);
case 'detect_node_type':
return await this.detectNodeType(args.uuid);
default:
throw new Error(`Unknown tool: ${toolName}`);
}
}
private async createNode(args: any): Promise<ToolResponse> {
return new Promise(async (resolve) => {
try {
let targetParentUuid = args.parentUuid;
// 如果没有提供父节点UUID,获取场景根节点
if (!targetParentUuid) {
try {
const sceneInfo = await Editor.Message.request('scene', 'query-node-tree');
if (sceneInfo && typeof sceneInfo === 'object' && !Array.isArray(sceneInfo) && Object.prototype.hasOwnProperty.call(sceneInfo, 'uuid')) {
targetParentUuid = (sceneInfo as any).uuid;
console.log(`No parent specified, using scene root: ${targetParentUuid}`);
} else if (Array.isArray(sceneInfo) && sceneInfo.length > 0 && sceneInfo[0].uuid) {
targetParentUuid = sceneInfo[0].uuid;
console.log(`No parent specified, using scene root: ${targetParentUuid}`);
} else {
const currentScene = await Editor.Message.request('scene', 'query-current-scene');
if (currentScene && currentScene.uuid) {
targetParentUuid = currentScene.uuid;
}
}
} catch (err) {
console.warn('Failed to get scene root, will use default behavior');
}
}
// 如果提供了assetPath,先解析为assetUuid
let finalAssetUuid = args.assetUuid;
if (args.assetPath && !finalAssetUuid) {
try {
const assetInfo = await Editor.Message.request('asset-db', 'query-asset-info', args.assetPath);
if (assetInfo && assetInfo.uuid) {
finalAssetUuid = assetInfo.uuid;
console.log(`Asset path '${args.assetPath}' resolved to UUID: ${finalAssetUuid}`);
} else {
resolve({
success: false,
error: `Asset not found at path: ${args.assetPath}`
});
return;
}
} catch (err) {
resolve({
success: false,
error: `Failed to resolve asset path '${args.assetPath}': ${err}`
});
return;
}
}
// 构建create-node选项
const createNodeOptions: any = {
name: args.name
};
// 设置父节点
if (targetParentUuid) {
createNodeOptions.parent = targetParentUuid;
}
// 从资源实例化
if (finalAssetUuid) {
createNodeOptions.assetUuid = finalAssetUuid;
if (args.unlinkPrefab) {
createNodeOptions.unlinkPrefab = true;
}
}
// 添加组件
if (args.components && args.components.length > 0) {
createNodeOptions.components = args.components;
} else if (args.nodeType && args.nodeType !== 'Node' && !finalAssetUuid) {
// 只有在不从资源实例化时才添加nodeType组件
createNodeOptions.components = [args.nodeType];
}
// 保持世界变换
if (args.keepWorldTransform) {
createNodeOptions.keepWorldTransform = true;
}
// 不使用dump参数处理初始变换,创建后使用set_node_transform设置
console.log('Creating node with options:', createNodeOptions);
// 创建节点
const nodeUuid = await Editor.Message.request('scene', 'create-node', createNodeOptions);
const uuid = Array.isArray(nodeUuid) ? nodeUuid[0] : nodeUuid;
// 处理兄弟索引
if (args.siblingIndex !== undefined && args.siblingIndex >= 0 && uuid && targetParentUuid) {
try {
await new Promise(resolve => setTimeout(resolve, 100)); // 等待内部状态更新
await Editor.Message.request('scene', 'set-parent', {
parent: targetParentUuid,
uuids: [uuid],
keepWorldTransform: args.keepWorldTransform || false
});
} catch (err) {
console.warn('Failed to set sibling index:', err);
}
}
// 添加组件(如果提供的话)
if (args.components && args.components.length > 0 && uuid) {
try {
await new Promise(resolve => setTimeout(resolve, 100)); // 等待节点创建完成
for (const componentType of args.components) {
try {
const result = await this.componentTools.execute('add_component', {
nodeUuid: uuid,
componentType: componentType
});
if (result.success) {
console.log(`Component ${componentType} added successfully`);
} else {
console.warn(`Failed to add component ${componentType}:`, result.error);
}
} catch (err) {
console.warn(`Failed to add component ${componentType}:`, err);
}
}
} catch (err) {
console.warn('Failed to add components:', err);
}
}
// 设置初始变换(如果提供的话)
if (args.initialTransform && uuid) {
try {
await new Promise(resolve => setTimeout(resolve, 150)); // 等待节点和组件创建完成
await this.setNodeTransform({
uuid: uuid,
position: args.initialTransform.position,
rotation: args.initialTransform.rotation,
scale: args.initialTransform.scale
});
console.log('Initial transform applied successfully');
} catch (err) {
console.warn('Failed to set initial transform:', err);
}
}
// 获取创建后的节点信息进行验证
let verificationData: any = null;
try {
const nodeInfo = await this.getNodeInfo(uuid);
if (nodeInfo.success) {
verificationData = {
nodeInfo: nodeInfo.data,
creationDetails: {
parentUuid: targetParentUuid,
nodeType: args.nodeType || 'Node',
fromAsset: !!finalAssetUuid,
assetUuid: finalAssetUuid,
assetPath: args.assetPath,
timestamp: new Date().toISOString()
}
};
}
} catch (err) {
console.warn('Failed to get verification data:', err);
}
const successMessage = finalAssetUuid
? `Node '${args.name}' instantiated from asset successfully`
: `Node '${args.name}' created successfully`;
resolve({
success: true,
data: {
uuid: uuid,
name: args.name,
parentUuid: targetParentUuid,
nodeType: args.nodeType || 'Node',
fromAsset: !!finalAssetUuid,
assetUuid: finalAssetUuid,
message: successMessage
},
verificationData: verificationData
});
} catch (err: any) {
resolve({
success: false,
error: `Failed to create node: ${err.message}. Args: ${JSON.stringify(args)}`
});
}
});
}
private async getNodeInfo(uuid: string): Promise<ToolResponse> {
return new Promise((resolve) => {
Editor.Message.request('scene', 'query-node', uuid).then((nodeData: any) => {
if (!nodeData) {
resolve({
success: false,
error: 'Node not found or invalid response'
});
return;
}
// 根据实际返回的数据结构解析节点信息
const info: NodeInfo = {
uuid: nodeData.uuid?.value || uuid,
name: nodeData.name?.value || 'Unknown',
active: nodeData.active?.value !== undefined ? nodeData.active.value : true,
position: nodeData.position?.value || { x: 0, y: 0, z: 0 },
rotation: nodeData.rotation?.value || { x: 0, y: 0, z: 0 },
scale: nodeData.scale?.value || { x: 1, y: 1, z: 1 },
parent: nodeData.parent?.value?.uuid || null,
children: nodeData.children || [],
components: (nodeData.__comps__ || []).map((comp: any) => ({
type: comp.__type__ || 'Unknown',
enabled: comp.enabled !== undefined ? comp.enabled : true
})),
layer: nodeData.layer?.value || 1073741824,
mobility: nodeData.mobility?.value || 0
};
resolve({ success: true, data: info });
}).catch((err: Error) => {
resolve({ success: false, error: err.message });
});
});
}
private async findNodes(pattern: string, exactMatch: boolean = false): Promise<ToolResponse> {
return new Promise((resolve) => {
// Note: 'query-nodes-by-name' API doesn't exist in official documentation
// Using tree traversal as primary approach
Editor.Message.request('scene', 'query-node-tree').then((tree: any) => {
const nodes: any[] = [];
const searchTree = (node: any, currentPath: string = '') => {
const nodePath = currentPath ? `${currentPath}/${node.name}` : node.name;
const matches = exactMatch ?
node.name === pattern :
node.name.toLowerCase().includes(pattern.toLowerCase());
if (matches) {
nodes.push({
uuid: node.uuid,
name: node.name,
path: nodePath
});
}
if (node.children) {
for (const child of node.children) {
searchTree(child, nodePath);
}
}
};
if (tree) {
searchTree(tree);
}
resolve({ success: true, data: nodes });
}).catch((err: Error) => {
// 备用方案:使用场景脚本
const options = {
name: 'cocos-mcp-server',
method: 'findNodes',
args: [pattern, exactMatch]
};
Editor.Message.request('scene', 'execute-scene-script', options).then((result: any) => {
resolve(result);
}).catch((err2: Error) => {
resolve({ success: false, error: `Tree search failed: ${err.message}, Scene script failed: ${err2.message}` });
});
});
});
}
private async findNodeByName(name: string): Promise<ToolResponse> {
return new Promise((resolve) => {
// 优先尝试使用 Editor API 查询节点树并搜索
Editor.Message.request('scene', 'query-node-tree').then((tree: any) => {
const foundNode = this.searchNodeInTree(tree, name);
if (foundNode) {
resolve({
success: true,
data: {
uuid: foundNode.uuid,
name: foundNode.name,
path: this.getNodePath(foundNode)
}
});
} else {
resolve({ success: false, error: `Node '${name}' not found` });
}
}).catch((err: Error) => {
// 备用方案:使用场景脚本
const options = {
name: 'cocos-mcp-server',
method: 'findNodeByName',
args: [name]
};
Editor.Message.request('scene', 'execute-scene-script', options).then((result: any) => {
resolve(result);
}).catch((err2: Error) => {
resolve({ success: false, error: `Direct API failed: ${err.message}, Scene script failed: ${err2.message}` });
});
});
});
}
private searchNodeInTree(node: any, targetName: string): any {
if (node.name === targetName) {
return node;
}
if (node.children) {
for (const child of node.children) {
const found = this.searchNodeInTree(child, targetName);
if (found) {
return found;
}
}
}
return null;
}
private async getAllNodes(): Promise<ToolResponse> {
return new Promise((resolve) => {
// 尝试查询场景节点树
Editor.Message.request('scene', 'query-node-tree').then((tree: any) => {
const nodes: any[] = [];
const traverseTree = (node: any) => {
nodes.push({
uuid: node.uuid,
name: node.name,
type: node.type,
active: node.active,
path: this.getNodePath(node)
});
if (node.children) {
for (const child of node.children) {
traverseTree(child);
}
}
};
if (tree && tree.children) {
traverseTree(tree);
}
resolve({
success: true,
data: {
totalNodes: nodes.length,
nodes: nodes
}
});
}).catch((err: Error) => {
// 备用方案:使用场景脚本
const options = {
name: 'cocos-mcp-server',
method: 'getAllNodes',
args: []
};
Editor.Message.request('scene', 'execute-scene-script', options).then((result: any) => {
resolve(result);
}).catch((err2: Error) => {
resolve({ success: false, error: `Direct API failed: ${err.message}, Scene script failed: ${err2.message}` });
});
});
});
}
private getNodePath(node: any): string {
const path = [node.name];
let current = node.parent;
while (current && current.name !== 'Canvas') {
path.unshift(current.name);
current = current.parent;
}
return path.join('/');
}
private async setNodeProperty(uuid: string, property: string, value: any): Promise<ToolResponse> {
return new Promise((resolve) => {
// 尝试直接使用 Editor API 设置节点属性
Editor.Message.request('scene', 'set-property', {
uuid: uuid,
path: property,
dump: {
value: value
}
}).then(() => {
// Get comprehensive verification data including updated node info
this.getNodeInfo(uuid).then((nodeInfo) => {
resolve({
success: true,
message: `Property '${property}' updated successfully`,
data: {
nodeUuid: uuid,
property: property,
newValue: value
},
verificationData: {
nodeInfo: nodeInfo.data,
changeDetails: {
property: property,
value: value,
timestamp: new Date().toISOString()
}
}
});
}).catch(() => {
resolve({
success: true,
message: `Property '${property}' updated successfully (verification failed)`
});
});
}).catch((err: Error) => {
// 如果直接设置失败,尝试使用场景脚本
const options = {
name: 'cocos-mcp-server',
method: 'setNodeProperty',
args: [uuid, property, value]
};
Editor.Message.request('scene', 'execute-scene-script', options).then((result: any) => {
resolve(result);
}).catch((err2: Error) => {
resolve({ success: false, error: `Direct API failed: ${err.message}, Scene script failed: ${err2.message}` });
});
});
});
}
private async setNodeTransform(args: any): Promise<ToolResponse> {
return new Promise(async (resolve) => {
const { uuid, position, rotation, scale } = args;
const updatePromises: Promise<any>[] = [];
const updates: string[] = [];
const warnings: string[] = [];
try {
// First get node info to determine if it's 2D or 3D
const nodeInfoResponse = await this.getNodeInfo(uuid);
if (!nodeInfoResponse.success || !nodeInfoResponse.data) {
resolve({ success: false, error: 'Failed to get node information' });
return;
}
const nodeInfo = nodeInfoResponse.data;
const is2DNode = this.is2DNode(nodeInfo);
if (position) {
const normalizedPosition = this.normalizeTransformValue(position, 'position', is2DNode);
if (normalizedPosition.warning) {
warnings.push(normalizedPosition.warning);
}
updatePromises.push(
Editor.Message.request('scene', 'set-property', {
uuid: uuid,
path: 'position',
dump: { value: normalizedPosition.value }
})
);
updates.push('position');
}
if (rotation) {
const normalizedRotation = this.normalizeTransformValue(rotation, 'rotation', is2DNode);
if (normalizedRotation.warning) {
warnings.push(normalizedRotation.warning);
}
updatePromises.push(
Editor.Message.request('scene', 'set-property', {
uuid: uuid,
path: 'rotation',
dump: { value: normalizedRotation.value }
})
);
updates.push('rotation');
}
if (scale) {
const normalizedScale = this.normalizeTransformValue(scale, 'scale', is2DNode);
if (normalizedScale.warning) {
warnings.push(normalizedScale.warning);
}
updatePromises.push(
Editor.Message.request('scene', 'set-property', {
uuid: uuid,
path: 'scale',
dump: { value: normalizedScale.value }
})
);
updates.push('scale');
}
if (updatePromises.length === 0) {
resolve({ success: false, error: 'No transform properties specified' });
return;
}
await Promise.all(updatePromises);
// Verify the changes by getting updated node info
const updatedNodeInfo = await this.getNodeInfo(uuid);
const response: any = {
success: true,
message: `Transform properties updated: ${updates.join(', ')} ${is2DNode ? '(2D node)' : '(3D node)'}`,
updatedProperties: updates,
data: {
nodeUuid: uuid,
nodeType: is2DNode ? '2D' : '3D',
appliedChanges: updates,
transformConstraints: {
position: is2DNode ? 'x, y only (z ignored)' : 'x, y, z all used',
rotation: is2DNode ? 'z only (x, y ignored)' : 'x, y, z all used',
scale: is2DNode ? 'x, y main, z typically 1' : 'x, y, z all used'
}
},
verificationData: {
nodeInfo: updatedNodeInfo.data,
transformDetails: {
originalNodeType: is2DNode ? '2D' : '3D',
appliedTransforms: updates,
timestamp: new Date().toISOString()
},
beforeAfterComparison: {
before: nodeInfo,
after: updatedNodeInfo.data
}
}
};
if (warnings.length > 0) {
response.warning = warnings.join('; ');
}
resolve(response);
} catch (err: any) {
resolve({
success: false,
error: `Failed to update transform: ${err.message}`
});
}
});
}
private is2DNode(nodeInfo: any): boolean {
// Check if node has 2D-specific components or is under Canvas
const components = nodeInfo.components || [];
// Check for common 2D components
const has2DComponents = components.some((comp: any) =>
comp.type && (
comp.type.includes('cc.Sprite') ||
comp.type.includes('cc.Label') ||
comp.type.includes('cc.Button') ||
comp.type.includes('cc.Layout') ||
comp.type.includes('cc.Widget') ||
comp.type.includes('cc.Mask') ||
comp.type.includes('cc.Graphics')
)
);
if (has2DComponents) {
return true;
}
// Check for 3D-specific components
const has3DComponents = components.some((comp: any) =>
comp.type && (
comp.type.includes('cc.MeshRenderer') ||
comp.type.includes('cc.Camera') ||
comp.type.includes('cc.Light') ||
comp.type.includes('cc.DirectionalLight') ||
comp.type.includes('cc.PointLight') ||
comp.type.includes('cc.SpotLight')
)
);
if (has3DComponents) {
return false;
}
// Default heuristic: if z position is 0 and hasn't been changed, likely 2D
const position = nodeInfo.position;
if (position && Math.abs(position.z) < 0.001) {
return true;
}
// Default to 3D if uncertain
return false;
}
private normalizeTransformValue(value: any, type: 'position' | 'rotation' | 'scale', is2D: boolean): { value: any, warning?: string } {
const result = { ...value };
let warning: string | undefined;
if (is2D) {
switch (type) {
case 'position':
if (value.z !== undefined && Math.abs(value.z) > 0.001) {
warning = `2D node: z position (${value.z}) ignored, set to 0`;
result.z = 0;
} else if (value.z === undefined) {
result.z = 0;
}
break;
case 'rotation':
if ((value.x !== undefined && Math.abs(value.x) > 0.001) ||
(value.y !== undefined && Math.abs(value.y) > 0.001)) {
warning = `2D node: x,y rotations ignored, only z rotation applied`;
result.x = 0;
result.y = 0;
} else {
result.x = result.x || 0;
result.y = result.y || 0;
}
result.z = result.z || 0;
break;
case 'scale':
if (value.z === undefined) {
result.z = 1; // Default scale for 2D
}
break;
}
} else {
// 3D node - ensure all axes are defined
result.x = result.x !== undefined ? result.x : (type === 'scale' ? 1 : 0);
result.y = result.y !== undefined ? result.y : (type === 'scale' ? 1 : 0);
result.z = result.z !== undefined ? result.z : (type === 'scale' ? 1 : 0);
}
return { value: result, warning };
}
private async deleteNode(uuid: string): Promise<ToolResponse> {
return new Promise((resolve) => {
Editor.Message.request('scene', 'remove-node', { uuid: uuid }).then(() => {
resolve({
success: true,
message: 'Node deleted successfully'
});
}).catch((err: Error) => {
resolve({ success: false, error: err.message });
});
});
}
private async moveNode(nodeUuid: string, newParentUuid: string, siblingIndex: number = -1): Promise<ToolResponse> {
return new Promise((resolve) => {
// Use correct set-parent API instead of move-node
Editor.Message.request('scene', 'set-parent', {
parent: newParentUuid,
uuids: [nodeUuid],
keepWorldTransform: false
}).then(() => {
resolve({
success: true,
message: 'Node moved successfully'
});
}).catch((err: Error) => {
resolve({ success: false, error: err.message });
});
});
}
private async duplicateNode(uuid: string, includeChildren: boolean = true): Promise<ToolResponse> {
return new Promise((resolve) => {
// Note: includeChildren parameter is accepted for future use but not currently implemented
Editor.Message.request('scene', 'duplicate-node', uuid).then((result: any) => {
resolve({
success: true,
data: {
newUuid: result.uuid,
message: 'Node duplicated successfully'
}
});
}).catch((err: Error) => {
resolve({ success: false, error: err.message });
});
});
}
private async detectNodeType(uuid: string): Promise<ToolResponse> {
return new Promise(async (resolve) => {
try {
const nodeInfoResponse = await this.getNodeInfo(uuid);
if (!nodeInfoResponse.success || !nodeInfoResponse.data) {
resolve({ success: false, error: 'Failed to get node information' });
return;
}
const nodeInfo = nodeInfoResponse.data;
const is2D = this.is2DNode(nodeInfo);
const components = nodeInfo.components || [];
// Collect detection reasons
const detectionReasons: string[] = [];
// Check for 2D components
const twoDComponents = components.filter((comp: any) =>
comp.type && (
comp.type.includes('cc.Sprite') ||
comp.type.includes('cc.Label') ||
comp.type.includes('cc.Button') ||
comp.type.includes('cc.Layout') ||
comp.type.includes('cc.Widget') ||
comp.type.includes('cc.Mask') ||
comp.type.includes('cc.Graphics')
)
);
// Check for 3D components
const threeDComponents = components.filter((comp: any) =>
comp.type && (
comp.type.includes('cc.MeshRenderer') ||
comp.type.includes('cc.Camera') ||
comp.type.includes('cc.Light') ||
comp.type.includes('cc.DirectionalLight') ||
comp.type.includes('cc.PointLight') ||
comp.type.includes('cc.SpotLight')
)
);
if (twoDComponents.length > 0) {
detectionReasons.push(`Has 2D components: ${twoDComponents.map((c: any) => c.type).join(', ')}`);
}
if (threeDComponents.length > 0) {
detectionReasons.push(`Has 3D components: ${threeDComponents.map((c: any) => c.type).join(', ')}`);
}
// Check position for heuristic
const position = nodeInfo.position;
if (position && Math.abs(position.z) < 0.001) {
detectionReasons.push('Z position is ~0 (likely 2D)');
} else if (position && Math.abs(position.z) > 0.001) {
detectionReasons.push(`Z position is ${position.z} (likely 3D)`);
}
if (detectionReasons.length === 0) {
detectionReasons.push('No specific indicators found, defaulting based on heuristics');
}
resolve({
success: true,
data: {
nodeUuid: uuid,
nodeName: nodeInfo.name,
nodeType: is2D ? '2D' : '3D',
detectionReasons: detectionReasons,
components: components.map((comp: any) => ({
type: comp.type,
category: this.getComponentCategory(comp.type)
})),
position: nodeInfo.position,
transformConstraints: {
position: is2D ? 'x, y only (z ignored)' : 'x, y, z all used',
rotation: is2D ? 'z only (x, y ignored)' : 'x, y, z all used',
scale: is2D ? 'x, y main, z typically 1' : 'x, y, z all used'
}
}
});
} catch (err: any) {
resolve({
success: false,
error: `Failed to detect node type: ${err.message}`
});
}
});
}
private getComponentCategory(componentType: string): string {
if (!componentType) return 'unknown';
if (componentType.includes('cc.Sprite') || componentType.includes('cc.Label') ||
componentType.includes('cc.Button') || componentType.includes('cc.Layout') ||
componentType.includes('cc.Widget') || componentType.includes('cc.Mask') ||
componentType.includes('cc.Graphics')) {
return '2D';
}
if (componentType.includes('cc.MeshRenderer') || componentType.includes('cc.Camera') ||
componentType.includes('cc.Light') || componentType.includes('cc.DirectionalLight') ||
componentType.includes('cc.PointLight') || componentType.includes('cc.SpotLight')) {
return '3D';
}
return 'generic';
}
}