using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEditorInternal;
using Newtonsoft.Json.Linq;
using MCPForUnity.Editor.Tools.GameObjects;
namespace MCPForUnityTests.Editor.Tools
{
/// <summary>
/// Comprehensive baseline tests for ManageGameObject "modify" action.
/// These tests capture existing behavior before API redesign.
/// </summary>
public class ManageGameObjectModifyTests
{
private List<GameObject> testObjects = new List<GameObject>();
[SetUp]
public void SetUp()
{
// Create a standard test object for each test
var go = new GameObject("ModifyTestObject");
go.transform.position = Vector3.zero;
go.transform.rotation = Quaternion.identity;
go.transform.localScale = Vector3.one;
testObjects.Add(go);
}
[TearDown]
public void TearDown()
{
foreach (var go in testObjects)
{
if (go != null)
{
Object.DestroyImmediate(go);
}
}
testObjects.Clear();
}
private GameObject CreateTestObject(string name)
{
var go = new GameObject(name);
testObjects.Add(go);
return go;
}
#region Target Resolution Tests
[Test]
public void Modify_ByName_FindsAndModifiesObject()
{
var p = new JObject
{
["action"] = "modify",
["target"] = "ModifyTestObject",
["searchMethod"] = "by_name",
["position"] = new JArray { 10.0f, 0.0f, 0.0f }
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
Assert.AreEqual(new Vector3(10f, 0f, 0f), testObjects[0].transform.position);
}
[Test]
public void Modify_ByInstanceID_FindsAndModifiesObject()
{
int instanceID = testObjects[0].GetInstanceID();
var p = new JObject
{
["action"] = "modify",
["target"] = instanceID,
["searchMethod"] = "by_id",
["position"] = new JArray { 20.0f, 0.0f, 0.0f }
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
Assert.AreEqual(new Vector3(20f, 0f, 0f), testObjects[0].transform.position);
}
[Test]
public void Modify_WithNameAlias_UsesNameAsTarget()
{
// When target is missing but name is provided, should use name as target
var p = new JObject
{
["action"] = "modify",
["name"] = "ModifyTestObject",
["position"] = new JArray { 30.0f, 0.0f, 0.0f }
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
Assert.AreEqual(new Vector3(30f, 0f, 0f), testObjects[0].transform.position);
}
[Test]
public void Modify_NonExistentTarget_ReturnsError()
{
var p = new JObject
{
["action"] = "modify",
["target"] = "NonExistentObject12345",
["searchMethod"] = "by_name",
["position"] = new JArray { 0.0f, 0.0f, 0.0f }
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsFalse(resultObj.Value<bool>("success"), "Should fail for non-existent object");
}
[Test]
public void Modify_WithoutTarget_ReturnsError()
{
var p = new JObject
{
["action"] = "modify",
["position"] = new JArray { 0.0f, 0.0f, 0.0f }
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsFalse(resultObj.Value<bool>("success"), "Should fail without target");
}
#endregion
#region Transform Modification Tests
[Test]
public void Modify_Position_SetsNewPosition()
{
var p = new JObject
{
["action"] = "modify",
["target"] = "ModifyTestObject",
["position"] = new JArray { 1.0f, 2.0f, 3.0f }
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
Assert.AreEqual(new Vector3(1f, 2f, 3f), testObjects[0].transform.position);
}
[Test]
public void Modify_Rotation_SetsNewRotation()
{
var p = new JObject
{
["action"] = "modify",
["target"] = "ModifyTestObject",
["rotation"] = new JArray { 0.0f, 90.0f, 0.0f }
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
Assert.AreEqual(90f, testObjects[0].transform.eulerAngles.y, 0.1f);
}
[Test]
public void Modify_Scale_SetsNewScale()
{
var p = new JObject
{
["action"] = "modify",
["target"] = "ModifyTestObject",
["scale"] = new JArray { 2.0f, 3.0f, 4.0f }
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
Assert.AreEqual(new Vector3(2f, 3f, 4f), testObjects[0].transform.localScale);
}
[Test]
public void Modify_AllTransformProperties_SetsAll()
{
var p = new JObject
{
["action"] = "modify",
["target"] = "ModifyTestObject",
["position"] = new JArray { 5.0f, 6.0f, 7.0f },
["rotation"] = new JArray { 45.0f, 45.0f, 45.0f },
["scale"] = new JArray { 0.5f, 0.5f, 0.5f }
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
Assert.AreEqual(new Vector3(5f, 6f, 7f), testObjects[0].transform.position);
Assert.AreEqual(new Vector3(0.5f, 0.5f, 0.5f), testObjects[0].transform.localScale);
}
#endregion
#region Rename Tests
[Test]
public void Modify_Name_RenamesObject()
{
// Get instanceID first since name will change
int instanceID = testObjects[0].GetInstanceID();
var p = new JObject
{
["action"] = "modify",
["target"] = instanceID,
["searchMethod"] = "by_id",
["name"] = "RenamedObject" // Uses 'name' parameter, not 'newName'
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
Assert.AreEqual("RenamedObject", testObjects[0].name);
}
[Test]
public void Modify_NameToEmpty_HandlesGracefully()
{
int instanceID = testObjects[0].GetInstanceID();
var p = new JObject
{
["action"] = "modify",
["target"] = instanceID,
["searchMethod"] = "by_id",
["name"] = "" // Empty name
};
var result = ManageGameObject.HandleCommand(p);
// Capture current behavior - may reject or allow empty name
Assert.IsNotNull(result, "Should return a result");
}
#endregion
#region Reparenting Tests
[Test]
public void Modify_Parent_ReparentsObject()
{
var parent = CreateTestObject("NewParent");
var p = new JObject
{
["action"] = "modify",
["target"] = "ModifyTestObject",
["parent"] = "NewParent"
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
Assert.AreEqual(parent.transform, testObjects[0].transform.parent);
}
[Test]
public void Modify_ParentToNull_UnparentsObject()
{
// First parent the object
var parent = CreateTestObject("TempParent");
testObjects[0].transform.SetParent(parent.transform);
var p = new JObject
{
["action"] = "modify",
["target"] = "ModifyTestObject",
["parent"] = JValue.CreateNull()
};
var result = ManageGameObject.HandleCommand(p);
// Capture current behavior for null parent
Assert.IsNotNull(result, "Should return a result");
}
[Test]
public void Modify_ParentToNonExistent_HandlesGracefully()
{
var p = new JObject
{
["action"] = "modify",
["target"] = "ModifyTestObject",
["parent"] = "NonExistentParent12345"
};
var result = ManageGameObject.HandleCommand(p);
// Should fail or handle gracefully
Assert.IsNotNull(result, "Should return a result");
}
#endregion
#region Active State Tests
[Test]
public void Modify_SetActive_DeactivatesObject()
{
Assert.IsTrue(testObjects[0].activeSelf, "Object should start active");
var p = new JObject
{
["action"] = "modify",
["target"] = "ModifyTestObject",
["setActive"] = false
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
Assert.IsFalse(testObjects[0].activeSelf, "Object should be deactivated");
}
[Test]
public void Modify_SetActive_ActivatesObject()
{
testObjects[0].SetActive(false);
Assert.IsFalse(testObjects[0].activeSelf, "Object should start inactive");
var p = new JObject
{
["action"] = "modify",
["target"] = "ModifyTestObject",
["setActive"] = true
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
Assert.IsTrue(testObjects[0].activeSelf, "Object should be activated");
}
#endregion
#region Tag and Layer Tests
[Test]
public void Modify_Tag_SetsNewTag()
{
var p = new JObject
{
["action"] = "modify",
["target"] = "ModifyTestObject",
["tag"] = "MainCamera"
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
Assert.AreEqual("MainCamera", testObjects[0].tag);
}
[Test]
public void Modify_Layer_SetsNewLayer()
{
var p = new JObject
{
["action"] = "modify",
["target"] = "ModifyTestObject",
["layer"] = "UI"
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
Assert.AreEqual(LayerMask.NameToLayer("UI"), testObjects[0].layer);
}
[Test]
public void Modify_NewTag_AutoCreatesTag()
{
const string testTag = "AutoModifyTag12345";
// Tags that don't exist are now auto-created
var p = new JObject
{
["action"] = "modify",
["target"] = "ModifyTestObject",
["tag"] = testTag
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
Assert.AreEqual(testTag, testObjects[0].tag, "Tag should be auto-created and assigned");
// Verify tag was actually added to the tag manager
Assert.That(UnityEditorInternal.InternalEditorUtility.tags, Does.Contain(testTag),
"Tag should exist in Unity's tag manager");
// Clean up the created tag
try { UnityEditorInternal.InternalEditorUtility.RemoveTag(testTag); } catch { }
}
#endregion
#region Multiple Modifications Tests
[Test]
public void Modify_MultipleProperties_AppliesAll()
{
var parent = CreateTestObject("MultiModifyParent");
int instanceID = testObjects[0].GetInstanceID();
var p = new JObject
{
["action"] = "modify",
["target"] = instanceID,
["searchMethod"] = "by_id",
["name"] = "MultiModifiedObject", // Uses 'name' not 'newName'
["position"] = new JArray { 100.0f, 200.0f, 300.0f },
["scale"] = new JArray { 5.0f, 5.0f, 5.0f },
["parent"] = "MultiModifyParent",
["tag"] = "MainCamera"
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
Assert.AreEqual("MultiModifiedObject", testObjects[0].name);
Assert.AreEqual(parent.transform, testObjects[0].transform.parent);
Assert.AreEqual("MainCamera", testObjects[0].tag);
}
#endregion
}
}