using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEditorInternal;
using Newtonsoft.Json.Linq;
using MCPForUnity.Editor.Tools.GameObjects;
namespace MCPForUnityTests.Editor.Tools
{
/// <summary>
/// Comprehensive baseline tests for ManageGameObject "create" action.
/// These tests capture existing behavior before API redesign.
/// </summary>
public class ManageGameObjectCreateTests
{
private List<GameObject> createdObjects = new List<GameObject>();
[TearDown]
public void TearDown()
{
foreach (var go in createdObjects)
{
if (go != null)
{
Object.DestroyImmediate(go);
}
}
createdObjects.Clear();
}
private GameObject FindAndTrack(string name)
{
var go = GameObject.Find(name);
if (go != null && !createdObjects.Contains(go))
{
createdObjects.Add(go);
}
return go;
}
#region Basic Create Tests
[Test]
public void Create_WithNameOnly_CreatesEmptyGameObject()
{
var p = new JObject
{
["action"] = "create",
["name"] = "TestEmptyObject"
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
var created = FindAndTrack("TestEmptyObject");
Assert.IsNotNull(created, "GameObject should be created");
Assert.AreEqual("TestEmptyObject", created.name);
}
[Test]
public void Create_WithoutName_ReturnsError()
{
var p = new JObject
{
["action"] = "create"
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsFalse(resultObj.Value<bool>("success"), "Should fail without name");
}
[Test]
public void Create_WithEmptyName_ReturnsError()
{
var p = new JObject
{
["action"] = "create",
["name"] = ""
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsFalse(resultObj.Value<bool>("success"), "Should fail with empty name");
}
#endregion
#region Primitive Type Tests
[Test]
public void Create_PrimitiveCube_CreatesCubeWithComponents()
{
var p = new JObject
{
["action"] = "create",
["name"] = "TestCube",
["primitiveType"] = "Cube"
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
var created = FindAndTrack("TestCube");
Assert.IsNotNull(created, "Cube should be created");
Assert.IsNotNull(created.GetComponent<MeshFilter>(), "Cube should have MeshFilter");
Assert.IsNotNull(created.GetComponent<MeshRenderer>(), "Cube should have MeshRenderer");
Assert.IsNotNull(created.GetComponent<BoxCollider>(), "Cube should have BoxCollider");
}
[Test]
public void Create_PrimitiveSphere_CreatesSphereWithComponents()
{
var p = new JObject
{
["action"] = "create",
["name"] = "TestSphere",
["primitiveType"] = "Sphere"
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
var created = FindAndTrack("TestSphere");
Assert.IsNotNull(created, "Sphere should be created");
Assert.IsNotNull(created.GetComponent<SphereCollider>(), "Sphere should have SphereCollider");
}
[Test]
public void Create_PrimitiveCapsule_CreatesCapsule()
{
var p = new JObject
{
["action"] = "create",
["name"] = "TestCapsule",
["primitiveType"] = "Capsule"
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
var created = FindAndTrack("TestCapsule");
Assert.IsNotNull(created, "Capsule should be created");
Assert.IsNotNull(created.GetComponent<CapsuleCollider>(), "Capsule should have CapsuleCollider");
}
[Test]
public void Create_PrimitivePlane_CreatesPlane()
{
var p = new JObject
{
["action"] = "create",
["name"] = "TestPlane",
["primitiveType"] = "Plane"
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
var created = FindAndTrack("TestPlane");
Assert.IsNotNull(created, "Plane should be created");
}
[Test]
public void Create_PrimitiveCylinder_CreatesCylinder()
{
var p = new JObject
{
["action"] = "create",
["name"] = "TestCylinder",
["primitiveType"] = "Cylinder"
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
var created = FindAndTrack("TestCylinder");
Assert.IsNotNull(created, "Cylinder should be created");
}
[Test]
public void Create_PrimitiveQuad_CreatesQuad()
{
var p = new JObject
{
["action"] = "create",
["name"] = "TestQuad",
["primitiveType"] = "Quad"
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
var created = FindAndTrack("TestQuad");
Assert.IsNotNull(created, "Quad should be created");
}
[Test]
public void Create_InvalidPrimitiveType_HandlesGracefully()
{
var p = new JObject
{
["action"] = "create",
["name"] = "TestInvalidPrimitive",
["primitiveType"] = "InvalidType"
};
var result = ManageGameObject.HandleCommand(p);
// Should either fail or create empty object - capture current behavior
Assert.IsNotNull(result, "Should return a result");
}
#endregion
#region Transform Tests
[Test]
public void Create_WithPosition_SetsPosition()
{
var p = new JObject
{
["action"] = "create",
["name"] = "TestPositioned",
["position"] = new JArray { 1.0f, 2.0f, 3.0f }
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
var created = FindAndTrack("TestPositioned");
Assert.IsNotNull(created);
Assert.AreEqual(new Vector3(1f, 2f, 3f), created.transform.position);
}
[Test]
public void Create_WithRotation_SetsRotation()
{
var p = new JObject
{
["action"] = "create",
["name"] = "TestRotated",
["rotation"] = new JArray { 0.0f, 90.0f, 0.0f }
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
var created = FindAndTrack("TestRotated");
Assert.IsNotNull(created);
// Check Y rotation is approximately 90 degrees
Assert.AreEqual(90f, created.transform.eulerAngles.y, 0.1f);
}
[Test]
public void Create_WithScale_SetsScale()
{
var p = new JObject
{
["action"] = "create",
["name"] = "TestScaled",
["scale"] = new JArray { 2.0f, 3.0f, 4.0f }
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
var created = FindAndTrack("TestScaled");
Assert.IsNotNull(created);
Assert.AreEqual(new Vector3(2f, 3f, 4f), created.transform.localScale);
}
[Test]
public void Create_WithAllTransformProperties_SetsAll()
{
var p = new JObject
{
["action"] = "create",
["name"] = "TestFullTransform",
["position"] = new JArray { 5.0f, 6.0f, 7.0f },
["rotation"] = new JArray { 45.0f, 90.0f, 0.0f },
["scale"] = new JArray { 1.5f, 1.5f, 1.5f }
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
var created = FindAndTrack("TestFullTransform");
Assert.IsNotNull(created);
Assert.AreEqual(new Vector3(5f, 6f, 7f), created.transform.position);
Assert.AreEqual(new Vector3(1.5f, 1.5f, 1.5f), created.transform.localScale);
}
#endregion
#region Parenting Tests
[Test]
public void Create_WithParentByName_SetsParent()
{
// Create parent first
var parent = new GameObject("TestParent");
createdObjects.Add(parent);
var p = new JObject
{
["action"] = "create",
["name"] = "TestChild",
["parent"] = "TestParent"
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
var child = FindAndTrack("TestChild");
Assert.IsNotNull(child);
Assert.AreEqual(parent.transform, child.transform.parent);
}
[Test]
public void Create_WithNonExistentParent_HandlesGracefully()
{
var p = new JObject
{
["action"] = "create",
["name"] = "TestOrphan",
["parent"] = "NonExistentParent"
};
var result = ManageGameObject.HandleCommand(p);
// Should either fail or create without parent - capture current behavior
Assert.IsNotNull(result, "Should return a result");
}
#endregion
#region Tag and Layer Tests
[Test]
public void Create_WithTag_SetsTag()
{
var p = new JObject
{
["action"] = "create",
["name"] = "TestTagged",
["tag"] = "MainCamera" // Use built-in tag
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
var created = FindAndTrack("TestTagged");
Assert.IsNotNull(created);
Assert.AreEqual("MainCamera", created.tag);
}
[Test]
public void Create_WithLayer_SetsLayer()
{
var p = new JObject
{
["action"] = "create",
["name"] = "TestLayered",
["layer"] = "UI" // Use built-in layer
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
var created = FindAndTrack("TestLayered");
Assert.IsNotNull(created);
Assert.AreEqual(LayerMask.NameToLayer("UI"), created.layer);
}
[Test]
public void Create_WithNewTag_AutoCreatesTag()
{
const string testTag = "AutoCreatedTag12345";
// Tags that don't exist are now auto-created
var p = new JObject
{
["action"] = "create",
["name"] = "TestAutoTag",
["tag"] = testTag
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
var created = FindAndTrack("TestAutoTag");
Assert.IsNotNull(created, "Object should be created");
Assert.AreEqual(testTag, created.tag, "Tag should be auto-created and assigned");
// Verify tag was actually added to the tag manager
Assert.That(UnityEditorInternal.InternalEditorUtility.tags, Does.Contain(testTag),
"Tag should exist in Unity's tag manager");
// Clean up the created tag
try { UnityEditorInternal.InternalEditorUtility.RemoveTag(testTag); } catch { }
}
#endregion
#region Response Structure Tests
[Test]
public void Create_Success_ReturnsInstanceID()
{
var p = new JObject
{
["action"] = "create",
["name"] = "TestInstanceID"
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
var data = resultObj["data"];
Assert.IsNotNull(data, "Response should include data");
// Check that instanceID is returned (case-insensitive check)
var instanceID = data["instanceID"]?.Value<int>() ?? data["InstanceID"]?.Value<int>();
Assert.IsTrue(instanceID.HasValue && instanceID.Value != 0,
$"Response should include a non-zero instanceID. Data: {data}");
FindAndTrack("TestInstanceID");
}
[Test]
public void Create_Success_ReturnsName()
{
var p = new JObject
{
["action"] = "create",
["name"] = "TestReturnedName"
};
var result = ManageGameObject.HandleCommand(p);
var resultObj = result as JObject ?? JObject.FromObject(result);
Assert.IsTrue(resultObj.Value<bool>("success"), resultObj.ToString());
var data = resultObj["data"];
Assert.IsNotNull(data, "Response should include data");
// Check name is in response
var nameValue = data["name"]?.ToString() ?? data["Name"]?.ToString();
Assert.IsTrue(!string.IsNullOrEmpty(nameValue) || data.ToString().Contains("TestReturnedName"),
"Response should include name");
FindAndTrack("TestReturnedName");
}
#endregion
}
}