from typing import Annotated, Any, Literal
from fastmcp import Context
from mcp.types import ToolAnnotations
from services.registry import mcp_for_unity_tool
from services.tools import get_unity_instance_from_context
from transport.unity_transport import send_with_unity_instance
from transport.legacy.unity_connection import async_send_command_with_retry
# All possible actions grouped by component type
PARTICLE_ACTIONS = [
"particle_get_info", "particle_set_main", "particle_set_emission", "particle_set_shape",
"particle_set_color_over_lifetime", "particle_set_size_over_lifetime",
"particle_set_velocity_over_lifetime", "particle_set_noise", "particle_set_renderer",
"particle_enable_module", "particle_play", "particle_stop", "particle_pause",
"particle_restart", "particle_clear", "particle_add_burst", "particle_clear_bursts"
]
VFX_ACTIONS = [
# Asset management
"vfx_create_asset", "vfx_assign_asset", "vfx_list_templates", "vfx_list_assets",
# Runtime control
"vfx_get_info", "vfx_set_float", "vfx_set_int", "vfx_set_bool",
"vfx_set_vector2", "vfx_set_vector3", "vfx_set_vector4", "vfx_set_color",
"vfx_set_gradient", "vfx_set_texture", "vfx_set_mesh", "vfx_set_curve",
"vfx_send_event", "vfx_play", "vfx_stop", "vfx_pause", "vfx_reinit",
"vfx_set_playback_speed", "vfx_set_seed"
]
LINE_ACTIONS = [
"line_get_info", "line_set_positions", "line_add_position", "line_set_position",
"line_set_width", "line_set_color", "line_set_material", "line_set_properties",
"line_clear", "line_create_line", "line_create_circle", "line_create_arc", "line_create_bezier"
]
TRAIL_ACTIONS = [
"trail_get_info", "trail_set_time", "trail_set_width", "trail_set_color",
"trail_set_material", "trail_set_properties", "trail_clear", "trail_emit"
]
ALL_ACTIONS = ["ping"] + PARTICLE_ACTIONS + \
VFX_ACTIONS + LINE_ACTIONS + TRAIL_ACTIONS
@mcp_for_unity_tool(
description="""Unified VFX management for Unity visual effects components.
Each action prefix requires a specific component on the target GameObject:
- `particle_*` actions require **ParticleSystem** component
- `vfx_*` actions require **VisualEffect** component (+ com.unity.visualeffectgraph package)
- `line_*` actions require **LineRenderer** component
- `trail_*` actions require **TrailRenderer** component
**If the component doesn't exist, the action will FAIL
Before using this tool, either:
1. Use `manage_gameobject` with `action="get_components"` to check if component exists
2. Use `manage_gameobject` with `action="add_component", component_name="ParticleSystem"` (or LineRenderer/TrailRenderer/VisualEffect) to add the component first
3. Assign material to the component beforehand to avoid empty effects
**TARGETING:**
Use `target` parameter to specify the GameObject:
- By name: `target="Fire"` (finds first GameObject named "Fire")
- By path: `target="Effects/Fire"` with `search_method="by_path"`
- By instance ID: `target="12345"` with `search_method="by_id"` (most reliable)
- By tag: `target="Player"` with `search_method="by_tag"`
**Component Types & Action Prefixes:**
- `particle_*` - ParticleSystem (legacy particle effects)
- `vfx_*` - Visual Effect Graph (modern GPU particles, requires com.unity.visualeffectgraph)
- `line_*` - LineRenderer (lines, curves, shapes)
- `trail_*` - TrailRenderer (motion trails)
**ParticleSystem Actions (particle_*):**
- particle_get_info: Get particle system info
- particle_set_main: Set main module (duration, looping, startLifetime, startSpeed, startSize, startColor, gravityModifier, maxParticles)
- particle_set_emission: Set emission (rateOverTime, rateOverDistance)
- particle_set_shape: Set shape (shapeType, radius, angle, arc, position, rotation, scale)
- particle_set_color_over_lifetime, particle_set_size_over_lifetime, particle_set_velocity_over_lifetime
- particle_set_noise: Set noise (strength, frequency, scrollSpeed)
- particle_set_renderer: Set renderer (renderMode, material)
- particle_enable_module: Enable/disable modules
- particle_play/stop/pause/restart/clear: Playback control
- particle_add_burst, particle_clear_bursts: Burst management
**VFX Graph Actions (vfx_*):**
- **Asset Management:**
- vfx_create_asset: Create a new VFX Graph asset file (requires: assetName, optional: folderPath, template, overwrite)
- vfx_assign_asset: Assign a VFX asset to a VisualEffect component (requires: target, assetPath)
- vfx_list_templates: List available VFX templates in project and packages
- vfx_list_assets: List all VFX assets in project (optional: folder, search)
- **Runtime Control:**
- vfx_get_info: Get VFX info
- vfx_set_float/int/bool: Set exposed parameters
- vfx_set_vector2/vector3/vector4: Set vector parameters
- vfx_set_color, vfx_set_gradient: Set color/gradient parameters
- vfx_set_texture, vfx_set_mesh: Set asset parameters
- vfx_set_curve: Set animation curve
- vfx_send_event: Send events with attributes (position, velocity, color, size, lifetime)
- vfx_play/stop/pause/reinit: Playback control
- vfx_set_playback_speed, vfx_set_seed
**LineRenderer Actions (line_*):**
- line_get_info: Get line info
- line_set_positions: Set all positions
- line_add_position, line_set_position: Modify positions
- line_set_width: Set width (uniform, start/end, curve)
- line_set_color: Set color (uniform, gradient)
- line_set_material, line_set_properties
- line_clear: Clear positions
- line_create_line: Create simple line
- line_create_circle: Create circle
- line_create_arc: Create arc
- line_create_bezier: Create Bezier curve
**TrailRenderer Actions (trail_*):**
- trail_get_info: Get trail info
- trail_set_time: Set trail duration
- trail_set_width, trail_set_color, trail_set_material, trail_set_properties
- trail_clear: Clear trail
- trail_emit: Emit point (Unity 2021.1+)""",
annotations=ToolAnnotations(
title="Manage VFX",
destructiveHint=True,
),
)
async def manage_vfx(
ctx: Context,
action: Annotated[str, "Action to perform. Use prefix: particle_, vfx_, line_, or trail_"],
# Target specification (common) - REQUIRED for most actions
# Using str | None to accept any string format
target: Annotated[str | None,
"Target GameObject with the VFX component. Use name (e.g. 'Fire'), path ('Effects/Fire'), instance ID, or tag. The GameObject MUST have the required component (ParticleSystem/VisualEffect/LineRenderer/TrailRenderer) for the action prefix."] = None,
search_method: Annotated[
Literal["by_id", "by_name", "by_path", "by_tag", "by_layer"] | None,
"How to find target: by_name (default), by_path (hierarchy path), by_id (instance ID - most reliable), by_tag, by_layer"
] = None,
# === PARTICLE SYSTEM PARAMETERS ===
# Main module - All use Any to accept string coercion from MCP clients
duration: Annotated[Any,
"[Particle] Duration in seconds (number or string)"] = None,
looping: Annotated[Any,
"[Particle] Whether to loop (bool or string 'true'/'false')"] = None,
prewarm: Annotated[Any,
"[Particle] Prewarm the system (bool or string)"] = None,
start_delay: Annotated[Any,
"[Particle] Start delay (number or MinMaxCurve dict)"] = None,
start_lifetime: Annotated[Any,
"[Particle] Particle lifetime (number or MinMaxCurve dict)"] = None,
start_speed: Annotated[Any,
"[Particle] Initial speed (number or MinMaxCurve dict)"] = None,
start_size: Annotated[Any,
"[Particle] Initial size (number or MinMaxCurve dict)"] = None,
start_rotation: Annotated[Any,
"[Particle] Initial rotation (number or MinMaxCurve dict)"] = None,
start_color: Annotated[Any,
"[Particle/VFX] Start color [r,g,b,a] (array, dict, or JSON string)"] = None,
gravity_modifier: Annotated[Any,
"[Particle] Gravity multiplier (number or MinMaxCurve dict)"] = None,
simulation_space: Annotated[Literal["Local", "World",
"Custom"] | None, "[Particle] Simulation space"] = None,
scaling_mode: Annotated[Literal["Hierarchy", "Local",
"Shape"] | None, "[Particle] Scaling mode"] = None,
play_on_awake: Annotated[Any,
"[Particle] Play on awake (bool or string)"] = None,
max_particles: Annotated[Any,
"[Particle] Maximum particles (integer or string)"] = None,
# Emission
rate_over_time: Annotated[Any,
"[Particle] Emission rate over time (number or MinMaxCurve dict)"] = None,
rate_over_distance: Annotated[Any,
"[Particle] Emission rate over distance (number or MinMaxCurve dict)"] = None,
# Shape
shape_type: Annotated[Literal["Sphere", "Hemisphere", "Cone", "Box",
"Circle", "Edge", "Donut"] | None, "[Particle] Shape type"] = None,
radius: Annotated[Any,
"[Particle/Line] Shape radius (number or string)"] = None,
radius_thickness: Annotated[Any,
"[Particle] Radius thickness 0-1 (number or string)"] = None,
angle: Annotated[Any, "[Particle] Cone angle (number or string)"] = None,
arc: Annotated[Any, "[Particle] Arc angle (number or string)"] = None,
# Noise
strength: Annotated[Any,
"[Particle] Noise strength (number or MinMaxCurve dict)"] = None,
frequency: Annotated[Any,
"[Particle] Noise frequency (number or string)"] = None,
scroll_speed: Annotated[Any,
"[Particle] Noise scroll speed (number or MinMaxCurve dict)"] = None,
damping: Annotated[Any,
"[Particle] Noise damping (bool or string)"] = None,
octave_count: Annotated[Any,
"[Particle] Noise octaves 1-4 (integer or string)"] = None,
quality: Annotated[Literal["Low", "Medium", "High"]
| None, "[Particle] Noise quality"] = None,
# Module control
module: Annotated[str | None,
"[Particle] Module name to enable/disable"] = None,
enabled: Annotated[Any,
"[Particle] Enable/disable module (bool or string)"] = None,
# Burst
time: Annotated[Any,
"[Particle/Trail] Burst time or trail duration (number or string)"] = None,
count: Annotated[Any, "[Particle] Burst count (integer or string)"] = None,
min_count: Annotated[Any,
"[Particle] Min burst count (integer or string)"] = None,
max_count: Annotated[Any,
"[Particle] Max burst count (integer or string)"] = None,
cycles: Annotated[Any,
"[Particle] Burst cycles (integer or string)"] = None,
interval: Annotated[Any,
"[Particle] Burst interval (number or string)"] = None,
probability: Annotated[Any,
"[Particle] Burst probability 0-1 (number or string)"] = None,
# Playback
with_children: Annotated[Any,
"[Particle] Apply to children (bool or string)"] = None,
# === VFX GRAPH PARAMETERS ===
# Asset management
asset_name: Annotated[str | None,
"[VFX] Name for new VFX asset (without .vfx extension)"] = None,
folder_path: Annotated[str | None,
"[VFX] Folder path for new asset (default: Assets/VFX)"] = None,
template: Annotated[str | None,
"[VFX] Template name for new asset (use vfx_list_templates to see available)"] = None,
asset_path: Annotated[str | None,
"[VFX] Path to VFX asset to assign (e.g. Assets/VFX/MyEffect.vfx)"] = None,
overwrite: Annotated[Any,
"[VFX] Overwrite existing asset (bool or string)"] = None,
folder: Annotated[str | None,
"[VFX] Folder to search for assets (for vfx_list_assets)"] = None,
search: Annotated[str | None,
"[VFX] Search pattern for assets (for vfx_list_assets)"] = None,
# Runtime parameters
parameter: Annotated[str | None, "[VFX] Exposed parameter name"] = None,
value: Annotated[Any,
"[VFX] Parameter value (number, bool, array, or string)"] = None,
texture_path: Annotated[str | None, "[VFX] Texture asset path"] = None,
mesh_path: Annotated[str | None, "[VFX] Mesh asset path"] = None,
gradient: Annotated[Any,
"[VFX/Line/Trail] Gradient {colorKeys, alphaKeys} or {startColor, endColor} (dict or JSON string)"] = None,
curve: Annotated[Any,
"[VFX] Animation curve keys or {startValue, endValue} (array, dict, or JSON string)"] = None,
event_name: Annotated[str | None, "[VFX] Event name to send"] = None,
velocity: Annotated[Any,
"[VFX] Event velocity [x,y,z] (array or JSON string)"] = None,
size: Annotated[Any, "[VFX] Event size (number or string)"] = None,
lifetime: Annotated[Any, "[VFX] Event lifetime (number or string)"] = None,
play_rate: Annotated[Any,
"[VFX] Playback speed multiplier (number or string)"] = None,
seed: Annotated[Any, "[VFX] Random seed (integer or string)"] = None,
reset_seed_on_play: Annotated[Any,
"[VFX] Reset seed on play (bool or string)"] = None,
# === LINE/TRAIL RENDERER PARAMETERS ===
positions: Annotated[Any,
"[Line] Positions [[x,y,z], ...] (array or JSON string)"] = None,
position: Annotated[Any,
"[Line/Trail] Single position [x,y,z] (array or JSON string)"] = None,
index: Annotated[Any, "[Line] Position index (integer or string)"] = None,
# Width
width: Annotated[Any,
"[Line/Trail] Uniform width (number or string)"] = None,
start_width: Annotated[Any,
"[Line/Trail] Start width (number or string)"] = None,
end_width: Annotated[Any,
"[Line/Trail] End width (number or string)"] = None,
width_curve: Annotated[Any,
"[Line/Trail] Width curve (number or dict)"] = None,
width_multiplier: Annotated[Any,
"[Line/Trail] Width multiplier (number or string)"] = None,
# Color
color: Annotated[Any,
"[Line/Trail/VFX] Color [r,g,b,a] (array or JSON string)"] = None,
start_color_line: Annotated[Any,
"[Line/Trail] Start color (array or JSON string)"] = None,
end_color: Annotated[Any,
"[Line/Trail] End color (array or JSON string)"] = None,
# Material & properties
material_path: Annotated[str | None,
"[Particle/Line/Trail] Material asset path"] = None,
trail_material_path: Annotated[str | None,
"[Particle] Trail material asset path"] = None,
loop: Annotated[Any,
"[Line] Connect end to start (bool or string)"] = None,
use_world_space: Annotated[Any,
"[Line] Use world space (bool or string)"] = None,
num_corner_vertices: Annotated[Any,
"[Line/Trail] Corner vertices (integer or string)"] = None,
num_cap_vertices: Annotated[Any,
"[Line/Trail] Cap vertices (integer or string)"] = None,
alignment: Annotated[Literal["View", "Local", "TransformZ"]
| None, "[Line/Trail] Alignment"] = None,
texture_mode: Annotated[Literal["Stretch", "Tile", "DistributePerSegment",
"RepeatPerSegment"] | None, "[Line/Trail] Texture mode"] = None,
generate_lighting_data: Annotated[Any,
"[Line/Trail] Generate lighting data for GI (bool or string)"] = None,
sorting_order: Annotated[Any,
"[Line/Trail/Particle] Sorting order (integer or string)"] = None,
sorting_layer_name: Annotated[str | None,
"[Renderer] Sorting layer name"] = None,
sorting_layer_id: Annotated[Any,
"[Renderer] Sorting layer ID (integer or string)"] = None,
render_mode: Annotated[str | None,
"[Particle] Render mode (Billboard, Stretch, HorizontalBillboard, VerticalBillboard, Mesh, None)"] = None,
sort_mode: Annotated[str | None,
"[Particle] Sort mode (None, Distance, OldestInFront, YoungestInFront, Depth)"] = None,
# === RENDERER COMMON PROPERTIES (Shadows, Lighting, Probes) ===
shadow_casting_mode: Annotated[Literal["Off", "On", "TwoSided",
"ShadowsOnly"] | None, "[Renderer] Shadow casting mode"] = None,
receive_shadows: Annotated[Any,
"[Renderer] Receive shadows (bool or string)"] = None,
shadow_bias: Annotated[Any,
"[Renderer] Shadow bias (number or string)"] = None,
light_probe_usage: Annotated[Literal["Off", "BlendProbes", "UseProxyVolume",
"CustomProvided"] | None, "[Renderer] Light probe usage mode"] = None,
reflection_probe_usage: Annotated[Literal["Off", "BlendProbes", "BlendProbesAndSkybox",
"Simple"] | None, "[Renderer] Reflection probe usage mode"] = None,
motion_vector_generation_mode: Annotated[Literal["Camera", "Object",
"ForceNoMotion"] | None, "[Renderer] Motion vector generation mode"] = None,
rendering_layer_mask: Annotated[Any,
"[Renderer] Rendering layer mask for SRP (integer or string)"] = None,
# === PARTICLE RENDERER SPECIFIC ===
min_particle_size: Annotated[Any,
"[Particle] Min particle size relative to viewport (number or string)"] = None,
max_particle_size: Annotated[Any,
"[Particle] Max particle size relative to viewport (number or string)"] = None,
length_scale: Annotated[Any,
"[Particle] Length scale for stretched billboard (number or string)"] = None,
velocity_scale: Annotated[Any,
"[Particle] Velocity scale for stretched billboard (number or string)"] = None,
camera_velocity_scale: Annotated[Any,
"[Particle] Camera velocity scale for stretched billboard (number or string)"] = None,
normal_direction: Annotated[Any,
"[Particle] Normal direction 0-1 (number or string)"] = None,
pivot: Annotated[Any,
"[Particle] Pivot offset [x,y,z] (array or JSON string)"] = None,
flip: Annotated[Any,
"[Particle] Flip [x,y,z] (array or JSON string)"] = None,
allow_roll: Annotated[Any,
"[Particle] Allow roll for mesh particles (bool or string)"] = None,
# Shape creation (line_create_*)
start: Annotated[Any,
"[Line] Start point [x,y,z] (array or JSON string)"] = None,
end: Annotated[Any,
"[Line] End point [x,y,z] (array or JSON string)"] = None,
center: Annotated[Any,
"[Line] Circle/arc center [x,y,z] (array or JSON string)"] = None,
segments: Annotated[Any,
"[Line] Number of segments (integer or string)"] = None,
normal: Annotated[Any,
"[Line] Normal direction [x,y,z] (array or JSON string)"] = None,
start_angle: Annotated[Any,
"[Line] Arc start angle degrees (number or string)"] = None,
end_angle: Annotated[Any,
"[Line] Arc end angle degrees (number or string)"] = None,
control_point1: Annotated[Any,
"[Line] Bezier control point 1 (array or JSON string)"] = None,
control_point2: Annotated[Any,
"[Line] Bezier control point 2 (cubic) (array or JSON string)"] = None,
# Trail specific
min_vertex_distance: Annotated[Any,
"[Trail] Min vertex distance (number or string)"] = None,
autodestruct: Annotated[Any,
"[Trail] Destroy when finished (bool or string)"] = None,
emitting: Annotated[Any, "[Trail] Is emitting (bool or string)"] = None,
# Common vector params for shape/velocity
x: Annotated[Any,
"[Particle] Velocity X (number or MinMaxCurve dict)"] = None,
y: Annotated[Any,
"[Particle] Velocity Y (number or MinMaxCurve dict)"] = None,
z: Annotated[Any,
"[Particle] Velocity Z (number or MinMaxCurve dict)"] = None,
speed_modifier: Annotated[Any,
"[Particle] Speed modifier (number or MinMaxCurve dict)"] = None,
space: Annotated[Literal["Local", "World"] |
None, "[Particle] Velocity space"] = None,
separate_axes: Annotated[Any,
"[Particle] Separate XYZ axes (bool or string)"] = None,
size_over_lifetime: Annotated[Any,
"[Particle] Size over lifetime (number or MinMaxCurve dict)"] = None,
size_x: Annotated[Any,
"[Particle] Size X (number or MinMaxCurve dict)"] = None,
size_y: Annotated[Any,
"[Particle] Size Y (number or MinMaxCurve dict)"] = None,
size_z: Annotated[Any,
"[Particle] Size Z (number or MinMaxCurve dict)"] = None,
) -> dict[str, Any]:
"""Unified VFX management tool."""
# Normalize action to lowercase to match Unity-side behavior
action_normalized = action.lower()
# Validate action against known actions using normalized value
if action_normalized not in ALL_ACTIONS:
# Provide helpful error with closest matches by prefix
prefix = action_normalized.split(
"_")[0] + "_" if "_" in action_normalized else ""
available_by_prefix = {
"particle_": PARTICLE_ACTIONS,
"vfx_": VFX_ACTIONS,
"line_": LINE_ACTIONS,
"trail_": TRAIL_ACTIONS,
}
suggestions = available_by_prefix.get(prefix, [])
if suggestions:
return {
"success": False,
"message": f"Unknown action '{action}'. Available {prefix}* actions: {', '.join(suggestions)}",
}
else:
return {
"success": False,
"message": (
f"Unknown action '{action}'. Use prefixes: "
"particle_*, vfx_*, line_*, trail_*. Run with action='ping' to test connection."
),
}
unity_instance = get_unity_instance_from_context(ctx)
# Build parameters dict with normalized action to stay consistent with Unity
params_dict: dict[str, Any] = {"action": action_normalized}
# Target
if target is not None:
params_dict["target"] = target
if search_method is not None:
params_dict["searchMethod"] = search_method
# === PARTICLE SYSTEM ===
# Pass through all values - C# side handles parsing (ParseColor, ParseVector3, ParseMinMaxCurve, ToObject<T>)
if duration is not None:
params_dict["duration"] = duration
if looping is not None:
params_dict["looping"] = looping
if prewarm is not None:
params_dict["prewarm"] = prewarm
if start_delay is not None:
params_dict["startDelay"] = start_delay
if start_lifetime is not None:
params_dict["startLifetime"] = start_lifetime
if start_speed is not None:
params_dict["startSpeed"] = start_speed
if start_size is not None:
params_dict["startSize"] = start_size
if start_rotation is not None:
params_dict["startRotation"] = start_rotation
if start_color is not None:
params_dict["startColor"] = start_color
if gravity_modifier is not None:
params_dict["gravityModifier"] = gravity_modifier
if simulation_space is not None:
params_dict["simulationSpace"] = simulation_space
if scaling_mode is not None:
params_dict["scalingMode"] = scaling_mode
if play_on_awake is not None:
params_dict["playOnAwake"] = play_on_awake
if max_particles is not None:
params_dict["maxParticles"] = max_particles
# Emission
if rate_over_time is not None:
params_dict["rateOverTime"] = rate_over_time
if rate_over_distance is not None:
params_dict["rateOverDistance"] = rate_over_distance
# Shape
if shape_type is not None:
params_dict["shapeType"] = shape_type
if radius is not None:
params_dict["radius"] = radius
if radius_thickness is not None:
params_dict["radiusThickness"] = radius_thickness
if angle is not None:
params_dict["angle"] = angle
if arc is not None:
params_dict["arc"] = arc
# Noise
if strength is not None:
params_dict["strength"] = strength
if frequency is not None:
params_dict["frequency"] = frequency
if scroll_speed is not None:
params_dict["scrollSpeed"] = scroll_speed
if damping is not None:
params_dict["damping"] = damping
if octave_count is not None:
params_dict["octaveCount"] = octave_count
if quality is not None:
params_dict["quality"] = quality
# Module
if module is not None:
params_dict["module"] = module
if enabled is not None:
params_dict["enabled"] = enabled
# Burst
if time is not None:
params_dict["time"] = time
if count is not None:
params_dict["count"] = count
if min_count is not None:
params_dict["minCount"] = min_count
if max_count is not None:
params_dict["maxCount"] = max_count
if cycles is not None:
params_dict["cycles"] = cycles
if interval is not None:
params_dict["interval"] = interval
if probability is not None:
params_dict["probability"] = probability
# Playback
if with_children is not None:
params_dict["withChildren"] = with_children
# === VFX GRAPH ===
# Asset management parameters
if asset_name is not None:
params_dict["assetName"] = asset_name
if folder_path is not None:
params_dict["folderPath"] = folder_path
if template is not None:
params_dict["template"] = template
if asset_path is not None:
params_dict["assetPath"] = asset_path
if overwrite is not None:
params_dict["overwrite"] = overwrite
if folder is not None:
params_dict["folder"] = folder
if search is not None:
params_dict["search"] = search
# Runtime parameters
if parameter is not None:
params_dict["parameter"] = parameter
if value is not None:
params_dict["value"] = value
if texture_path is not None:
params_dict["texturePath"] = texture_path
if mesh_path is not None:
params_dict["meshPath"] = mesh_path
if gradient is not None:
params_dict["gradient"] = gradient
if curve is not None:
params_dict["curve"] = curve
if event_name is not None:
params_dict["eventName"] = event_name
if velocity is not None:
params_dict["velocity"] = velocity
if size is not None:
params_dict["size"] = size
if lifetime is not None:
params_dict["lifetime"] = lifetime
if play_rate is not None:
params_dict["playRate"] = play_rate
if seed is not None:
params_dict["seed"] = seed
if reset_seed_on_play is not None:
params_dict["resetSeedOnPlay"] = reset_seed_on_play
# === LINE/TRAIL RENDERER ===
if positions is not None:
params_dict["positions"] = positions
if position is not None:
params_dict["position"] = position
if index is not None:
params_dict["index"] = index
# Width
if width is not None:
params_dict["width"] = width
if start_width is not None:
params_dict["startWidth"] = start_width
if end_width is not None:
params_dict["endWidth"] = end_width
if width_curve is not None:
params_dict["widthCurve"] = width_curve
if width_multiplier is not None:
params_dict["widthMultiplier"] = width_multiplier
# Color
if color is not None:
params_dict["color"] = color
if start_color_line is not None:
params_dict["startColor"] = start_color_line
if end_color is not None:
params_dict["endColor"] = end_color
# Material & properties
if material_path is not None:
params_dict["materialPath"] = material_path
if trail_material_path is not None:
params_dict["trailMaterialPath"] = trail_material_path
if loop is not None:
params_dict["loop"] = loop
if use_world_space is not None:
params_dict["useWorldSpace"] = use_world_space
if num_corner_vertices is not None:
params_dict["numCornerVertices"] = num_corner_vertices
if num_cap_vertices is not None:
params_dict["numCapVertices"] = num_cap_vertices
if alignment is not None:
params_dict["alignment"] = alignment
if texture_mode is not None:
params_dict["textureMode"] = texture_mode
if generate_lighting_data is not None:
params_dict["generateLightingData"] = generate_lighting_data
if sorting_order is not None:
params_dict["sortingOrder"] = sorting_order
if sorting_layer_name is not None:
params_dict["sortingLayerName"] = sorting_layer_name
if sorting_layer_id is not None:
params_dict["sortingLayerID"] = sorting_layer_id
if render_mode is not None:
params_dict["renderMode"] = render_mode
if sort_mode is not None:
params_dict["sortMode"] = sort_mode
# Renderer common properties (shadows, lighting, probes)
if shadow_casting_mode is not None:
params_dict["shadowCastingMode"] = shadow_casting_mode
if receive_shadows is not None:
params_dict["receiveShadows"] = receive_shadows
if shadow_bias is not None:
params_dict["shadowBias"] = shadow_bias
if light_probe_usage is not None:
params_dict["lightProbeUsage"] = light_probe_usage
if reflection_probe_usage is not None:
params_dict["reflectionProbeUsage"] = reflection_probe_usage
if motion_vector_generation_mode is not None:
params_dict["motionVectorGenerationMode"] = motion_vector_generation_mode
if rendering_layer_mask is not None:
params_dict["renderingLayerMask"] = rendering_layer_mask
# Particle renderer specific
if min_particle_size is not None:
params_dict["minParticleSize"] = min_particle_size
if max_particle_size is not None:
params_dict["maxParticleSize"] = max_particle_size
if length_scale is not None:
params_dict["lengthScale"] = length_scale
if velocity_scale is not None:
params_dict["velocityScale"] = velocity_scale
if camera_velocity_scale is not None:
params_dict["cameraVelocityScale"] = camera_velocity_scale
if normal_direction is not None:
params_dict["normalDirection"] = normal_direction
if pivot is not None:
params_dict["pivot"] = pivot
if flip is not None:
params_dict["flip"] = flip
if allow_roll is not None:
params_dict["allowRoll"] = allow_roll
# Shape creation
if start is not None:
params_dict["start"] = start
if end is not None:
params_dict["end"] = end
if center is not None:
params_dict["center"] = center
if segments is not None:
params_dict["segments"] = segments
if normal is not None:
params_dict["normal"] = normal
if start_angle is not None:
params_dict["startAngle"] = start_angle
if end_angle is not None:
params_dict["endAngle"] = end_angle
if control_point1 is not None:
params_dict["controlPoint1"] = control_point1
if control_point2 is not None:
params_dict["controlPoint2"] = control_point2
# Trail specific
if min_vertex_distance is not None:
params_dict["minVertexDistance"] = min_vertex_distance
if autodestruct is not None:
params_dict["autodestruct"] = autodestruct
if emitting is not None:
params_dict["emitting"] = emitting
# Velocity/size axes
if x is not None:
params_dict["x"] = x
if y is not None:
params_dict["y"] = y
if z is not None:
params_dict["z"] = z
if speed_modifier is not None:
params_dict["speedModifier"] = speed_modifier
if space is not None:
params_dict["space"] = space
if separate_axes is not None:
params_dict["separateAxes"] = separate_axes
if size_over_lifetime is not None:
params_dict["size"] = size_over_lifetime
if size_x is not None:
params_dict["sizeX"] = size_x
if size_y is not None:
params_dict["sizeY"] = size_y
if size_z is not None:
params_dict["sizeZ"] = size_z
# Remove None values
params_dict = {k: v for k, v in params_dict.items() if v is not None}
# Send to Unity
result = await send_with_unity_instance(
async_send_command_with_retry,
unity_instance,
"manage_vfx",
params_dict,
)
return result if isinstance(result, dict) else {"success": False, "message": str(result)}