"""
Defines the manage_asset tool for interacting with Unity assets.
"""
import asyncio
import json
from typing import Annotated, Any, Literal
from fastmcp import Context
from mcp.types import ToolAnnotations
from services.registry import mcp_for_unity_tool
from services.tools import get_unity_instance_from_context
from services.tools.utils import parse_json_payload, coerce_int, normalize_properties
from transport.unity_transport import send_with_unity_instance
from transport.legacy.unity_connection import async_send_command_with_retry
from services.tools.preflight import preflight
@mcp_for_unity_tool(
description=(
"Performs asset operations (import, create, modify, delete, etc.) in Unity.\n\n"
"Tip (payload safety): for `action=\"search\"`, prefer paging (`page_size`, `page_number`) and keep "
"`generate_preview=false` (previews can add large base64 blobs)."
),
annotations=ToolAnnotations(
title="Manage Asset",
destructiveHint=True,
),
)
async def manage_asset(
ctx: Context,
action: Annotated[Literal["import", "create", "modify", "delete", "duplicate", "move", "rename", "search", "get_info", "create_folder", "get_components"], "Perform CRUD operations on assets."],
path: Annotated[str, "Asset path (e.g., 'Materials/MyMaterial.mat') or search scope (e.g., 'Assets')."],
asset_type: Annotated[str,
"Asset type (e.g., 'Material', 'Folder') - required for 'create'. Note: For ScriptableObjects, use manage_scriptable_object."] | None = None,
properties: Annotated[dict[str, Any],
"Dictionary of properties for 'create'/'modify'. Keys are property names, values are property values."] | None = None,
destination: Annotated[str,
"Target path for 'duplicate'/'move'."] | None = None,
generate_preview: Annotated[bool,
"Generate a preview/thumbnail for the asset when supported. "
"Warning: previews may include large base64 payloads; keep false unless needed."] = False,
search_pattern: Annotated[str,
"Search pattern (e.g., '*.prefab' or AssetDatabase filters like 't:MonoScript'). "
"Recommended: put queries like 't:MonoScript' here and set path='Assets'."] | None = None,
filter_type: Annotated[str, "Filter type for search"] | None = None,
filter_date_after: Annotated[str,
"Date after which to filter"] | None = None,
page_size: Annotated[int | float | str,
"Page size for pagination. Recommended: 25 (smaller for LLM-friendly responses)."] | None = None,
page_number: Annotated[int | float | str,
"Page number for pagination (1-based)."] | None = None,
) -> dict[str, Any]:
unity_instance = get_unity_instance_from_context(ctx)
# Best-effort guard: if Unity is compiling/reloading or known external changes are pending,
# wait/refresh to avoid stale reads and flaky timeouts.
gate = await preflight(ctx, wait_for_no_compile=True, refresh_if_dirty=True)
if gate is not None:
return gate.model_dump()
# --- Normalize properties using robust module-level helper ---
properties, parse_error = normalize_properties(properties)
if parse_error:
await ctx.error(f"manage_asset: {parse_error}")
return {"success": False, "message": parse_error}
page_size = coerce_int(page_size)
page_number = coerce_int(page_number)
# --- Payload-safe normalization for common LLM mistakes (search) ---
# Unity's C# handler treats `path` as a folder scope. If a model mistakenly puts a query like
# "t:MonoScript" into `path`, Unity will consider it an invalid folder and fall back to searching
# the entire project, which is token-heavy. Normalize such cases into search_pattern + Assets scope.
action_l = (action or "").lower()
if action_l == "search":
try:
raw_path = (path or "").strip()
except (AttributeError, TypeError):
# Handle case where path is not a string despite type annotation
raw_path = ""
# If the caller put an AssetDatabase query into `path`, treat it as `search_pattern`.
if (not search_pattern) and raw_path.startswith("t:"):
search_pattern = raw_path
path = "Assets"
await ctx.info("manage_asset(search): normalized query from `path` into `search_pattern` and set path='Assets'")
# If the caller used `asset_type` to mean a search filter, map it to filter_type.
# (In Unity, filterType becomes `t:<filterType>`.)
if (not filter_type) and asset_type and isinstance(asset_type, str):
filter_type = asset_type
await ctx.info("manage_asset(search): mapped `asset_type` into `filter_type` for safer server-side filtering")
# Prepare parameters for the C# handler
params_dict = {
"action": action.lower(),
"path": path,
"assetType": asset_type,
"properties": properties,
"destination": destination,
"generatePreview": generate_preview,
"searchPattern": search_pattern,
"filterType": filter_type,
"filterDateAfter": filter_date_after,
"pageSize": page_size,
"pageNumber": page_number
}
# Remove None values to avoid sending unnecessary nulls
params_dict = {k: v for k, v in params_dict.items() if v is not None}
# Get the current asyncio event loop
loop = asyncio.get_running_loop()
# Use centralized async retry helper with instance routing
result = await send_with_unity_instance(async_send_command_with_retry, unity_instance, "manage_asset", params_dict, loop=loop)
# Return the result obtained from Unity
return result if isinstance(result, dict) else {"success": False, "message": str(result)}