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# MCP for Unity Server (Docker Image) [![MCP](https://badge.mcpx.dev?status=on 'MCP Enabled')](https://modelcontextprotocol.io/introduction) [![License](https://img.shields.io/badge/License-MIT-red.svg 'MIT License')](https://opensource.org/licenses/MIT) [![Discord](https://img.shields.io/badge/discord-join-red.svg?logo=discord&logoColor=white)](https://discord.gg/y4p8KfzrN4) Model Context Protocol server for Unity Editor integration. Control Unity through natural language using AI assistants like Claude, Cursor, and more. **Maintained by [Coplay](https://www.coplay.dev/?ref=unity-mcp)** - This project is not affiliated with Unity Technologies. đź’¬ **Join our community:** [Discord Server](https://discord.gg/y4p8KfzrN4) **Required:** Install the [Unity MCP Plugin](https://github.com/CoplayDev/unity-mcp?tab=readme-ov-file#-step-1-install-the-unity-package) to connect Unity Editor with this MCP server. --- ## Quick Start ### 1. Pull the image ```bash docker pull msanatan/mcp-for-unity-server:latest ``` ### 2. Run the server ```bash docker run -p 8080:8080 msanatan/mcp-for-unity-server:latest ``` This starts the MCP server on port 8080. ### 3. Configure your MCP Client Add the following configuration to your MCP client (e.g., Claude Desktop config, Cursor settings): ```json { "mcpServers": { "UnityMCP": { "url": "http://localhost:8080/mcp" } } } ``` --- ## Configuration The server connects to the Unity Editor automatically when both are running. No additional configuration is needed. **Environment Variables:** - `DISABLE_TELEMETRY=true` - Opt out of anonymous usage analytics - `LOG_LEVEL=DEBUG` - Enable detailed logging (default: INFO) Example running with environment variables: ```bash docker run -p 8080:8080 -e LOG_LEVEL=DEBUG msanatan/mcp-for-unity-server:latest ``` --- ## Example Prompts Once connected, try these commands in your AI assistant: - "Create a 3D player controller with WASD movement" - "Add a rotating cube to the scene with a red material" - "Create a simple platformer level with obstacles" - "Generate a shader that creates a holographic effect" - "List all GameObjects in the current scene" --- ## Documentation For complete documentation, troubleshooting, and advanced usage, please visit the GitHub repository: đź“– **[Full Documentation](https://github.com/CoplayDev/unity-mcp#readme)** --- ## License MIT License - See [LICENSE](https://github.com/CoplayDev/unity-mcp/blob/main/LICENSE)

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