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DependencyStatus.cs1.83 kB
using System; namespace MCPForUnity.Editor.Dependencies.Models { /// <summary> /// Represents the status of a dependency check /// </summary> [Serializable] public class DependencyStatus { /// <summary> /// Name of the dependency being checked /// </summary> public string Name { get; set; } /// <summary> /// Whether the dependency is available and functional /// </summary> public bool IsAvailable { get; set; } /// <summary> /// Version information if available /// </summary> public string Version { get; set; } /// <summary> /// Path to the dependency executable/installation /// </summary> public string Path { get; set; } /// <summary> /// Additional details about the dependency status /// </summary> public string Details { get; set; } /// <summary> /// Error message if dependency check failed /// </summary> public string ErrorMessage { get; set; } /// <summary> /// Whether this dependency is required for basic functionality /// </summary> public bool IsRequired { get; set; } /// <summary> /// Suggested installation method or URL /// </summary> public string InstallationHint { get; set; } public DependencyStatus(string name, bool isRequired = true) { Name = name; IsRequired = isRequired; IsAvailable = false; } public override string ToString() { var status = IsAvailable ? "✓" : "✗"; var version = !string.IsNullOrEmpty(Version) ? $" ({Version})" : ""; return $"{status} {Name}{version}"; } } }

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