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DependencyCheckResult.cs3.13 kB
using System; using System.Collections.Generic; using System.Linq; namespace MCPForUnity.Editor.Dependencies.Models { /// <summary> /// Result of a comprehensive dependency check /// </summary> [Serializable] public class DependencyCheckResult { /// <summary> /// List of all dependency statuses checked /// </summary> public List<DependencyStatus> Dependencies { get; set; } /// <summary> /// Overall system readiness for MCP operations /// </summary> public bool IsSystemReady { get; set; } /// <summary> /// Whether all required dependencies are available /// </summary> public bool AllRequiredAvailable => Dependencies?.Where(d => d.IsRequired).All(d => d.IsAvailable) ?? false; /// <summary> /// Whether any optional dependencies are missing /// </summary> public bool HasMissingOptional => Dependencies?.Where(d => !d.IsRequired).Any(d => !d.IsAvailable) ?? false; /// <summary> /// Summary message about the dependency state /// </summary> public string Summary { get; set; } /// <summary> /// Recommended next steps for the user /// </summary> public List<string> RecommendedActions { get; set; } /// <summary> /// Timestamp when this check was performed /// </summary> public DateTime CheckedAt { get; set; } public DependencyCheckResult() { Dependencies = new List<DependencyStatus>(); RecommendedActions = new List<string>(); CheckedAt = DateTime.UtcNow; } /// <summary> /// Get dependencies by availability status /// </summary> public List<DependencyStatus> GetMissingDependencies() { return Dependencies?.Where(d => !d.IsAvailable).ToList() ?? new List<DependencyStatus>(); } /// <summary> /// Get missing required dependencies /// </summary> public List<DependencyStatus> GetMissingRequired() { return Dependencies?.Where(d => d.IsRequired && !d.IsAvailable).ToList() ?? new List<DependencyStatus>(); } /// <summary> /// Generate a user-friendly summary of the dependency state /// </summary> public void GenerateSummary() { var missing = GetMissingDependencies(); var missingRequired = GetMissingRequired(); if (missing.Count == 0) { Summary = "All dependencies are available and ready."; IsSystemReady = true; } else if (missingRequired.Count == 0) { Summary = $"System is ready. {missing.Count} optional dependencies are missing."; IsSystemReady = true; } else { Summary = $"System is not ready. {missingRequired.Count} required dependencies are missing."; IsSystemReady = false; } } } }

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