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Get recently played games

get_recent_games
Read-only

Get an Xbox player's recently played games with play times, devices, and achievement progress. Defaults to your account; specify a gamertag or XUID for another player.

Instructions

Get an Xbox player's recently played games, most-recent first, with when each was last played, the device(s) used, and achievement/gamerscore progress in each title. This is the 'what have they been up to' history. Defaults to your own account; pass a gamertag or xuid for someone else.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
xuidNoXbox XUID of another player (skips gamertag lookup). Omit to use your own account.
limitNoHow many recent titles to return (default 15).
gamertagNoXbox gamertag of another player. Omit to use your own account.
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint and openWorldHint. The description adds that results are sorted most-recent first and include achievement/gamerscore progress and devices, going beyond annotations. No contradictions.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences with no wasted words; front-loaded with purpose and key details. Every sentence adds value.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no output schema, the description explains the kind of data returned. It could be more explicit about edge cases (e.g., empty results) and whether the current game is included, but overall sufficiently complete for an agent.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema covers all 3 parameters with descriptions. The description adds semantic value by explaining the default behavior and how xuid/gamertag relate to account selection, which is not in the schema descriptions.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool returns recently played games, sorted most-recent first, with details on last played time, devices, and achievement progress. It distinguishes from siblings by specifying 'what have they been up to' history.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explicitly says it defaults to your own account and you can pass a gamertag or xuid for someone else, implying when to use it for other players. It indirectly differentiates from siblings like get_current_game or get_activity, but lacks explicit exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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