spine_control_bones
Write custom rotate, translate, and scale timelines for existing bones into a Spine JSON copy. Controls bones via animation data without automating the Spine editor.
Instructions
Write custom rotate, translate, and scale timelines for one or more existing bones into a Spine JSON copy. Use this when you know exact bone names and keyframes. This controls bones through JSON animation data only; it does not automate the Spine editor UI, bind meshes, edit weights, create IK, or mutate .spine binaries directly.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| overwrite | No | When false, stop if outputJsonPath exists or animationName already exists. When true, overwrite those generated targets. | |
| boneControls | Yes | Bone transform timelines to write. Supports multiple bones and multiple timeline types per bone. | |
| animationName | Yes | Animation name to add or overwrite. | |
| outputJsonPath | Yes | Destination JSON file where the modified copy will be written. | |
| sourceJsonPath | Yes | Source Spine JSON file to read. It is preserved unchanged. |