spine-mcp
Related Servers
Alternatives to spine-mcp
No user-submitted related servers found.
Related Servers
- FlicenseBqualityDmaintenanceMCP server for reading, validating, and modifying Spine 4.1.24 JSON animation files, with tools for animation timeline editing, validation, preview, and agent integration.36-
- AlicenseAqualityDmaintenanceAn MCP server that converts layered PSD characters into Spine 4.2 rigs with deterministic, parametric 2D/2.5D animations (idle, walk, run, jump, attack, hit) ready for the Spine editor and Unity.41MIT
- FlicenseAqualityCmaintenanceMCP server for creating Spine 2D animations from cut-up characters, generating runtime skeletons, packed atlases, and editable Spine projects.91-
- AlicenseAqualityAmaintenanceAn MCP server that empowers AI coding agents to work effectively with Minecraft mod development, providing static analysis of decompiled source code and runtime interaction with a running Minecraft instance.3197 npm14MIT
- AlicenseNot gradedqualityCmaintenanceEnables authoring, preview, and export of Spine 2D skeletal animations via natural language from Claude Code or any MCP client, with a web dashboard and tools for keyframing, templates, and GIF preview.4MIT
- AlicenseNot gradedqualityCmaintenanceA fast, lightweight MCP server implementation for building and running custom AI tools with seamless integration.18 npmMIT
TDQS
Scored across 16 tools
Most tools have distinct purposes, especially read-only vs. generative ones. However, there is some potential overlap among animation-creation tools like spine_add_simple_animation, spine_control_bones, and spine_generate_animation_json, which could confuse an agent despite descriptive names.
All tools share a 'spine_' prefix and mostly follow a verb_noun pattern. Deviations like 'spine_clean' (verb only) and 'spine_info' (noun) are minor, but the overall pattern remains predictable.
16 tools cover the core workflows of Spine animation: analysis, generation, import/export, learning, and recommendations. The number is well-scoped for the domain, neither too few nor excessive.
The tool set covers the main lifecycle of Spine projects—analysis, animation creation, import/export, and project management. Minor gaps exist, such as no dedicated tool for deleting animations or editing specific timeline properties, but these are not critical.