Segly
Server Details
Split character art into named layers and export PSDs for Live2D and Spine.
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- Status
- Unhealthy
- Uptime
- 0.0% over 28 days
- OAuth
- Works in Glama
- Last Tested
- Transport
- Streamable HTTP
- URL
Related MCP Connectors
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Generate game sprite sheets and animations from an image, and clean up sprite backgrounds.
Related MCP Servers
- FlicenseBqualityBmaintenanceEnables any MCP client to turn layered PSD artwork into game-ready Spine packages by inspecting and classifying layers, rigging with meshes, bones, weights, IK, physics and animation, applying procedural or After Effects-driven FX, and running runtime and mobile-budget validation with preview output. It finishes by exporting the final .spine, JSON and atlas assets so a model can drive a full art pipeline without hand-authoring rig data.49-
- FlicenseAqualityAmaintenanceEnables converting layered PSD or PhotoshopToSpine exports into validated Spine 2D rigs, animations, atlases, previews, runtime JSON, and optionally editable .spine projects. It provides MCP tools and an OpenAI/Codex workflow for rigging, animation generation, validation, preview auditing, and batch processing.14-
- AlicenseAqualityDmaintenanceAn MCP server that converts layered PSD characters into Spine 4.2 rigs with deterministic, parametric 2D/2.5D animations (idle, walk, run, jump, attack, hit) ready for the Spine editor and Unity.42MIT
- AlicenseNot gradedqualityCmaintenanceEnables the automatic generation of complete Live2D models from a single photo by automating segmentation, rigging, and physics configuration. It provides a full pipeline for creating layered art meshes and motion files through a suite of specialized animation tools.82MIT
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