spawnpop
Server Details
Roblox game assets for your agent: free kit plan, then GUI, icons, thumbnails, 3D props and music.
- Status
- Healthy
- Uptime
- 100.0% over the last 24 hours
- Last Tested
- Transport
- Streamable HTTP · MCP 2025-11-25
- URL
- ChatGPT
- –
- Claude
- –
TDQS
Scored across 13 tools
The workflow is coherent (concept→plan→draft→approve→generate→files), but three planning tools (game_concept, plan_kit, asset_kit) overlap heavily—plan_kit and asset_kit both return a kit projectId, and asset_kit's description references 'exactly as after plan_kit'. Similarly, draft and generate both spend credits and take confirmCredits, creating potential for misselection despite distinguishing descriptions.
Most tools follow a verb_noun pattern (get_status, list_projects, generate_sprite_sheet, update_state), but there are bare verbs (approve, generate, draft) and noun-only names (asset_kit, game_concept). The contrast between plan_kit and asset_kit especially breaks the naming logic.
13 tools is well within a reasonable range and each maps to a distinct pipeline stage (planning, drafting, approval, generation, status, file retrieval). The set is well-scoped and no tool feels redundant in count.
The surface covers the core lifecycle: concept creation, asset planning, draft approval, generation, file retrieval, project listing, and state updates. Minor gaps exist—no cancel/refund, project deletion, or get-project detail—but agents can work around them.
Available Tools
13 toolsapproveApprove draftsBIdempotentInspect
No charge. Marks one draft per item copy as the reference its final is made from. Use the outputId shown by get_status.
Inputs: approvals (required), projectId (required).
asset_kitQuote the matching asset kitAIdempotentInspect
No charge here. Plans the assets a saved spec needs (GUI set with its finished screen, icons, thumbnail, props, music) in the spec's style and returns one total in credits plus a kit projectId. Show the user the total; then draft/approve/generate on that projectId exactly as after plan_kit (generate takes confirmCredits). The kit zip includes the spec files. Calling it again returns the same project.
Inputs: specId (required).
draftDraft items cheaplyAIdempotentInspect
Costs 13 credits per draft image. Makes low-cost previews with an AI fit check so finals are only bought for what works. confirmCredits must equal the price (items x copies x variants); requestId makes a retry free.
Inputs: itemIds (required), projectId (required), requestId (required), confirmCredits (required), +1 more.
game_conceptWrite a game spec from an ideaAInspect
No charge. Turns a genre preset, an art-style preset and a one-line idea into a short game spec your coding agent can build from: intent (frozen), plan (milestones with testable done_when, playtest, asset manifest) and state (you update it with update_state). Returns game_spec.json plus GAME_SPEC.md, AGENTS.md and PROMPT.md to save in the project. Names of existing games, characters and brands are removed: specs are original games only. With an API key the spec is saved (specId) for get_spec, update_state and asset_kit.
Inputs: idea (required), genre (required), artStyle (required), target.
generateGenerate final assetsBIdempotentInspect
Spends credits. confirmCredits must equal the price of the items; if the price changed nothing is charged and price_changed comes back. Credits paid for an item's draft count toward that item's final (draft + final = the quoted price): confirming the plan_kit price is accepted and only the lower remaining price is charged. The same requestId returns the same jobs and charges nothing. itemIds may be "approved".
Inputs: itemIds (required), projectId (required), requestId (required), confirmCredits (required), +1 more.
generate_sprite_sheetGenerate a game sprite sheetAIdempotentInspect
Spends credits (180, plus 50 for each extra animation, at most 2). Draws one character from a description in a chosen style with idle, run and attack animations and delivers the sheet, GIFs, frames and JSON via get_sprite_status. confirmCredits must equal the price; the same requestId returns the same order and charges nothing. Only one paid sprite order is open per account at a time. Without an API key nothing is spent: you get the price and links for the user.
Inputs: style (required), description (required), extras, fromRunId, +2 more.
get_filesFinished filesBRead-onlyIdempotentInspect
No charge. Finished files with one-hour signed download URLs, sizes, triangle counts and stud sizes, plus a ready next-step block for Roblox Studio MCP and Open Cloud.
Inputs: projectId (required).
get_specRead a saved game specARead-onlyIdempotentInspect
No charge. The saved spec (all three layers) and its handoff files. Without specId, lists your recent specs.
Inputs: specId.
get_sprite_statusSprite sheet statusARead-onlyIdempotentInspect
No charge. Progress of a sprite sheet order. When it is done: signed one-hour download links for the sprite sheet PNG, one GIF per animation, a frames zip, the sheet JSON and the character. waitSeconds (0-25) returns as soon as something changes, so a call can come back earlier than that.
Inputs: runId (required), waitSeconds.
get_statusProject statusBRead-onlyIdempotentInspect
No charge. One row per plan item, drafts with the AI fit verdict (fit, misfit, unjudged or pending; unjudged never blocks approve), approvals and balance. waitSeconds (0-25) returns as soon as something changes, so a call can come back earlier than that.
Inputs: projectId (required), waitSeconds.
list_projectsList projectsBRead-onlyIdempotentInspect
No charge. Your recent projects, newest first.
Inputs: limit.
plan_kitPlan a Roblox asset kitAInspect
No charge. Turns a one-sentence game idea into a priced kit (GUI, icons, thumbnail, 3D props, music). With an API key the plan is saved as a project; without one you get the same plan and price plus a link for the user to connect.
Inputs: description (required), genre, style.
update_stateRecord build progressAIdempotentInspect
No charge. Updates ONLY the STATE layer of a saved spec: milestone_status ({milestoneId: todo|doing|done|blocked}), built (lines appended) and notes (appended). The intent and the plan cannot be changed here; if the intent looks wrong, ask the human.
Inputs: patch (required), specId (required).
Tool Schema Changelog
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