Skip to main content
Glama

Write a game spec from an idea

game_concept

No charge. Turns a genre preset, an art-style preset and a one-line idea into a short game spec your coding agent can build from: intent (frozen), plan (milestones with testable done_when, playtest, asset manifest) and state (you update it with update_state). Returns game_spec.json plus GAME_SPEC.md, AGENTS.md and PROMPT.md to save in the project. Names of existing games, characters and brands are removed: specs are original games only. With an API key the spec is saved (specId) for get_spec, update_state and asset_kit.

Tool call template

Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {
      "genre": "<genre>",
      "artStyle": "<artStyle>",
      "idea": "<idea>"
    },
    "name": "game_concept"
  }
}

Input Schema

NameRequiredDescriptionDefault
ideaYesOne sentence in your own words. No "like <existing game>".
genreYesobby | simulator (also tycoon) | survivors (horde) | cozy (one-verb 3D toy) | rpg | voxel (city builder) | coop (two players)
targetNoroblox, or web (a single-page three.js game)roblox
artStyleYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. Added

TDQS

A4.1/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations mark it non-read-only, non-idempotent, non-destructive, and the description adds real context beyond them: it is free, intent is frozen after generation, brand/character names are stripped, and persistence of specId depends on having an API key. It does not say how long generation takes or what happens on failure/invalid input.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Front-loads the key fact ('No charge.') and the core verb, then packs outputs, constraints and downstream links into tightly written sentences. The single dense paragraph runs long, but nearly every clause carries information the agent needs.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description properly enumerates return artifacts and the specId handoff to get_spec/update_state/asset_kit, which is the right coverage for a generation tool. It is slightly thin on the target/platform option and on the no-API-key path.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 75% with enum values spelled out, so the schema already carries most parameter meaning. The description reinforces that idea must be a one-line, original concept and that genre/artStyle are presets, but it never mentions the optional 'target' parameter (roblox vs web), leaving that entirely to the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific transformation: it 'turns a genre preset, an art-style preset and a one-line idea into a short game spec.' It also names what gets produced (intent/plan/state, game_spec.json plus GAME_SPEC.md, AGENTS.md, PROMPT.md), so it is clearly distinct from draft, generate, get_spec, update_state and asset_kit.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage context is clear and practical: it is 'No charge,' the state portion is updated later 'with update_state,' and it feeds get_spec/update_state/asset_kit when an API key is present. It does not explicitly say when to prefer generate or draft instead, so the routing to sibling generative tools is left partly implicit.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Try in Browser

Glama MCP Gateway

Add one secure layer between your agents and this server.

Resources