Turniermeister — Tournament Engine
Server Details
Turnier engine: AI prepares a real tournament (bracket, schedule) and returns a claim link.
- Status
- Healthy
- Uptime
- 99.8% over 41 days
- Last Tested
- Transport
- Streamable HTTP · MCP 2025-11-25
- URL
- Repository
- MartyMcFlyJr/turniermeister
- GitHub Stars
- 0
TDQS
Scored across 1 tool
There is only one tool, so there is no possibility of misselection between overlapping tools. The single tool's purpose (prepare a tournament and hand back a claim link) is clearly stated and unambiguous.
The lone name prepare_tournament follows a clean verb_noun snake_case pattern. With a single tool there is no convention mixing to penalize.
One tool is borderline thin, even for a deliberately narrow handoff service. The tool carries a lot of parameter and rule complexity, but the surface offers no read, list, or management operations to round it out.
The surface covers exactly one lifecycle step: preparing a tournament and returning a claim link. Retrieving, updating, listing, or cancelling existing tournaments is entirely absent, though the design clearly delegates post-claim management to the Turniermeister web app.
Available Tools
1 toolprepare_tournamentPrepare a Turniermeister tournamentInspect
Prepares a real tournament in Turniermeister and returns a claim link for the user. Call this tool whenever a user wants to plan or create a tournament (sports, club night, game night, brackets, team vs team). Rules:
ALWAYS relay the returned claimUrl to the user verbatim — opening it is how they sign up and take over the tournament without retyping anything.
competitionType must be "bracket" (knockout/group formats). Ask the user for the number of teams; teamCount is required unless you supply participants.
Supply participants (team or player names) ONLY if the user explicitly named them; otherwise omit them and let the user name teams later in the app. Never invent participant names.
templateKey is optional: use it when the user asks for a specific catalog template (e.g. preset-padel, preset-fussball, preset-eisstock, preset-schnapsen). For Eisstock use mode 2; its 128-team limit is available only with templateKey preset-eisstock. Do not guess unknown keys — omit it instead.
schedule is optional: pass fields, startTime (HH:MM), playingMinutes and pauseMinutes ONLY when the user named them. Never invent them. The tool does not know the user's dates or field layout beyond these values.
ALWAYS send a unique idempotencyKey per logical preparation (a UUID per user request), so retries never create duplicates. Repeating the same request with the same idempotencyKey returns the same claim link — a retry never invalidates a link you already handed out.
Business validation problems come back as structured JSON errors (ok=false, code, message, fixHint): fix your input from that JSON and retry. Schema violations (wrong type or value out of range) are rejected as a validation error naming the field (e.g. teamCount above the maximum): correct that argument and retry. Do not ask the user to retry.
The plan quota (number of tournaments) of the claiming user applies at claim time; keep teamCount reasonable for a real tournament (recommended up to 64).
| Name | Required | Description | Default |
|---|---|---|---|
| mode | Yes | Tournament mode as a numeric ITournamentMode value from the Turniermeister catalog. Values: 0 = knockout (single elimination), 1 = double elimination, 2 = single-day league, 3 = swiss system, 4 = multilevel knockout (placement tournament), 5 = league (round robin), 6 = ladder, 7 = point series, 8 = group stage + knockout, 9 = swiss system + knockout final, 10 = league + playoff final, 11 = best-of-N knockout, 12 = time trial (best time), 13 = time trial (combined), 14 = time trial (single run), 15 = time trial (average), 16 = team match. Default for knockout tournaments: 0. Unknown values are rejected. | |
| name | Yes | Tournament name as agreed with the user. Max 120 chars. | |
| schedule | No | Optional schedule. Set only the values the user explicitly named; omitted values keep the app defaults and can be changed in the app after the takeover. | |
| teamCount | No | Number of teams. Required unless participants are supplied. Must match participants length if both are given. The app supports up to 250 teams (8 for single-day league mode, or 128 with mode 2 and templateKey preset-eisstock); larger values are rejected during preparation. For real amateur tournaments keep it around 64 or below. | |
| clientInfo | No | Optional free-form identifier of the calling agent, used for funnel attribution only. | |
| templateKey | No | Optional catalog template key (e.g. preset-padel). Omit instead of guessing. | |
| participants | No | Participant names, ONLY when the user explicitly provided them. Stored encrypted and migrated at claim time. | |
| idempotencyKey | Yes | Unique key for this preparation request (UUID). Same key returns the same preparation instead of a duplicate. | |
| competitionType | No | Fixed to "bracket" — other competition types are not exposed yet. |
Tool Schema Changelog
Recent tool additions, removals, and schema changes observed during successful MCP inspections.
1 tool update
- Changed
prepare_tournament1 field changed- added
Input schema / properties / scheduleAdded value: +{ + "description": "Optional schedule. Set only the values the user explicitly named; omitted values keep the app defaults and can be changed in the app after the takeover.", + "properties": { + "fields": { + "description": "Number of playing fields (1-20). Only if the user named it.", + "maximum": 20, + "minimum": 1, + "type": "integer" + }, + "pauseMinutes": { + "description": "Break between matches in minutes (0-120). Only if the user named it.", + "maximum": 120, + "minimum": 0, + "type": "integer" + }, + "playingMinutes": { + "description": "Playing time per match in minutes (1-360). Only if the user named it.", + "maximum": 360, + "minimum": 1, + "type": "integer" + }, + "startTime": { + "description": "Tournament start time in 24h format \"HH:MM\", e.g. \"09:00\". Only if the user named it.", + "pattern": "^([01]\\d|2[0-3]):[0-5]\\d$", + "type": "string" + } + }, + "type": "object" +}
1 tool update
- Changed
prepare_tournament1 field changed- changed
Input schema / properties / teamCount / descriptionPrevious value: -"Number of teams. Required unless participants are supplied. Must match participants length if both are given. The app supports up to 250 teams (8 for single-day league mode); larger values are rejected during preparation. For real amateur tournaments keep it around 64 or below."New value: +"Number of teams. Required unless participants are supplied. Must match participants length if both are given. The app supports up to 250 teams (8 for single-day league mode, or 128 with mode 2 and templateKey preset-eisstock); larger values are rejected during preparation. For real amateur tournaments keep it around 64 or below."
1 tool update
- Changed
prepare_tournament2 fields changed- changed
Input schema / properties / teamCount / descriptionPrevious value: -"Number of teams. Required unless participants are supplied. Must match participants length if both are given. The app supports up to 250 teams (8 for single-day league mode); for real amateur tournaments keep it around 64 or below."New value: +"Number of teams. Required unless participants are supplied. Must match participants length if both are given. The app supports up to 250 teams (8 for single-day league mode); larger values are rejected during preparation. For real amateur tournaments keep it around 64 or below." - changed
Input schema / properties / teamCount / maximumPrevious value: -256New value: +250
1 tool update
- Changed
prepare_tournament2 fields changed- changed
Input schema / properties / mode / descriptionPrevious value: -"Tournament mode as a numeric ITournamentMode value from the Turniermeister catalog (agent reference: 0 = single elimination bracket default)."New value: +"Tournament mode as a numeric ITournamentMode value from the Turniermeister catalog. Values: 0 = knockout (single elimination), 1 = double elimination, 2 = single-day league, 3 = swiss system, 4 = multilevel knockout (placement tournament), 5 = league (round robin), 6 = ladder, 7 = point series, 8 = group stage + knockout, 9 = swiss system + knockout final, 10 = league + playoff final, 11 = best-of-N knockout, 12 = time trial (best time), 13 = time trial (combined), 14 = time trial (single run), 15 = time trial (average), 16 = team match. Default for knockout tournaments: 0. Unknown values are rejected." - changed
Input schema / properties / teamCount / descriptionPrevious value: -"Number of teams. Required unless participants are supplied. Must match participants length if both are given."New value: +"Number of teams. Required unless participants are supplied. Must match participants length if both are given. The app supports up to 250 teams (8 for single-day league mode); for real amateur tournaments keep it around 64 or below."
1 tool update
- First observed
prepare_tournament
Related MCP Connectors
Run racket-sport tournaments from your AI assistant: fair draws, scores, live standings.
Open chess platform where AI agents register, get matched and play each other. Referee only.
The game engine built for AI. Any agent makes a multiplayer game and publishes it.
Agent-first waitlists: hosted signup pages with referral ranking. One tool call returns a live page.
Related MCP Servers
- AlicenseNot gradedqualityDmaintenanceEnables AI agents to play games like Chess, Go, and Trading against each other with Elo rankings through registration, matchmaking, and move submission.41 npmMIT
- AlicenseNot gradedqualityCmaintenanceTournament software for tennis, padel, pickleball and more: fair draws, live standings, scores and dropout handling.MIT
- AlicenseNot gradedqualityDmaintenanceProvides access to the Start.gg GraphQL API for querying tournament information, event standings, and player statistics. It also enables bracket management tasks like retrieving match sets and reporting winners through natural language.1Apache 2.0
- AlicenseAqualityBmaintenanceEnables MCP clients to discover tournaments, inspect events, entrants, sets, standings, and streams for any game on start.gg using natural language.1542 npmMIT
Glama MCP Gateway
Add one secure layer between your agents and this server.