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Turniermeister — Tournament Engine

Prepare a Turniermeister tournament

prepare_tournament

Prepares a real tournament in Turniermeister and returns a claim link for the user. Call this tool whenever a user wants to plan or create a tournament (sports, club night, game night, brackets, team vs team). Rules:

  • ALWAYS relay the returned claimUrl to the user verbatim — opening it is how they sign up and take over the tournament without retyping anything.

  • competitionType must be "bracket" (knockout/group formats). Ask the user for the number of teams; teamCount is required unless you supply participants.

  • Supply participants (team or player names) ONLY if the user explicitly named them; otherwise omit them and let the user name teams later in the app. Never invent participant names.

  • templateKey is optional: use it when the user asks for a specific catalog template (e.g. preset-padel, preset-fussball, preset-eisstock, preset-schnapsen). For Eisstock use mode 2; its 128-team limit is available only with templateKey preset-eisstock. Do not guess unknown keys — omit it instead.

  • schedule is optional: pass fields, startTime (HH:MM), playingMinutes and pauseMinutes ONLY when the user named them. Never invent them. The tool does not know the user's dates or field layout beyond these values.

  • ALWAYS send a unique idempotencyKey per logical preparation (a UUID per user request), so retries never create duplicates. Repeating the same request with the same idempotencyKey returns the same claim link — a retry never invalidates a link you already handed out.

  • Business validation problems come back as structured JSON errors (ok=false, code, message, fixHint): fix your input from that JSON and retry. Schema violations (wrong type or value out of range) are rejected as a validation error naming the field (e.g. teamCount above the maximum): correct that argument and retry. Do not ask the user to retry.

  • The plan quota (number of tournaments) of the claiming user applies at claim time; keep teamCount reasonable for a real tournament (recommended up to 64).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
modeYesTournament mode as a numeric ITournamentMode value from the Turniermeister catalog. Values: 0 = knockout (single elimination), 1 = double elimination, 2 = single-day league, 3 = swiss system, 4 = multilevel knockout (placement tournament), 5 = league (round robin), 6 = ladder, 7 = point series, 8 = group stage + knockout, 9 = swiss system + knockout final, 10 = league + playoff final, 11 = best-of-N knockout, 12 = time trial (best time), 13 = time trial (combined), 14 = time trial (single run), 15 = time trial (average), 16 = team match. Default for knockout tournaments: 0. Unknown values are rejected.
nameYesTournament name as agreed with the user. Max 120 chars.
scheduleNoOptional schedule. Set only the values the user explicitly named; omitted values keep the app defaults and can be changed in the app after the takeover.
teamCountNoNumber of teams. Required unless participants are supplied. Must match participants length if both are given. The app supports up to 250 teams (8 for single-day league mode, or 128 with mode 2 and templateKey preset-eisstock); larger values are rejected during preparation. For real amateur tournaments keep it around 64 or below.
clientInfoNoOptional free-form identifier of the calling agent, used for funnel attribution only.
templateKeyNoOptional catalog template key (e.g. preset-padel). Omit instead of guessing.
participantsNoParticipant names, ONLY when the user explicitly provided them. Stored encrypted and migrated at claim time.
idempotencyKeyYesUnique key for this preparation request (UUID). Same key returns the same preparation instead of a duplicate.
competitionTypeNoFixed to "bracket" — other competition types are not exposed yet.

Schema Changelog

Changes observed during successful MCP inspections.

  1. Changed1 schema field changed
    • addedInput schema / properties / schedule
      Added value: +{
      +  "description": "Optional schedule. Set only the values the user explicitly named; omitted values keep the app defaults and can be changed in the app after the takeover.",
      +  "properties": {
      +    "fields": {
      +      "description": "Number of playing fields (1-20). Only if the user named it.",
      +      "maximum": 20,
      +      "minimum": 1,
      +      "type": "integer"
      +    },
      +    "pauseMinutes": {
      +      "description": "Break between matches in minutes (0-120). Only if the user named it.",
      +      "maximum": 120,
      +      "minimum": 0,
      +      "type": "integer"
      +    },
      +    "playingMinutes": {
      +      "description": "Playing time per match in minutes (1-360). Only if the user named it.",
      +      "maximum": 360,
      +      "minimum": 1,
      +      "type": "integer"
      +    },
      +    "startTime": {
      +      "description": "Tournament start time in 24h format \"HH:MM\", e.g. \"09:00\". Only if the user named it.",
      +      "pattern": "^([01]\\d|2[0-3]):[0-5]\\d$",
      +      "type": "string"
      +    }
      +  },
      +  "type": "object"
      +}
  2. Changed1 schema field changed
    • changedInput schema / properties / teamCount / description
      Previous value: -"Number of teams. Required unless participants are supplied. Must match participants length if both are given. The app supports up to 250 teams (8 for single-day league mode); larger values are rejected during preparation. For real amateur tournaments keep it around 64 or below."New value: +"Number of teams. Required unless participants are supplied. Must match participants length if both are given. The app supports up to 250 teams (8 for single-day league mode, or 128 with mode 2 and templateKey preset-eisstock); larger values are rejected during preparation. For real amateur tournaments keep it around 64 or below."
  3. Changed2 schema fields changed
    • changedInput schema / properties / teamCount / description
      Previous value: -"Number of teams. Required unless participants are supplied. Must match participants length if both are given. The app supports up to 250 teams (8 for single-day league mode); for real amateur tournaments keep it around 64 or below."New value: +"Number of teams. Required unless participants are supplied. Must match participants length if both are given. The app supports up to 250 teams (8 for single-day league mode); larger values are rejected during preparation. For real amateur tournaments keep it around 64 or below."
    • changedInput schema / properties / teamCount / maximum
      Previous value: -256New value: +250
  4. Changed2 schema fields changed
    • changedInput schema / properties / mode / description
      Previous value: -"Tournament mode as a numeric ITournamentMode value from the Turniermeister catalog (agent reference: 0 = single elimination bracket default)."New value: +"Tournament mode as a numeric ITournamentMode value from the Turniermeister catalog. Values: 0 = knockout (single elimination), 1 = double elimination, 2 = single-day league, 3 = swiss system, 4 = multilevel knockout (placement tournament), 5 = league (round robin), 6 = ladder, 7 = point series, 8 = group stage + knockout, 9 = swiss system + knockout final, 10 = league + playoff final, 11 = best-of-N knockout, 12 = time trial (best time), 13 = time trial (combined), 14 = time trial (single run), 15 = time trial (average), 16 = team match. Default for knockout tournaments: 0. Unknown values are rejected."
    • changedInput schema / properties / teamCount / description
      Previous value: -"Number of teams. Required unless participants are supplied. Must match participants length if both are given."New value: +"Number of teams. Required unless participants are supplied. Must match participants length if both are given. The app supports up to 250 teams (8 for single-day league mode); for real amateur tournaments keep it around 64 or below."
  5. First observed

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